I have already offered my constructive criticism several times in this thread if you care to look. Much better and balanced content than the one SE thinks will work in the long run. