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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tilgung View Post
    And all of those other DPS landed, more or less, in my designated zone. Mind you, the MCH only reached that point with Double DoTing. BRD was double DoTing but fell below that. DRG and NIN edged above with above average critical hit rates. And smart Gierskogul positioning in the DRGs case. BLM was miles ahead, but that's what happens when you're double DoTing and not worrying about mechanics at all with Balance Cards and Battle Voiced Foe's Requiem.

    And, again, my numbers were based on a 4 man composition where you don't get numerous buffs stacked and rotated on a single character for damage inflation. Nor does that character usually get to completely ignore mechanics.

    Maybe go through those parses properly next time so I don't have to point these things out for you.

    EDIT: The DRG would only be about 75 DPS lower than the BLM managed if they got those cards, despite the fact they were on Alarum duty. So, yeah, the Balance cards are a pretty big deal.
    The whole comment was about the absurdity that giving the BLM dps buffs cost the raid more dps. You're getting off on a tangent. It is completely obvious that you should have the lower dps deal with mechanics to minimize loss (and surprise here, everyone else can move and attack so it's not even a good idea in general to have the BLM deal with movement related mechanics). But then again, the AST should have given those cards to the BRD, clearly. Bard should never ever play foes requiem. The ninja shouldn't use trick attack or else his teammate may do more damage. Are we really complaining about raid buffs? Might as well say the bard and machinist numbers were inflated because there was a dragoon with disembowel 100% of the time, catering to the ranged to inflate their numbers.

    EDIT: lol double dotting. So you take one global cool down from hitting one enemy and spend it hitting another. Sounds zero sum to me...
    (0)

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by UBERHAXED View Post
    EDIT: lol double dotting. So you take one global cool down from hitting one enemy and spend it hitting another. Sounds zero sum to me...
    It's replacing one weak attack with a strong DoT. Apparently you have SMN at 60, what do you think does more damage: putting your DoTs on one Oppressor and using 3 Ruins on that same enemy, or putting DoTs on both Oppressors? Bio is 240 potency, Miasma is 300, Bio II is 350, Ruin is 80.
    (5)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Launched View Post
    It's replacing one weak attack with a strong DoT. Apparently you have SMN at 60, what do you think does more damage: putting your DoTs on one Oppressor and using 3 Ruins on that same enemy, or putting DoTs on both Oppressors? Bio is 240 potency, Miasma is 300, Bio II is 350, Ruin is 80.
    Was intentionally being facetious here... Bard and machinst DoTs are a bit less of a difference.
    (0)

  4. #4
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Was intentionally being facetious here... Bard and machinst DoTs are a bit less of a difference.

    River of Blood: Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer


    Also, 205 potency (venomous bite) or 330 potency (Windbite) is still more than most other single GCD.
    (0)
    Last edited by Neophyte; 01-08-2016 at 01:35 AM.

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Neophyte View Post
    River of Blood: Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer Also, 205 potency (venomous bite) or 330 potency (Windbite) is still more than most other single GCD.
    As far as I am aware, Venomous Bite is 310 potency. 100 initial + 18 seconds at 35 potency 100+6*35=310. Unless the skill info is outdated online?

    Quote Originally Posted by UBERHAXED View Post
    Still don't see how this was catering to the BLM. People are acting you're not supposed to double DoT in this fight and people "inflated" their own dps. All the dps in that run were still at the top of their own performance brackets.
    I think the main issue is, you were bringing this up at the top tier level of DPS output from a job. However, it seems to have not considered many factors.

    Most notably, was that the DPS is not solely from that job, and some of it is due to buffs/raid wide DPS increases.
    Second, these fights likely have people eating food and use potions

    So the DPS numbers are inflated above what you'd likely see them pull in other situations, or even just a dummy parse. In this sense, you've taken the DPS numbers out of context to make an argument. Now, back and forth, you guys are arguing over what the top tier people are DPSing while framing in different contexts. Ultimately, you're both right, and it's almost completely unrelated to the topic of healers DPSing.
    (3)

  6. #6
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    As far as I am aware, Venomous Bite is 310 potency. 100 initial + 18 seconds at 35 potency 100+6*35=310. Unless the skill info is outdated online?
    Yo right, edited already. 205 is before you get the trait.
    (1)