yeah i agree they shouldnt lock out of df when first released
yeah i agree they shouldnt lock out of df when first released
More of active learning. With 7 people who have cleared before, it's a much more reliable setup, and that player can focus on their own mistakes rather than randomly failing because someone else decided to screw up. the only time it would be "carried" with no chance to actually learn would be if they were to fall off any trial with an edge and not even get to see the rest of the fight. That's one issue with the game as a whole, tho. The death camera should be able to watch other people continue forward. (and do those deaths really need to be unreviveable? It's an insta-kill already, why make it worse?)If im reading this right are you saying have it set up that every queue has 7 who have cleared and 1 who has not?
If that is the case that 99% of the time the once person without the clear is going to get carried. Why even bother doing the fight at all if you're just gonna get carried through it.
As I said I may be reading it wrong and you may not mean what I took it as and if thats the case sorry.
Are you suggesting that players can somehow play through a whole duty without actually learning it from the experience? The "carry" ensures that they are able to go through it properly and adjust to all of the mechanics in a safer environment than full randoms/multiple newcomers.
You can indeed get carried through stuff without dying. For example, Me and another 6 people queue for A1S. We say get a dragoon. The dragoon doesnt die but does like 400 dps. That is a carry that didn't involve death.Are you suggesting that players can somehow play through a whole duty without actually learning it from the experience? The "carry" ensures that they are able to go through it properly and adjust to all of the mechanics in a safer environment than full randoms/multiple newcomers.
Also im sorry but people that get carried 99% of the time probably don't even realize whats going on around them. Some, sure might understand and learn, but the majority would just look at it as an easy clear and learn nothing
Usually, the 4 DPS each have to grab 1 add each - in which case the DRG would need to learn to do this, or risk wiping everyone.You can indeed get carried through stuff without dying. For example, Me and another 6 people queue for A1S. We say get a dragoon. The dragoon doesnt die but does like 400 dps. That is a carry that didn't involve death.
Also im sorry but people that get carried 99% of the time probably don't even realize whats going on around them. Some, sure might understand and learn, but the majority would just look at it as an easy clear and learn nothing
Although, I agree with your second point. Many people play poorly, but use the evidence of their clears of their skill. It's clear from the lack of their skill that they were carried in some fashion.
Oh, the extra mechanics of extremes, like 'ignore this add for 30 seconds/altogether', 'don't fall off', 'pile up/spread out'. Well not those, those are on dungeon bosses too.
The only differences are the level of gear checks, HP, and number of different attacks. Nothing in any of the fights requires hours of practice as a group and VOIP chat.
My example probably wasn't the best example to use but yeah I agree with people using clears as evidence of their skill when it could have just been a carry.Usually, the 4 DPS each have to grab 1 add each - in which case the DRG would need to learn to do this, or risk wiping everyone.
Although, I agree with your second point. Many people play poorly, but use the evidence of their clears of their skill. It's clear from the lack of their skill that they were carried in some fashion.
That seems improbable in a game this simple. How is it even physically possible to do that little in a game where "combat" is just point-and-click and pressing keys in the right order? I refuse to believe that it is possible to fail to master a duty in a single run through.You can indeed get carried through stuff without dying. For example, Me and another 6 people queue for A1S. We say get a dragoon. The dragoon doesnt die but does like 400 dps. That is a carry that didn't involve death.
Also im sorry but people that get carried 99% of the time probably don't even realize whats going on around them. Some, sure might understand and learn, but the majority would just look at it as an easy clear and learn nothing
Except players don't even bother to do that. Then when you attempt to advice such players on what to do to be more effective, it becomes "Don't tell me what to do! I can play how I want!!"How is it even physically possible to do that little in a game where "combat" is just point-and-click and pressing keys in the right order?
Are we playing the same game...? Hell people still dont know about the bees in Sunken temple for example.That seems improbable in a game this simple. How is it even physically possible to do that little in a game where "combat" is just point-and-click and pressing keys in the right order? I refuse to believe that it is possible to fail to master a duty in a single run through.
You are giving the community far too much credit to think someone wont "Fail to master a duty in a single run."
Based off the majority of his posts, I would say he is just trolling Andrea.
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