The thing is this if you read I said i'll occasionally throw out dps (if I got a great group) but if I don't then don't expect much. Reffering to 40mins when that dungeon is 20 25mins tops. Since dps were slacking
No, the main part is that you can't compensate bad dps with healer's dps. Sure, healers can use cleric stance, but saying that healers have to dps just means that many of these 'pro healers' are not so pro, because healer's dps is connected with the equip and the skill level of the group (bad tank=no time for dps; dps that can't avoid aoe=no time for dps).
There are people that play both dps and healer jobs. Some might play dps as main role and healer and as a break cause they don't want to worry about doing dps otherwise they would just stay on their dps job. Like if you a whm i don't see anything wrong with throw aero or something on the on mob but throwing on cleric stance and trying to be a second class black mage is what I think most don't like. But regardless of that there will be that will think you are a horrible healer if you don't do this.
There is truth to this, however that was more a case of you having a bad tank than something that will always happen.True story: I had a tank that would pull two groups at a time, and would fall down below 50% hp in the blink of an eye. I had to spam Cure I and even some cure IIs to keep him up. Half way through, he bitched at me for not DPSing.
The point? You aren't going to win. Either way, you are going to get bitched at, just do what you are comfortable with.
If a tank starts dropping below 75% generally dropping cleric stance and curing back to full takes priority over everything, then it's right back to cleric dots and attack spells, out of stance heal, repeat.
If the tank is paying so litte attention to what is going on with their own health it isn't worth listening to them when they try to tell you how to do your job. A damage reducer should almost always be up, bloodbath helps, mercy stroke helps if timed right, it shouldn't all be on the healer.
Some healers aren't comfortable with risking doing anything other than healing and usually that is fine. but really if a healer was curing me from 90% as a healer myself on another character it starts running through my head how many other things i woild be doing and it slightly bothers me, not enough to say anything as long as the party is making it safely and smoothly through the dungeon mind you but i just question it when i don't at least see an aero tag on mobs from time to time
I understand if your healing your doing your job, I always heal first dps second when I can. I had two over zealous tanks in Saints this week who pulled the mobs at the start of the tunnel leading to queen all the way down too the end of the tunnel. About a minute after reaching the end of the tunnel they get one shot despite them and myself rotating cds. I don't help dps in that scenario as they are taking so much damage so fast I don't got time too.
And my job as a bard is only to DPS, I didn't roll a dps class to sing songs and do party buffs....wait you're saying that people should use all the skills available to them to help the group when applicable? What a shocking idea.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
Typical condescending replies from NA people yay. As a SMN, I've never b*tched around about healers not wanting to dps in expert because I can wreck all of the trashes alone. I've done some solo dps run now and then (1 dps is decided to afk because all of us have life out there) with no problem.
Let them healers play all they want sigh, it's just an ex roulette.
You know what valiid point!
But when is the last time you really had to cast mage ballad besides 8man raids or trials?
NEVER!
In a 40 minute dungeon run example the dps are at fault.
However in this thread alone you have said to me that, tanks always need cures unless at 100% and that we have DPS skills only for solo content.
Both of those statements are honestly 100% false.
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