I can't remember which duty I was in recently, but the WHM cast regen on our tank at the end of a pull. He clicked it off. She cast Medica II on the group to prep for the next pull... I laughed.
I can relate to that, similar thing happend to me today, in my defense I havent played PLD in fair amount of time, I activated SO instead of ShO just because SO was in the same spot I have Grit so somewhere in my mind I was sure SO was the tank stance,
Was taking my sister into some of the HM dungeons she had just unlocked. Got into Copperbell HM.... tank wouldn't stop spamming a HUGE macro with sfx, right off the bat. The gate hadn't even dropped yet (sister was new, and watching the cutscene). I was hoping he'd get it out of his system after the first three times... four times.... maybe five times....
I just didn't immediately protect and SS because I was staring at my screen, thinking, ".....dafaq is this mess?" - so I finally figured, "...maybe it'll stop if I do protect and SS."
Not that I actually wanted to buff it.
After buffs, the thing took off, still spamming, while the three of us stood back, stared, and watched from the entrance.
Made my peace with the other DPS, said goodbye and - after my sister and I waited to watch the thing die, ala HP bar in the party list - left.
Was just too put off to deal >_>
Had a Scholar who didn't use Aetherflow once in Arboretum. They chose to DPS on most pulls, which I'm completely fine with...but with the lack of Aetherflow, they DoT'd every. single. enemy. Individually, no bane. Also was a real fan of using Adlo as their primary source of healing. Frankly, I'm not sure how they didn't run out of MP throwing all those DoTs and Adlos out...
I recently had a SMN in this dungeon who didnt use dreadwyrm trance once or any of the new abilities. Constantly getting to 3 attunement stacks from fester and the occasional bane, then letting them time out. I was on SCH, i appeared to be out dps'ing them.Had a Scholar who didn't use Aetherflow once in Arboretum. They chose to DPS on most pulls, which I'm completely fine with...but with the lack of Aetherflow, they DoT'd every. single. enemy. Individually, no bane. Also was a real fan of using Adlo as their primary source of healing. Frankly, I'm not sure how they didn't run out of MP throwing all those DoTs and Adlos out...
Felt like i was with a pre-made of people on classes they didnt main of have a clue about. DRK didnt use cooldowns, dark arts or hold aggro very well. Also constantly ran out of mana with darkside active, after mobs wer dead, they would wait until they had exactly enough mana to switch it back on again, stand around waiting for mana to regen, run out of mana losing darkside, wait until they had enough mana to switch it back on, switch it back on, run out of mana again.........it was painful to watch.
Last edited by DarkmoonVael; 01-01-2016 at 08:19 PM.
Horrible BisEX run this morning.
Wipe twice as one of the tanks doesn't realize they needed to tank swap
Lots of damage and deaths due to people not knowing the weather mechanics
CoHealer spends more time casting Stone III at irregular intervals than healing (sometimes waits 2-4 seconds between casts)
Blip of lag causes me to miss the wind mechanic and I get blown off (yay for being part of the problem)
During said point of time CoHealer continues to use Stone III irregularly and a few people die. Somehow manage to get Bismark down to one more pull needed, but the CoHealer and a tank are the only ones left. Instead of saving the group by using LB 3 CoHealer lets themselves die.
CoHealer doesn't stand on Bismarcks back and still tries to attack him, despite being told multiple times it does nothing
The one time they do get on Bismarcks back they don't jump back off and die
Call out that I'll watch and use the Southern Dragon Killer. This obviously means that mid fight everyone needs to clump around said Dragon Killer and leave the northern one empty when they activate, forcing me to run back.
The last thing is the one that stings the most however. We finally managed to down Bismarck with 7 minutes or so left on the clock. Expanse Cane drops which would be a massive upgrade for me (still using my 142 weapon from the vault) and a downgrade for my CoHealer (they're using the upgraded version of Seraphs Cane (a 210 weapon)). Obviously this means the CoHealer HAS to roll need and they manage to beat me by 10 points, forcing me to grind more dungeons to get the Law tomes needed for a weapon instead of armor.
