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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    I'm glad he nipped this skill tree nonsense in the bud. While there are great things you can do with skill trees, there are also great things you can do without them. What's really important here is that the game is facilitated to work with whichever system is put in place. FFXIV works with an armory system without skill trees and it does well like that. I like, many others like it. If they didn't, there'd be far more complaining or abandoning over it.

    The points he bring sup are good points. Yes, some people will like it. Some people enjoy it. But that doesn't change the fact that most people will do exactly what he mentioned. People are free to disagree sense there is no real wrong or right way to do it. If he wanted them, he could make them work as much as a developer could. But he doesn't want to. He does not want skill trees and would rather have more jobs to fill alternate roles. It is what he wants and that's that.

    What about what players want? Since the 80s, gamers have proven time and time and time again that they don't know what they want. You may think "We'll I'm different, I actually do know what I want!" But that's exactly what every gamer thinks and the majority aren't correct. It has been proven. So rather than listening to a thousand differing opinions, Yoshi sticks to what he wants to do with the game (the armory system and being all jobs) while creating implementing what is reasonable for the playerbase.


    Personally, I'm all for more jobs rather than specializations.
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    (7)

  2. #2
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, EQ2 has almost 26 combat "jobs" AND specializations AND traits, AND God selections AND good and evil classes (Warrior of Light/Dark). Although you could argue there is no variety, there actually is and it proved it. So it just seems lazy to me. :P There are thousands of combinations of traits/talents in EQ2.

    Why am I not playing EQ2? It is OLD, and my computer can barely run it now because it was made for 1 CORE, when I have several. Its models are so ugly now too.

    However, old games can teach you a lot about new games.
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    (1)

  3. #3
    Player Kaurie's Avatar
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    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule.
    Actually, that is how science works to test theories. It's nearly impossible to prove something is true, but it only takes 1 example to prove something is false.
    (1)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BubblyBoar View Post
    An exception to the rule does not invalidate said rule. As I said, FFXIV wasn't designed for envisioned for what EQ2 did. It was designed so that players could freely change jobs when they wanted something different. It's how they wanted the game to be, not like EQ2. They don't want traits or specializations because they could just make new jobs instead.
    SWG after CU (NGE) had about the same Jobs as FFXIV and talents/traits/armor customization and the ability to also freely change jobs with respec system and semi-action combat, each class was unique and played completely different as well. Although I liked PreCU/CU a lot better since it had a multiclass system its the same argument. Lazy.

    There are many (exceptions), they are just old games.
    (0)