OKay thanks ! But the difference is 5% ? We have a 4;x% at some point but still got OS :/

OKay thanks ! But the difference is 5% ? We have a 4;x% at some point but still got OS :/

They need to be within 4.4% of each other I believe.
recently i'm feeling frustrated with Drg, i feel that i'm hitting my ceiling, but still not as good as most Drg out there.
gear-wise, my static is still progressing in A4S, so all i got is the terrible relic weapon, my stats are like: Crit 757, Det 484, SS 630.
i usually don't make a lot of mistakes on the rotation, and fully understand everything of why and how should we do on the rotation
but just like the last phase of A1S and A3S, we do need to move a lots for mechanics, and sometimes we just got to hold back some cd after things like movement to the .5, dragging the adds around dodging RNG aoe, boss jumping out of the arena, ferrofluid, protean waves, digititis, or even my jumps are always lining up with the tethers in A4S etc etc
sometimes i wonder if that's bcuz of my static comp, we have a very good MNK, therefore we don't have trick attack, but we do have an excellent MCH, also 9 times out of 10 i would be the one casting melee LB
and tbh i was never the guy that would put my own number in front of the group, if there's moment that i need to sacrifice a bit of my dps in order to make things work, i would do it without thinking
but when talking about pushing my own limit, then i don't know about that, cuz i never reli pushing my limit
also i play on ps4 on controller, and i use legacy camera, standard is reli hard for me to deal with mechanics, and i know that if i use standard camera, i would have at least a 100 more dps which wud put me in the 80-90% tier
but right now im doing 1200 ish in A1S, 1100 ish in A3S, and 1500 ish on faust (nothing for A2S cuz i am the gobdriver)
what else can i do to improve?
Last edited by PheonixCain; 02-18-2016 at 05:48 AM. Reason: typo
if you're using legacy with a controller you should use lock on, so you won't miss auto attacks. It takes some time to get used to turning it off and on for certain situations ( at least it did for me) but auto attacks are important.
yea i used to have R3 as "face target" but i just recently changed it to "lock on" and still practicing this
the thing i hate the most was that during lock on, the screen center around the lock on target, and kinda push my character to the lower bottom of the screen, and my HUD setting have all the shits crowded at the bottom, so the HUD would block a lot of sight for me such as aoe indicators or how far away my character is from the target (cuz in some fight, i tried to stay at max melee range), but bcuz they are blocking my sight, there were several times i actually back out a couple steps away from the max melee range.
does anyone know if there's a way to adjust the lock on camera angle?

Your Excel-Tool is really cool and well made.So for anyone who wants to mess around with it, you can check it out here!
It's a .xlsm - macro-enabled excel file. You need to enable macros if you want it to work as best as it can. I'll ofc be updating it for 3.2 and uploading a better version then. This is more like a beta lol.
Would you reveal me the password to unlock the xlsm to actually see the math behind your DPS calculation, I would love to compare it to my calculations to get a better insight in the formulas. I guess you put a lot effort in it and I would understand if you wont tell me the password because of copyright.
The math is all on the front page of this post or on my blog lolYour Excel-Tool is really cool and well made.
Would you reveal me the password to unlock the xlsm to actually see the math behind your DPS calculation, I would love to compare it to my calculations to get a better insight in the formulas. I guess you put a lot effort in it and I would understand if you wont tell me the password because of copyright.
https://dervyxiv.wordpress.com/damag...her-mechanics/
Like, it's not hard. Make a spreadsheet with the GCDs and oCDs. Calculate the PPS. Put the PPS in the "Potency" value of the formula. Bam, there's your expected DPS.
You're numbers aren't that far off. You cant control your party comp and the fact that other drgs may have Nins, Mch, and Asts feeding them balance cards.
What you can control is how you play. I pour over FFlogs looking at the top drgs and seeing what they do differently and where I can improve. I looked at a few of your logs and noticed a couple things. It looks like you aren't popping B4B on cooldown and may not be maximizing your buffs. For example, my A1S was 15 secs faster and I used B4B 4 times you only used it 3 times. I used Life Surge 5 times, you used it 4. Those are big buffs you're missing out on.
Also look at your Buff uptime... your HT was only up 81% of the time, mine was up close to 90%. These small things can have a profound impact.
A great man once said "Uptime is the strongest buff in the game, period." <Cough> <Cough> Sunny![]()
Friends don't let friends Dragoon

Hi, I am about to start doing a lot calculations for me and my static. Everything works fine but I stuck at one point. I dont understand how you calculate a DPS-Value for a specific Gear-Set. I tried to calculate the DPS of a whole opener and failed because of thousand possibilities, but I guess I am thinking to complicaded. Do I miss some sort of DPS-Simulator-Tool or a specific formula?
Thank you for your help in advance![]()
Might help to note that since damage numbers (and critical hits) are random, the best you can accurately do is a Potency per Second estimation (which is what the OP is based on). Anything after that is not based on skill anyway, it's based on gear.Hi, I am about to start doing a lot calculations for me and my static. Everything works fine but I stuck at one point. I dont understand how you calculate a DPS-Value for a specific Gear-Set. I tried to calculate the DPS of a whole opener and failed because of thousand possibilities, but I guess I am thinking to complicaded. Do I miss some sort of DPS-Simulator-Tool or a specific formula?
Thank you for your help in advance
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