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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kindread View Post
    How is it the opposite? I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them it made the game. They will remember that moment for years, but having a token type system in place is catering to those that need that immediate gratification.

    There is NOTHING wrong with simply not getting the item. This game does updates enough that it will not break your characters if those leggings or whatever, never drop for you, and it still puts the pressure on you to log in everyday, which is what the system is based on.

    You are correct though, this is getting off topic, a token system (for good or bad) could be related to both progression systems.
    So by your logic, its fair that someone gets a really nice item the first week, but I am on my 50th run and it still has not dropped for myself or someone else? This is a terrible RNG system we need to work away from, not embrace it.
    (5)

  2. #2
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kindread View Post
    How is it the opposite?
    "run it enough times": This would involve completing the content some fixed number of times. Take Savage, for example, where you need to clear a floor between four and eight times, at a rate of once per week, in order to have sufficient tokens to buy a single piece of gear. Best case scenario, you're talking four weeks.

    "immediate gratification": Synonyms for immediate include instant, instantaneous, swift, prompt, fast, speedy, rapid, brisk, quick, expeditious. I don't think even the best case scenario of four weeks is described by any of those words.

    Quote Originally Posted by Kindread View Post
    I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them it made the game. They will remember that moment for years, but having a token type system in place is catering to those that need that immediate gratification.
    I've been in groups with people that were on the 50th or so attempt to get an item, and when it finally dropped for them they were so sick of running the content (which had become trivial and uninteresting at that point because of how many times they'd seen it) that they never wanted to run it ever again, and it sucked all the joy out of what should have been an awesome moment.

    So... your mileage may vary?
    (7)

  3. #3
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    It really doesn't help however other patch is a catch up patch. People just need to wait until next patch until they could get the upgrade items from hunts, etc. rather than do raids.

    Those who raid will have the best gear for a few months (3 months) until everyone else can just do hunts to get a similar ilv gear equivalent, sometimes even better than raid drops. But only assuming they were even able to get their clears.
    (2)

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I dunno about you guys, but I'm in it to look good and play dress up. To that end, farming dungeons and raids and tomestones for gear sets will always be worthwhile.

    Maybe my attitude will change in 3.2 if I can find a static, but for now, the sheer beauty of the gear is enough to keep me running content.
    (3)
    __________________________
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  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jpec07 View Post
    I dunno about you guys, but I'm in it to look good and play dress up. To that end, farming dungeons and raids and tomestones for gear sets will always be worthwhile.

    Maybe my attitude will change in 3.2 if I can find a static, but for now, the sheer beauty of the gear is enough to keep me running content.
    Glamour is the true endgame; anyone can beat any content if you and your party bang your heads against it enough times without getting discouraged; but looking good while doing it? That's Priceless.
    (4)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Did you like the Amta grind before the nerfs? It was very worth the reward of getting a weapon that was basically glamour, more so if RNG didn't bless you.
    (1)

  7. #7
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    Did you like the Amta grind before the nerfs? It was very worth the reward of getting a weapon that was basically glamour, more so if RNG didn't bless you.
    TBH I like the Atma weapon grind, what it does for the community and game as a whole is a great thing. My only gripe is:

    1. They should of made it so the weekly Crystal Tower quest reward was 1 of the 4 Relic Items.
    2. Diadem Spoils should be tradable for Relic Items (like 50 spoils to 1 Relic Item) being that it is dramatically unpopulated due to relic grinds.
    3. If you clear certain branches of the relic or complete a relic weapon it should discount or void requirements for other relic weapons. The relic currently is great for people with 1 class, but is so long that for those with multiple classes are discouraged from making more then 1-2 relics. Just would be nice if I could do multiple for my other 60s.
    4. Oh and make it so relic items can drop out of Coils, either on the final bosses of each Binding, Second, Final Coil, out of chests, or make a weekly quest where completing each 1-4 of Binding, Second, Final Coil gives you a Relic Item for each branch (so 3 Items max if you did all 3).


    Other then that, I love the system, it gives adequate dedication and work for a decent reward (even though my Gun is hideous and is a swiss army knife with a mug, ca can opener and a pry bar attached to it with disgusting Skill Speed over Crit.... but I'm not bitter at all about that...)
    (0)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I would just like to point out something about multiple gear sets for a job. With how many don't even attempt to follow a BiS formula in the game currently, do you think they will get multiple sets for multiple occasions, especially when there is so many jobs in the game? RIP inventory space.

    It doesn't make sense for this game. It just makes people not want to take on more jobs than one, which kind of defeats the purpose of the armory system. This was even a thing in FFXI. It wasn't simply a ton of grind that made having multiple jobs hard, it was inventory space that held a lot back.
    (1)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velhart View Post
    I would just like to point out something about multiple gear sets for a job. With how many don't even attempt to follow a BiS formula in the game currently, do you think they will get multiple sets for multiple occasions, especially when there is so many jobs in the game? RIP inventory space.

    It doesn't make sense for this game. It just makes people not want to take on more jobs than one, which kind of defeats the purpose of the armory system. This was even a thing in FFXI. It wasn't simply a ton of grind that made having multiple jobs hard, it was inventory space that held a lot back.
    I think part of why people don't follow a BiS formulae is because as soon as they get BiS it's replaced. so whats the point?
    (7)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dzian View Post
    I think part of why people don't follow a BiS formulae is because as soon as they get BiS it's replaced. so whats the point?
    You honestly believe that people will follow a BiS formula for -certain situations-? The average player is not going to get multiple sets for one job to take on one specific task. Not even a lot of FFXI players did this. Again, it doesn't influence people to take on multiple jobs if they feel the need to constantly work on one job. Its a formula that doesn't work with this game and I don't recall people liking it in FFXI much either. Mages having to carry a HQ staff for each element, constantly switching between with macros. Its only needlessly complex. This game despite my complaints does accomplish making the system simple with a lot of depth. A horizontal system with multiple sets just makes it complex without much depth added, which makes it unappealing to the average customer.
    (2)
    Last edited by Velhart; 01-20-2016 at 08:34 AM.

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