I decided to grind some A1N for my relic this morning, even after swearing it off last week. DPS queue was showing 6 minute average and healer was less than 5, so I decided to go on SCH. Took 3 mins to pop.
Faust was a tiny bit on the slow side, but even with me dpsing, the tanks barely took damage (the fairy CDs I used felt a bit unnecessary). So in to the opressor we went.. had a bit of aggro ping pong when first a blm then I pulled it, but the tank grabbed it and all was fine. Next sign of trouble was all but one DPS ignoring the adds. Ooookay.. well maybe they'd sort it out.. Still the tank's HP was barely budging, so I felt safe adding to the DPS. Second opressor came out.. a tank ran to meet it.. I threw my dots.. and watched as 0.5 ran over to give the other tank a hug. Took the chance to bane my dots while waiting for the provoke..
It got up to 7 stacks before it was finally separated enough - it stopped twice for casts. When the adds came out, only one DPS went for them. No one was making a move to pull the add off my cohealer WHM, so I grabbed it and pulled it away.. and no one helped me kill it. It was still alive by the time the jumps happened, so it came to the safe spot with me. Once it died, I swapped out of cleric, and the fun began.
Suddenly, it seemed like the DPS forgot how to actually dodge mechanics.. and somehow, one of the tanks died. Of course, I was next on the aggro table for 0.5 (?!), so it came for me. I was a bit panicked and pulled it to the side.. and took entirely too long to realize the other tank did a looooong pull and took his to the same side. Still keeping aggro by heals along, I dragged it to the proper place. Of course, the WHM died at that point, and I was almost out of mana, so I wasted a few seconds mashing my res button, wondering why it wasn't going out.. duh. Energy drain, aetherflow, and she was up. Of course, one of the missiles hit the ground because the dps were still ignoring the adds, and I died shortly after to a cleave. The one tank threw out hallowed ground... just to have the rest of the party die to something.
In the time it took for me to type out a slightly grumpy farewell to the party, 3 people had already left. Got out without a penalty at least..
Bis Ex. We try Bis twice, we're about five percent short before we all get thrown off. I notice my co-healer stays stood doing nothing on the island both times, so I ask him why he isn't DPSing, and that it'll help us push it.
He responds "NO!!!! healer does not DPS!!!!"
...okay.
I told him that any healer worth their salt should at least attempt to DPS on certain occasions, particularly when healing isn't needed, but he just kept saying "healers do not DPS!!!!" and ended up so offended by the notion he asks to be kicked. We tell him no, if he's going to be silly at the cost of the group he can take the penalty. He sulks, and just stands there the whole time on the next try. We manage to get up to the blue/ green adds, but DPS/ tanks drop a few times and we wipe before finishing them off.
Co-healer pipes up: "ur DPS too low"
I've never seen a vote kick go through so quickly.
If a party needs healer DPS to beat Bis EX with today's equips, yes, your party DPS is TOO low and your co-healer was right. Instead of calling out your co-healer, who was doing his main job accurately by the description, you should first ask DPS members to stop falling off the insland and to DPS harder and save cooldowns for So'sanuwa and Ul'Sanuwa phase.
What nonsense.If a party needs healer DPS to beat Bis EX with today's equips, yes, your party DPS is TOO low and your co-healer was right. Instead of calling out your co-healer, who was doing his main job accurately by the description, you should first ask DPS members to stop falling off the insland and to DPS harder and save cooldowns for So'sanuwa and Ul'Sanuwa phase.
Believe it or not, not every group of 60s these days is fully outfitted in eso gear/ weapons, and sometimes DPS isn't quite enough to take the chitin down neatly in one go - regardless, it's still more than doable. And we managed to clear it without him in one shot anyway, his added DPS would have simply made it more comfortable instead of cutting it close. Throw up an Asylum and a Medica II, and there is absolutely no reason to stand on the platform doing nothing. That's not "doing your main job accurately", it's being lazy and doing the bare minimum. Should a tank also not DPS because it's not their "job by description"?
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