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  1. #841
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by Morningstar1337 View Post
    SE would likely never consider something so drastic because it would mean:

    • They have to rework ARC, of whom SCH gets all of the damage-dealing spells
    • They probably have to rework EXP, FATEs, Leves and...basically anything that is in the open world and needs to be tagged to give EXP other other things (Like Hunts)
    • They would have to (gasp) Make it more like XI, and they can't have that
    • They have to rework ALL the healer gear because without DPS, stats such as Accuracy, Crit, and Det become moot
    • They would also have to do the same to Tanks as well, after all they are also whining about DPS vs tanking
    • And then they would have to deal with the fallout resulting form so much time wasted on nerfing healers to this extent instead of say, relevant content. People are already whining about only 2 expert dungeons as it is.
    In case you missed the smiley, the XI one was sarcasm
    They can rework ACN (Not ARC) and they might since people had been asking for a long time to separate these two.
    They don't need to rework EXP, FATE's ect because healers get credit for healing. The only thing they would need to rework is Hunts and that's not so hard to do.
    More like FFXI wouldn't be such a bad idea.
    They don't have to rework gears either because Healer already don't have accuracy in their gears 51+. Crit works for healing and so Det for power.
    They are already changing how tanks works in the next patch 3.2 so tanks may not even need Str or require little of it.
    Healers will always be needed.
    (0)

  2. #842
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    SE would likely never consider something so drastic because it would mean:
    • They have to rework ARC, of whom SCH gets all of the damage-dealing spells
    • They probably have to rework EXP, FATEs, Leves and...basically anything that is in the open world and needs to be tagged to give EXP other other things (Like Hunts)
    • They would have to (gasp) Make it more like XI, and they can't have that
    • They have to rework ALL the healer gear because without DPS, stats such as Accuracy, Crit, and Det become moot
    • They would also have to do the same to Tanks as well, after all they are also whining about DPS vs tanking
    • And then they would have to deal with the fallout resulting form so much time wasted on nerfing healers to this extent instead of say, relevant content. People are already whining about only 2 expert dungeons as it is.
    In case you missed the smiley, the XI one was sarcasm
    while I agree with your overall post, you're incorrect on the part I bolded. Crit and Det both affect healing ability, CRIT is especially powerful for SCH's adlo.
    (0)

  3. #843
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kaurie View Post
    while I agree with your overall post, you're incorrect on the part I bolded. Crit and Det both affect healing ability, CRIT is especially powerful for SCH's adlo.
    I'm well aware of Aldo, I am working under the assumption that that skill will be reworked in the very slim chance that they would divorce healing from any form of damage
    (0)

  4. #844
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    SE would likely never consider something so drastic because it would mean:

    • They have to rework ARC, of whom SCH gets all of the damage-dealing spells
    • They probably have to rework EXP, FATEs, Leves and...basically anything that is in the open world and needs to be tagged to give EXP other other things (Like Hunts)
    • They would have to (gasp) Make it more like XI, and they can't have that
    • They have to rework ALL the healer gear because without DPS, stats such as Accuracy, Crit, and Det become moot
    • They would also have to do the same to Tanks as well, after all they are also whining about DPS vs tanking
    • And then they would have to deal with the fallout resulting form so much time wasted on nerfing healers to this extent instead of say, relevant content. People are already whining about only 2 expert dungeons as it is.
    they don't have to do anything from your list. they just have to remove cleric stance. there is no accuracy on healer gear and det and crit are also healing stats... for the tanks they have to class-lock the accessoires and also make it impossible to meld 2 different mainstats into one item...

    but what they really have to do is making content more heal-heavy. with the super fast ilvl increase we have now we don't need healers in the future anymore. that's also the real reason healers should start dpsing xD

    - a healer is for HEALING, not damage. that we are 80% of the time in cleric now is a FAILDESIGN. no idea why you all defend this meta... >.>
    (1)

  5. #845
    Player
    Eothas's Avatar
    Join Date
    Aug 2015
    Posts
    161
    Character
    Xander Wolf
    World
    Balmung
    Main Class
    Sage Lv 90
    I would love a Full Support class (the character in my signature is a FS in an old MMO), but I can't imagine how SE would make it without it being super boring and with tons of downtime. If they just remove all DPS skills and keep everything the way it is right now, would be utterly boring. Increasing healing checks is not enough.
    (1)

  6. #846
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Here's a crazy idea; maybe they ENJOY the current Meta.

