Every class will always have DPS skills no matter what. Otherwise players who choose said classes cannot complete solo story missions. There will never be a true "full support"I would love a Full Support class (the character in my signature is a FS in an old MMO), but I can't imagine how SE would make it without it being super boring and with tons of downtime. If they just remove all DPS skills and keep everything the way it is right now, would be utterly boring. Increasing healing checks is not enough.
True then just don't allow Cleric Stance for instances. It will be a skill just for Open World and Story and problem fix.
This is the dumbest thing I've read in this thread. Don't project your inefficiencies onto other players. You can choose to play the game however you like, but implying that other players should be forced to play the same way is idiotic. If you feel poorly that people don't respect your ability as a player because they expect something of you, it's on you. The Healer job is capable of doing more than just healing, sorry, it is a fact. That other more efficient players should be crippled by your insecurity is both shallow and dumb.
LOL First I don't feel "poorly" and Second SE seems to be aiming in that direction. Or then why would they take accuracy from all Healer gears? Why would they be changing tanks damage calculation? They want tanks to stop using slaying accessories. So in other words they are starting to move forward in the direction of defining each job role. If they wanted to get rid of the Holy Trinity they would had made jobs like GW2 does.This is the dumbest thing I've read in this thread. Don't project your inefficiencies onto other players. You can choose to play the game however you like, but implying that other players should be forced to play the same way is idiotic. If you feel poorly that people don't respect your ability as a player because they expect something of you, it's on you. The Healer job is capable of doing more than just healing, sorry, it is a fact. That other more efficient players should be crippled by your insecurity is both shallow and dumb.
Last edited by Ronyx; 01-11-2016 at 01:20 AM.
Well they have already said they will be adding acc again at some point I believe. But to counter that, why did so many dps abilities get added at the same time? And they haven't said anything about how they are changing tank damage calculations yet, unless there is some new announcement out I am unaware of.
No comment on those all those strong dps skills they handed out though? Because it doesn't fit with what you have proposed? Conveintly overlooked I guess. They must have only spent resources on them so that you could use them in the five new five minute class quests I guess...They did talked about the tank but it doesnt matter much cuz we will see it soon very soon. Patch 3.2 goes live in February and also there will be a Live later before January ends. I havent heard anything about adding accuracy again, so I don't think they will. They even removed accuracy from all job weapons. Healers acc is plain 354 not more not less. I guess you will be able to increase it a bit with materia in 3.2 since the raid gears will have slots, but thats about it.
Tbh, I don't think Tint understands the concept of there being a healing cap vs no damage cap. I dont need or care to have a SMN wasting their mp during dps downtimes as the AOE heal I put out will top up everyone else regardless. What I do care about is when I am low mp and the SMN throws out a rez to help me, which shock horror, Happens a fair amount.
Also, I don't think she understands just how bad or inefficent dps heals are, or how strong healer dps is.
Last edited by Whiteroom; 01-11-2016 at 01:39 AM.
They did talked about the tank but it doesnt matter much cuz we will see it soon very soon. Patch 3.2 goes live in February and also there will be a Live later before January ends. I havent heard anything about adding accuracy again, so I don't think they will. They even removed accuracy from all job weapons. Healers acc is plain 354 not more not less. I guess you will be able to increase it a bit with materia in 3.2 since the raid gears will have slots, but thats about it.Well they have already said they will be adding acc again at some point I believe. But to counter that, why did so many dps abilities get added at the same time? And they haven't said anything about how they are changing tank damage calculations yet, unless there is some new announcement out I am unaware of.
Healers have always been slightly below the accuracy cap of current content, ever since 2.0 and even with the accuracy in 2.2 and 2.4. Removing accuracy in 3.0 means nothing because your base accuracy went up, you'll still have the ~90% hitrate or whatever it was in 2.x. There is literally no information on how tank damage is being changed and the only thing that we know for sure is that you can't overmeld main stats, which just means that most tanks will use old i150 melded accessories or i210 STR accessories for Midas.
SE is definitely not trying to say healers shouldn't DPS, otherwise we wouldn't have got stuff like Broil, Stone III, Aero III and Assize in the expansion. AST even got good DPS abilities and it was only added in 3.0.
Yes the base accuracy increased indeed but that was ONLY because we level from 50 to 60. Now we wont level anymore until next expansion, meaning that we will have about 2 years in which the healers accuracy will remain the same and the gap will get bigger.Healers have always been slightly below the accuracy cap of current content, ever since 2.0 and even with the accuracy in 2.2 and 2.4. Removing accuracy in 3.0 means nothing because your base accuracy went up, you'll still have the ~90% hitrate or whatever it was in 2.x. There is literally no information on how tank damage is being changed and the only thing that we know for sure is that you can't overmeld main stats, which just means that most tanks will use old i150 melded accessories or i210 STR accessories for Midas.
SE is definitely not trying to say healers shouldn't DPS, otherwise we wouldn't have got stuff like Broil, Stone III, Aero III and Assize in the expansion. AST even got good DPS abilities and it was only added in 3.0.
Healers will get accuracy in the future, it's not anything different to gear progression in ARR. They will also be able to meld accuracy to raid gear to make them even less likely to miss.
http://forum.square-enix.com/ffxiv/t...808-18-2015%29
Regarding healer gear, while we didn’t add any accuracy to their gear, it's also worth noting that healer equipment didn't have accuracy at the release of 2.0 as well. We designed healers to be such that they didn't need accuracy, but with increases in item levels and increases to the required accuracy to hit enemies, healers’ accuracy became too low so we decided to add accuracy to their equipment over the course of the 2.x patch series. However, this time around we made adjustments to the required accuracy needed to land hits on enemies, and we’ve created a balance similar to that of the beginning of A Realm Reborn, so there's no need to have accuracy on healer equipment at the moment. In the future, if accuracy becomes necessary during the 3.x patch series then we will address this.
We will be able to meld sub-stats in tome/raid gear at 3.2, crafted acessories will be stronger.
Last edited by Eothas; 01-11-2016 at 03:10 AM.
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