Quote Originally Posted by Andrea View Post
If im reading this right are you saying have it set up that every queue has 7 who have cleared and 1 who has not?

If that is the case that 99% of the time the once person without the clear is going to get carried. Why even bother doing the fight at all if you're just gonna get carried through it.

As I said I may be reading it wrong and you may not mean what I took it as and if thats the case sorry.
More of active learning. With 7 people who have cleared before, it's a much more reliable setup, and that player can focus on their own mistakes rather than randomly failing because someone else decided to screw up. the only time it would be "carried" with no chance to actually learn would be if they were to fall off any trial with an edge and not even get to see the rest of the fight. That's one issue with the game as a whole, tho. The death camera should be able to watch other people continue forward. (and do those deaths really need to be unreviveable? It's an insta-kill already, why make it worse?)

Are you suggesting that players can somehow play through a whole duty without actually learning it from the experience? The "carry" ensures that they are able to go through it properly and adjust to all of the mechanics in a safer environment than full randoms/multiple newcomers.