No one is "attacking" you. Someone first made a rebuttal based on your claims of producing high tier DPS, then criticised your flippant "STR R ELITIST" remark. While that may not have been the intent, you didn't articulate it well. In any event, you're ignoring the point referenced: that perhaps the MCH you mentioned found using barrel hindered his/her group more than it benefited all due to their current skill level.
This thread essentially boils down to, "play the most optimal way possible to maximize DPS." If you're going to criticise DPS for perceived subpar performance, then you have to be willing to acknowledge STR is better than VIT for a direct damage perspective. You can't ignore context for one scenario, not the other.
So, you just proved how the game shows you how to play, and then downplayed it by basically saying that it only does so if the player puts forth some effort on their own. Reading the tooltips is the fundamental way to learn how skills chain together. Every job (as far as I can remember; it's been a couple years since I leveled them) has a nice little help window that describes how the intricacies of the job operates.
Monk help tells you about Greased Lightning
Black Mage help tells you about Astral Fire and Umbral Ice
Ninja help tells you about your Mudras
I'm speaking off the cuff here, so forgive me if I don't capture all the ways the game tells you how and what to do in order to be a decent player. The tooltips specifically show how utilizing positionals will net you higher potency attacks and other additional effects. The game highlights and makes sparkle the next ability that is an option for your current ability chain. For Monk, I know that you have a couple paths and that you have to weave your abilities together following buff timers and such. Figuring that out isn't nearly as difficult as people make it seem to be. We're not arguing that people aren't topping charts with the world's best opener and such. But if you were a Monk in my party and you were using Fists of Earth instead of Fists of Fire, and your response to being questioned was "I do what I want" I'd feel the urge to quickly remove you from my party. Claiming ignorance that one didn't know which buff increased their damage is a shallow excuse at that.
This is like a Dark Knight refusing to use Darkside because it "makes [his] MP drain too fast" as if that isn't the whole mechanic to that skill, and the effective use of it is what makes a Dark Knight, a Dark Knight.
Last edited by Klamor; 12-31-2015 at 04:22 AM.
I am not bashing at you for anything, I am simply contributing to the discussion at hand and drawing parallels between the STR/VIT issue and your original topic.
Whether your healers like you or not depends on the healers. When I heal progression, I tell my tanks to wear as much STR as they can (given the level of tank busters and gear level). For reference, I mained SCH for all of 2.x and have mained SMN, but also played SCH/WHM for various ex primal runs in 3.x.
As for being lazy, I said in my last post why that Gauss Barrel may have been less about being lazy, and more about doing what worked best for them.
Now, don't get me wrong, there are plenty of bad players and players who simply refuse to play well. Some who are too lazy to read tooltips or quest text to learn the basics, and so on. I am not trying to suggest that given the information at hand, you are the bottom of the barrel lowest skilled and laziest player; however, I am saying that some people who you are suggesting are may have had reasons similar to your own for wearing VIT.
I'd like to circle this back to this quote
That is the kicker isn't it. I have found from personal experience, and from reading various articles and discussions, that there seems to be a correlation between people 'blaming' something and their skill level. That is to say, it seems that the less skilled a player is, the more likely they are to pass blame on to others. This is a defense technique due to feeling threatened. There is an article that touches on this topic; however, it specifically looks at sexism in games and where men are more likely to be sexist against female players if they are less skilled. The conclusion was drawn that they are more likely to feel threatened, and in order to protect their ego they put the female players down. I'd venture a guess that this conclusion can be drawn on a larger scale with my above hypothesis "the less skilled a player is, the more likely they are to pass blame on to others".
Here is a link to the study if anyone is interested: http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0131613
Conclusion: I would not be very concerned about people passing blame, as it's very likely they are the ones at fault. Instead, focus on working together to overcome obstacles, and see how you can work synergistically instead.
OP complains about bad dps and claims they can pick up any class and maximize its potential, yet buys Thordan EX carries. Seems legit -_- It's a game by the way, why you getting your panties in a bunch over dps not being max potential when you can't even do it consistently yourself? Oh nvm I know why, *cough* attention *cough cough*
I guess that mage spamming fire 3 blizzard 3 is the most optimal way of possible to maximize their dps. I guess that dps using his afk macro dps skills is optimal for that void ark raid or better yet, afk auto attacking. My tanking and acknowledgement of strength vs vit has nothing to do with dps being lazy in this thread.
Now you are just a troll, the term "being carried" stands for more then one thing. *roll eyes*
Last edited by Pinkie_Pie; 12-31-2015 at 04:11 AM.
When you see someones glamour with non matching boots
While the descriptions are helpful, without anyway to gauge the numerical result, it can lead to misinterpretation. In fairness, Dragoon is probably a better example due to how specific its rotation can be. You have to remember this game is designed to entirely new MMO players who aren't going to be as accustom to the grind and research needed to optimize their job. That said, I didn't mean to downplay it per se, just that directly forcing players into scenarios where they had to learn rotations and whatnot would be a better guide for job quests than "go here and fight this thing." Would also be more fun, in my opinion at least. I've always wished the open world portion of the game didn't let you slack off so much, but that's just me.
A lot of this would be mitigated if people at parser of their own DPS, but only they could see it.
These threads are always a hoot to read, if nothing else. There's a reason people can't stop coming to the official forums.
Cause this topic gets brought up alot and its true, there's a reason why faust-sensei is being made by the devs cause they know its *true* and they want to fix it so the people that are lazy can learn to play class better and know the ins and outs of their class as well. The game doesn't touch you your skills, they just give them to you and say "welp there you go, have fun". In the level 1-49, dps is not really cared, but when you enter the level 50+ dungeons, some dungeons do, when you enter the 60 dungeons, it is cared. By that time, the devs expect for you to know your class.
Last edited by Pinkie_Pie; 12-31-2015 at 04:17 AM.
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