You talked about the support they had at 2.0. That is called a honeymoon period. It is right after launch when everything is new and shiny. It happens with almost every new game I've played. Viewpoints naturally change as a game matures and people start to question aspects of the game that don't necessarily meet their personal expectations. That has also happened in every game Ive played.
More variety can be good. I certainly agree FF14 could benefit from more. However I would make two points.
First is that not everything people remember from FF11 will integrate well into FF14 systems. Its not the same engine and its not the same game. Alternately a lot of those ideas would likely take a lot of time and effort to implement anyway so if this is the case and they can do it you are very unlikely to see anything till 4.0 at the earliest. Anything more is probably being unrealistic on the amount of work such implementations would take.
Secondly, fun is relative. What you find fun others won't. One thing that is definitely true of players is they have very varying tastes.
I might also point out that the Diadem was them attempting some thing new so its not like they aren't trying anything. Sure it was a complete flop but they tried.
When I play a class I want it to work. I don't want to have to look up correct build or screw around trying to find ones that work. I want to pick something and play content with it and know that I haven't made any bad choices. I hate build experimenting. I hate trying to have to figure out what works well. I don't like playing dud, if novel, builds.
This happens in a lot of MMOs I've played with Horizontal progression. I just want to pick something and play it and know it plays well.
And if I need to look up websites to see what is works then in my view the game is flawed.
That's not min/maxing. There is a difference in playing a class how it is designed to be played and screwing around with builds trying to get something that works. Horizontal progression almost always ends up with builds that are bad or wrong. If they can exist in a game I have issue with it. That for me is poor design.
They seem more in touch with player concerns than most devs in the industry. The fact they addressed many peoples loudest concerns in the last live letter is a sign of that.
I specifically refer to the fact that most players have little to know understanding of what is possible with game design or what potential issues can hamper it. That's not necessarily an issue with imagination. It can be an issue with engine limitations or available resources.
Sure and their views are very valid. However rarely do people think their issues and views are in the minority and frankly the way you worded your original comments that I quoted seem to suggest you believed you were in the majority. Truth is though there is no way anyone can really do more than say what they personally feel. Speaking on behalf of community sentiment without any solid quantitive proof that your view is a match for it is flawed.
I'm not talking for him. Im am pretty much repeating the gist of what he said in an interview only a few weeks back. In fact, the 'I would add an new Job over an alternative way of playing the same Job' is almost a direct quote. As he said, they require about the same amount of resources to implement and balance.
I'm not talking about min/maxing and I know very well the difference. Im talking about the increased complexity horizontal progression often adds and the fact it can lead to situations where you can make 'wrong' builds. There is a big difference in playing a Job properly and having to construct that Job in a fashion that works well. I'm not new to horizontal progression.
I quoted the most relevant part for my response. Are you saying that the rest of the post had context that changed the essence of what you said? If I quoted the whole thing my response would pretty much be the same.
I hate that type of set up in MMOs. I hate situations with 'wrong' builds. I want something that works and works well and that I don't need to screw around looking things up to figure out how to put together. I don't care what others think about my build or if I get kicked. I care about my feeling towards the build. Its complexity I don't want.



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