Quote Originally Posted by JackFross View Post
That said, it's important to note the delay between the start of Leg 1 and Leg 2 and useful to note that the opener of IR>BL | BotD>B4B | Pot or BL | IR>B4B | BotD IS technically more potency than doing it the other way.
But less raid DPS as there's a chance you might not get your Bard to hit the Battle Litany.It's more Raid DPS delaying the BL by 1 GCD, to allow your bard to have 17+10+10+15 = 52% CRT, which translate into a 6 Potency gain in the opening leg for your Bard, than you being selfish for less than a 2 potency gain. Bards and Dragoons, according to Arisue Neetsha, pull the same damage values at the same baseline of stats, just the bard has a lower rotational potency. So if you're pushing raid DPS, absolutely, delaying the BL by a GCD is a lot better.

Quote Originally Posted by JackFross View Post
S-sorry for rambling;;; I do that a lot.


Oh and to quantify all of this with numbers... Using an X-Potion of Strength HQ on leg 3 after adds, with 0 Quarantines, I end Leg 3 at ~1400 dps and Leg 4 ends at ~1340-1350 dps with me handling the Jagd Dolls that spawn next to the leg we're on. I use Thordan spear, Eso head/chest/belt/legs/wrist/ring, Gordian hands/feet/neck/ears/ring with Flint Caviar. Party comp DRG/NIN/BRD/BLM/WAR/DRK/WHM/SCH
If your Groups DPS is high and you're using a potion in the opening leg, your potion will be up on the 3rd leg in the final 10% of HP, not after the Staff Doll blow. There's no point using it on leg 3 if this is the case. It's a lot better to hold it for Leg 4 so you can do a BFB + IR + POT opener. You'll still get your potion ready again for Manipulator, if I remember correctly, some time after the first set of Dolls.

I personally no longer do the Jagd Dolls and my Group, well... We're in an awkward situation where our tank is getting screwed by Mortal Revolution in the first Quarantine. So, I hold my Potion until the 2nd Leg. This allows me to push my 2nd potion at leg 4 where you have the final Staff Doll, so I can do Potion IR + BFB + x2 GK on Staff + Leg + Tank Jagd. It pads the DPS insanely high. The 3rd potion is used in the final 15% of Manipulator.

I also use uh... 674 SS in A4S.