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  1. #1
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lilith_Merquise View Post
    @Ibi then you plug away? Whats wrong with spending time on content when there is nothing else to do? What are people in such a rush for? The content you get isn't even required to do anything in the game anyway. So why does it matter if it takes you a week or a month? At least you have something to do that you want. And if that isn't appealing to you, then you will tend more towards games that are action and achivement based rather then MMOs that are Time Applied = Reward Appreciation. You appreciate more what you put more time in.
    The problem comes when people could literally finish the atma stage in an hour when it first came out and some poor person could be still on it and not seen one drop after a month.

    That is not good game design. Its ok to make something that takes a while, but RNG is not good.
    (5)

  2. #2
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lilith_Merquise View Post
    @Ibi then you plug away? Whats wrong with spending time on content when there is nothing else to do? What are people in such a rush for?
    As I said in the post directly preceding yours: "No one's suggesting that every time someone enters a piece of content they should walk away with one of the available rewards."

    Quote Originally Posted by Lilith_Merquise View Post
    The content you get isn't even required to do anything in the game anyway. So why does it matter if it takes you a week or a month? At least you have something to do that you want.
    The issue is not when it takes weeks to get a reward. It's when it takes person A one or two days to get the reward and person B two or three weeks to get the reward.

    Having the connection between effort invested and rewards obtained being completely random is a really effective way to increase player frustration and drive them away from the game.

    Quote Originally Posted by Lilith_Merquise View Post
    And if that isn't appealing to you, then you will tend more towards games that are action and achivement based rather then MMOs that are Time Applied = Reward Appreciation. You appreciate more what you put more time in.
    Even if that weren't completely subjective, it's only true up to a certain extent.

    Most people have thresholds beyond which the time applied ceases to worth the reward, and they stop putting the time in altogether or beyond which the continued time investment becomes so burdensome that even when they get the reward it no longer feels like a reward; they're simply glad that the grind is over.
    (5)

  3. #3
    Player
    Taei's Avatar
    Join Date
    Oct 2011
    Posts
    175
    Character
    Taei Tertots
    World
    Balmung
    Main Class
    Carpenter Lv 90
    Agree, a lot of people that I've known since 1.0 and 2.0 are quitting now. The game is getting boring. There is nothing to do. And patches are severely lacking in content. I may quit myself soon.
    (4)

  4. #4
    Player
    Revenant9's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Canis Dirus
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    It's a sadly very bland mindless progression, to put it bluntly what we have is thousands of cookie cutter job toons running around or standing around, all mindlessly grinding their dailies to hit 210 left and right side, for the casuals they will most likely do VA and perhaps slowly upgrade their eso, by the time the next gear comes out they will have enough 210 eso upgrades and probably no weekly cap so will just end up with it anyway. It's sorta like hey lets all race for the newest gear this -i5-i10 gear is junk now or glamour, repeat every 6 months or year.

    What I truly miss about xi was you never knew what variation or armor kit someone had when joining an xp party or doing sky or sea, yep typically people had their scorp harness or hauberk but that was needed, however there was room for macro gear for ws and so on, plus alternate builds that made tons of outdated gear totally viable at 75.
    (1)
    The body is but a vessel for the soul, A puppet which bends to the soul's tyranny. And lo, the body is not eternal, For it must feed on the flesh of other, Lest it return to the dust whence it came. Therefore must the soul Deceive, despise, and murder men.

    A.J. Durai

    And so began the story of the wanderer, the vagrant.

  5. #5
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Revenant9 View Post
    It's a sadly very bland mindless progression, to put it bluntly what we have is thousands of cookie cutter job toons running around or standing around, all mindlessly grinding their dailies to hit 210 left and right side, for the casuals they will most likely do VA and perhaps slowly upgrade their eso, by the time the next gear comes out they will have enough 210 eso upgrades and probably no weekly cap so will just end up with it anyway. It's sorta like hey lets all race for the newest gear this -i5-i10 gear is junk now or glamour, repeat every 6 months or year.

