Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 140 of 147

Hybrid View

  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Purrfectstorm View Post
    snip)
    The problem is neither of those buffs are interesting or worth going out of your way for. Most of the ones you suggested are already provided by FC buffs.

    The other idea is the exact same as what we have now just made longer. Instead of do turn for x item to upgrade 10 ilvls of any equip, you have to do x turn for x item to upgrade only x item. It's literally the same system, you're just delaying the invalidation and making the treadmill longer.

    Perks on gear? That's what materia could /would/should be. Though it falls into the same problem, if it's too good. it'll be x y z thing will be the best and be required, if its too weak no one will bother with it and it would be dead on arrival and, if it is so good that it becomes required, it'll still be pretty vertical, get best tier materia, use said materia, new materia comes out, get better materia, rinse repeat.
    (0)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Tanks already eschew any and all forms of unnecessary mitigation in favor of hitting harder. Unless it could be demonstrably better in shortening the length of a given fight, most tanks would still avoid it like the plague. Tanks have more than enough mitigation already built onto their kits(with the exception of DRK) that any stats like this would be considered more a hindrance than a help.
    (0)

  3. #3
    Player
    PFM's Avatar
    Join Date
    Sep 2015
    Posts
    41
    Character
    Laekhiya Ghenna
    World
    Balmung
    Main Class
    Monk Lv 70
    Vertical progression not the problem. Lack of content actual issue. You shouldn't just be getting a weapon from Thordan, you should be getting an entire gear set from a mid-level raid with Thordan as the capstone. You should be demanding more than two dungeons and four bosses for your 15x12 dollars per year. There should be raid only drops that crafters can utilize to circulate worthwhile gear into the economy. There should be savage dungeons where the bosses drop constituent parts to spawn a boss in a zone or raid which turns potential raiders into commodities by not only having something raid teams and companies want (more loot) but also marking them as capable of downing non-trivial content. Arbitrary snowflake stats don't mean anything, they're pointless.

    The only ones that would matter would add actual buttons to your job or enable you to stack enough of a stat so that new rotational opportunities can be achieved. The great myth of horizontal progression is that anything can work and everyone is free, when in reality there's a metagame. It's enforced. If you're not meta, you're wrong, and if you're doing things not meta, you're probably with a group of your snowflake friends, which in that case you didn't care about the long view of the game at all and just wanted catering to.
    (0)

  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    The problem is that this game needs to cater to two communities, those that want butt sliders and flying adamantoise mounts every patch. And those that want the progression to be altered, unfortunately for some people (and fortunately for others), there are more people in the former category than the later. So most of the dev work is going into the cosmetic and casual side of the game, this includes :
    • Lv60 Dungeons for Tomes
    • Glamour Pieces, including newer craftable ones (ex. Apparently new High Allagan Dyeable gear that is crafted)
    • New Mounts (Flying Adamantoise comes to mind)
    • New Minigame type stuff (Lord of Verminion, all of Golden Saucer, TT, the Minigame in the Inn, comedic side quests)
    • And some more stuff I definitely forgot about

    Arguably 3.2/3.3 might be the most hardcore oriented patch to date. Since it includes an overhaul of how important crafting is to the raid scene. Brings an importance to doing good in PvP. Alters Diadem to be another area to gear up in end game gear. Includes a new storyline of Primals.
    (2)

  5. #5
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ossom View Post
    The problem is that this game needs to cater to two communities, those that want butt sliders and flying adamantoise mounts every patch. And those that want the progression to be altered
    Some of us want butt sliders and for progression to be altered! >.>
    (2)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alahra View Post
    Some of us want butt sliders and for progression to be altered! >.>
    Inb4 butt sliders for bosses.
    (2)

Page 14 of 14 FirstFirst ... 4 12 13 14