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  1. #1
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    @milessaintboroguh
    Got confused because both require "Atma" an figured nobody would be discussing useless 2.x content when current 3.x content makes it irrelevant... And stating a gripe about something that by all accounts is improved in 3.x just seems like a non-starter for debate. If you're expecting intense stuff from fates, keep in mind people have to do it for leveling, if you want challenging fights, do EX primals or Savage Alex, looking for challenge in fates is just preparing yourself for disappointment. Personally I want to see more out of Diadem bing that it is an innovative system FOR THIS GAME, but also new systems especially ones that harken back to 11 times Salvage, Assaults, and Nyzul Isle. That would make my life in this game.

    @Ibi then you plug away? Whats wrong with spending time on content when there is nothing else to do? What are people in such a rush for? The content you get isn't even required to do anything in the game anyway. So why does it matter if it takes you a week or a month? At least you have something to do that you want. And if that isn't appealing to you, then you will tend more towards games that are action and achivement based rather then MMOs that are Time Applied = Reward Appreciation. You appreciate more what you put more time in.
    (1)
    Last edited by Lilith_Merquise; 01-20-2016 at 07:45 AM.

  2. #2
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lilith_Merquise View Post
    @Ibi then you plug away? Whats wrong with spending time on content when there is nothing else to do? What are people in such a rush for? The content you get isn't even required to do anything in the game anyway. So why does it matter if it takes you a week or a month? At least you have something to do that you want. And if that isn't appealing to you, then you will tend more towards games that are action and achivement based rather then MMOs that are Time Applied = Reward Appreciation. You appreciate more what you put more time in.
    The problem comes when people could literally finish the atma stage in an hour when it first came out and some poor person could be still on it and not seen one drop after a month.

    That is not good game design. Its ok to make something that takes a while, but RNG is not good.
    (5)

  3. #3
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lilith_Merquise View Post
    @Ibi then you plug away? Whats wrong with spending time on content when there is nothing else to do? What are people in such a rush for?
    As I said in the post directly preceding yours: "No one's suggesting that every time someone enters a piece of content they should walk away with one of the available rewards."

    Quote Originally Posted by Lilith_Merquise View Post
    The content you get isn't even required to do anything in the game anyway. So why does it matter if it takes you a week or a month? At least you have something to do that you want.
    The issue is not when it takes weeks to get a reward. It's when it takes person A one or two days to get the reward and person B two or three weeks to get the reward.

    Having the connection between effort invested and rewards obtained being completely random is a really effective way to increase player frustration and drive them away from the game.

    Quote Originally Posted by Lilith_Merquise View Post
    And if that isn't appealing to you, then you will tend more towards games that are action and achivement based rather then MMOs that are Time Applied = Reward Appreciation. You appreciate more what you put more time in.
    Even if that weren't completely subjective, it's only true up to a certain extent.

    Most people have thresholds beyond which the time applied ceases to worth the reward, and they stop putting the time in altogether or beyond which the continued time investment becomes so burdensome that even when they get the reward it no longer feels like a reward; they're simply glad that the grind is over.
    (5)