    What I truly miss about xi was you never knew what variation or armor kit someone had when joining an xp party or doing sky or sea, yep typically people had their scorp harness or hauberk but that was needed, however there was room for macro gear for ws and so on, plus alternate builds that made tons of outdated gear totally viable at 75.
    Who really care what gear other people have as long as it does the job effectively? Actually i take that back. When I was hostign thordan ex pt last month i often check if they have all eso or pink gear. If all they have are those then I tend to get a bit worry.
    (0)
    Last edited by Xellos2099; 01-20-2016 at 01:58 PM.

  6. #6
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    This is purely anecdotal, but in my experience, ever since I fell out of raiding, there has been no pressure to keep my gear ahead of the curve. The predictability of progression reduces my motivation for getting upgrades in the first place, knowing that a superior version can be obtained for less effort in a future patch. This essentially put me in a backslide to the lower end of the gear spectrum where I benefit more from the numerous catch up options that are available.

    Once I unlock the current tier of EX dungeons (I know, I'm pretty far behind), I'd have 4 sources to easily upgrade my 3.0 gear, with a very straightforward, intuitive sense of progression: new dungeon drops (185), Alex NM (190), Eso's (200), and Void ark (200-210). This is in pretty stark contrast to players that have kept up with the curve, who have played out Alex NM for 190 drops and geared out in Eso's by the time 3.1 landed. Their gear has already obsolesced the i185 dungeon drops and most of Void Ark. It confuses me that there is a nice, clean ladder of progression, but it's only there every other patch, and it's possible to outgear that progression before it even hits.
    (5)

  7. #7
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I like how people are unintentionally showing they find the content boring, but defend it by saying it's ok as long as it's fun 1-3 times and I get my drop.

    I remember when games use to be "fun" and you didn't mind the grind because of the challenge that came with it. Oh well.
    (6)

  8. #8
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    It's been 2.5 years since 2.0 launched. FFXIV will never become FFXI. It's time to accept that.

    As for why the gearing is the way it is, it's to avoid the "Can't catch up" problem. Why are you worried about the jump from i40 to i110 in obsolete content? Do you think new players are going to want to be grinding through a year and a half of old content before they can join everyone in Ishgard? And you need 110 gear to survive Heavensward content, especially if you are new. So that's why the MSQ gives out 110 gear between Ultima Weapon and Steps of Faith, so new players don't have to grind AK for two weeks, then grind Tam Tara for two more weeks, etc, just to get to Ishgard. And that's why the tiers are always going to be the previous tier = uncapped tokens, current tier = capped tokens.
    (2)

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hix View Post
    As for why the gearing is the way it is, it's to avoid the "Can't catch up" problem. Why are you worried about the jump from i40 to i110 in obsolete content?
    And here we come to the crux of the problem. Why is content so quickly made obsolete? Why is the climb not as enjoyable as the endgame? As someone already pointed out, many of the equipment pieces in FFXI were still valid and valuable at high levels, because of the stats. There were unique and interesting stats across the board, and enemies of all levels to battle or hunt which could drop something of use.

    Here, we have everything at one level, and all with the same statistics. The only way something is objectively better than something else is by an arbitrary number. Like I said, this issue runs deep, and SE need to start considering the future of the game, because this cycle won't keep people's interest forever.
    (5)

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lemuria View Post
    And here we come to the crux of the problem. Why is content so quickly made obsolete? Why is the climb not as enjoyable as the endgame? As someone already pointed out, many of the equipment pieces in FFXI were still valid and valuable at high levels, because of the stats. There were unique and interesting stats across the board, and enemies of all levels to battle or hunt which could drop something of use.
    It was more due to the fact the power of an item in FFXI was not linked to a level of an item it could have over powered stats. For example Peacock Charm a neck piece which gave 10 accuracy and 10 ranged accuracy and it was a lv33 item. Now then on your way to lvl cap there were no better neck items that could give more accuracy so people kept using it. Was having 10 accuracy all that interesting? no not really its just FFXI had no rules that linked the power of an item to its level so you would get odd low level items that had a high level of power that couldn't be beat even by level cap gear.
    (0)

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