


Why should you as the healer get to stand around in between heals and do nothing and not play your class to its full potential but expect your dps to? Sounds to me like they were playing the same way you were. Lazily. If everyone in the party played their role the way you play healer then thats what you deserve. If all you want to do is stand around with full mp and only heal then why should the dps even bother moving out of anything? You've got plenty of mp and time to heal them anyways since you aren't doing anything else.
At this point it seems like this was all a troll anyways. This is a hot topic every time it comes up and hasnt been beaten to death in a while now so you figured youd bring it back up. I mean you have Lazy in your username. Pretty fitting for a lazy healer.
You can, though. My main tank and I always played it that way (you're the best! I miss you!!). Be sure Stoneskin is on the tank as they start. At the end of the hall once they have everything, quickly hit DS and toss on a Regen. For that pull I'll usually also use Eye for an Eye. Once you've done all this, it may be time for a quick Cure II to top them back off. Then it's all good. Hit CS and do your DPS rotation. I'll do Aero III and then Aero II/Aero on the others - certainly on the main target at the very least - and then it's time to run in and pull off a few Holies. At that point you'll need to take off CS refresh Regen and maybe toss another heal and you can then hit CS and finish them off. So long as the tank is expecting you'll do this and saves cooldowns for when your CS is up, you should be fine, and you have Bene in a pinch so it's not a problem. Not going to say it'll work with all tanks and ymmv, but I'm used to doing this all the time in Saints.I understand if your healing your doing your job, I always heal first dps second when I can. I had two over zealous tanks in Saints this week who pulled the mobs at the start of the tunnel leading to queen all the way down too the end of the tunnel. About a minute after reaching the end of the tunnel they get one shot despite them and myself rotating cds. I don't help dps in that scenario as they are taking so much damage so fast I don't got time too.
Last edited by AeraLure; 01-04-2016 at 02:17 AM.



Not really, you're doing the job, *as you see it*.
The healing classes in FFXIV are all designed to be able to do DPS when they're not healing, which in my experience (and I main White Mage, but sometimes also play Scholar), is most of the time.
Is the tanks health above 70%? Then they don't need healing. Keep your eye on them sure and if you know the fight is about to have some big damage coming up then by all means top them up, but otherwise you should really be DPSing.
Do you have to DPS? No, but as you can see from this thread, it is pretty much expected of a healer to DPS if you're not healing and although you shouldn't get called out on it, as someone else pointed out earlier, you will likely be getting silently judged when you don't.
All the content can be cleared without healer DPSing, Square Enix are big on continually pointing this out, but if you do help out, it's going to go a lot faster. I don't know about you, but I'd rather get whatever it is done so I can get onto something else.
As for your thing about not using Ethers... say what? I'm scared you're going to tell me you also don't carry a stack of Echo Drops too. Sure we hardly ever need to use ethers, echo drops, spine drops and possibly even antidotes, but by having them on you in an emergency you can pop them and help fix the problem.
If you're just not comfortable switching to cleric stance and back then I'd recommend practising on some earlier level 50 dungeons as there's much more time to recover if you get stuck in the wrong mode, but once you get the hang of chaining actions together (press it around 70% of the previous cast) it makes life so much easier in general.

Good lord these topics are always a mine field. Having said that, this is probably the only game I know of where Tanks and Healers are expected to do more than what they are classed as. Not that its a bad thing as it just separates skill blah blah blah etc
It's honestly more of a game problem and a community thing. 2.0 wasn't too bad from what I remember and is how it still should be. It wasn't a requirement nor as expected as much but if you could pump out the DPS to help more then great!
So the first problem. We now have stupidly inflated health pools. Not a bad thing however the damage hasn't really increased that much (correct me if I'm wrong?). So essentially, we've gone up in health but the damage hasn't if that makes sense? (I'm aware our damage has gone up to a certain degree, but with the increased mob HP pool for enemies doubled compared to 2.0 too, it'll take us longer to kill things.) So healers can heal fine and then do nothing due to little damage going about and ONLY on target most of the time. Compared to say WoW, health is dropping down constantly on everyone in the group or the hits are that big on the tank, they have no choice but to heal requiring the healer to stay busy healing.
The other problem seems to have trickled down from raiding in savage. Due to the stupidly strict DPS requirements (due to poor QA testing I might add but dont get me started on that), Tanks and Healers had no choice but to DPS to help out. This as I said, has obviously trickled down into all content. It also doesn't help where content is mind numbingly boring at times in dungeons.
As we further progress into the expansion, then this should be easier to do due the inflated ilvls but sticking it right at the start is just stupid.
To sum it up, it's a design issue and the community have just responded to it to make things more efficient. Until it gets fixed, Tanks and Healers expecting to DPS as well as tank and heal is here to stay for the time being.



Honestly though I think this is why they made AST, for people that don't want to dps can at least buff and inadvertently help the cause.
as a tank i range dps too!
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