    And no, we'll always need healers, you're being overly dramatic saying nonsense like that.
    (4)

  7. #847
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Tilgung View Post
    Here's a crazy idea; maybe they ENJOY the current Meta.
    probably they should play summoner / blackmage and start healing in dps-downtimes. this way it is much more efficient and they can feel awesome because we all know: dps classes who don't use their healing spells in dps-downtimes are really bad and lazy players...
    (2)

  8. #848
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Tint View Post
    probably they should play summoner / blackmage and start healing in dps-downtimes. this way it is much more efficient and they can feel awesome because we all know: dps classes who don't use their healing spells in dps-downtimes are really bad and lazy players...
    i always heal during dps downtimes
    (5)

  9. #849
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tint View Post
    they don't have to do anything from your list. they just have to remove cleric stance. there is no accuracy on healer gear and det and crit are also healing stats... for the tanks they have to class-lock the accessoires and also make it impossible to meld 2 different mainstats into one item...
    TBH, I'd probably want to see something more heal intensive for raids too, but the person I was responding to wanted to take it to the point of having no attacks at all, as opposed to Cleric Stance (or rather as opposed to just Cleric Stance).

    As for defending this meta, well? fun is subjective, people seems to have different opinions of whether not DPSing/healing constitutes laziness or not as well (especially in downtimes as you mentioned) and because the dungeon progression seems to be built under the assumption that people would get their gear exclusively from them (The post-Praetorium dungeons go from i50 only to i90-100 before Dusk Vigil, and their recommended ilevel matches), despite the fact that tome/raid gear exists and that we can get the AF1.5 armors from the level 45-50 Job quest for any class bar MCH, AST and DRK now, leaving only the relic and the non-belt accessories. Meaning that as long as the Tome and Raid gear are higher than the Dungeon gear, then people that are active will always be overgeared.

    Of course making the raid/tome gear equal to dungeon gear means that the raid would be of similar difficulty to the dungeons. I'm not sure if this would be a welcome change or not, on the one hand, people did want more challenging dungeons, on the other I think some people would be miffed that dungeon gear would be a contender for BiS and of equal level to the Raid gear.

    Also, why leave PLD outta healing during DPS downtimes? :P
    (0)
    Last edited by Morningstar1337; 01-10-2016 at 04:38 PM.

  10. #850
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tint View Post
    probably they should play summoner / blackmage and start healing in dps-downtimes. this way it is much more efficient and they can feel awesome because we all know: dps classes who don't use their healing spells in dps-downtimes are really bad and lazy players...
    Right, it's not like healers have viable DPS or anything; very accurate comparison.

    Quote Originally Posted by Tint View Post
    they don't have to do anything from your list. they just have to remove cleric stance. there is no accuracy on healer gear and det and crit are also healing stats... for the tanks they have to class-lock the accessoires and also make it impossible to meld 2 different mainstats into one item...

    - a healer is for HEALING, not damage. that we are 80% of the time in cleric now is a FAILDESIGN. no idea why you all defend this meta... >.>
    So they should remove cleric stance and make tanks hit like wet noodles because as a WHM main, you still can't grasp that you're not meant to be healing fulltime? That's not fail design, that's a feature that this game has that makes healing much more involving compared to other MMO's. Flat out refusing to DPS when you have absolutely nothing better to do and using "but I'm a HEALER" and blaming game design still makes you lazy. I don't condone bringing tanks and healers to a braindead level of play just because you refuse to adapt to the potential of your role.
    (2)
    Last edited by Odett; 01-10-2016 at 04:56 PM.

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