Quote Originally Posted by Zojha View Post
The question now would be: Where do you draw the line?

For example, let's say a tank could, without causing problems, drop tank stance in a fight, for example because he's well equipped and has established aggro. He doesn't do so however because he doesn't feel comfortable with it. Acceptable, yes or no? Then let's go a step further: A tank has enough health to survive the local tank buster just from the left side gear. Yet he's wearing Vit accessories. Acceptable, yes or no?
And then a step further: A player plays a Paladin even though Warriors and Dark Knights are currently better. Acceptable, yes or no?
And just to make it really ridiculous: A tank has two pair of gloves, one with crit and one with parry, otherwise identical. He uses the one with parry because he prefers the look. Acceptable, yes or no?
Or let's take a DPS example: A DPS has three esoteric accessories but no esoteric weapon. Acceptable, yes or no?

The underlying question here is: To what degree are you allowed to make active decisions that detrimentally affect your performance? It's especially interesting considering the current "customization" debate, because it's highly relevant.
I started a write up, but I felt like I was arguing in circles. I think that the point you bring up lines up with the point of the person you quoted. I am not sure if you are just arguing for the say-so or for semantics, or that you didn't read their post fully?

As for your question, I don't think anyone should make decisions that detrimentally affect your performance. However, everything is "allowed". The only way to curb this behavior is by mechanics that don't let you progress (Steps of Faith, but then nerfed?) or Peer responses (no quoting parsers plox). So basically, everything we can do to curb behavior to what we want is prevented, and that is why we have players playing horribly.