
Originally Posted by
Velhart
As salty as I am with SE right now, he makes a point. I much rather have new jobs to play then making roles within a job. The point of the Job system in the first place is to make you excel in a certain aspect. If we were to go to a skill tree like system, it would basically be using the Class system again which we already have in the game. It did not work out as planned as you can see.
People do go to what is the best, and in doing so they do have to balance the content around what is technically the best. I can imagine that being incredibly hard to balance, especially if you have 20+ jobs in the future that this game will inevitably have. SE already does a nice job in offering different type of jobs in the same role. Try a different feeling job while in the same role. Are they well balanced? That is another topic.
Again, you put too much faith in the community. People who are relevant to end game are going to pick what is best, always. I wouldn't attempt to sugar coat it, that is the reality of people. They will find what is the best and go with it.
Not to mention, this is a game where you can switch jobs on the spot. In other MMO's, you are usually stuck on one class, but in turn gives you options to make them unique, which is still flawed since if you are taking end game seriously, people will expect you to go on the tree that has you performing at your best. I have done end game in FFXI, WoW, and this game. People expect you to go a certain route if you are taking end game seriously. That is just the reality of it.
tl;dr - Too much work on the developers end for little payback and more troubles.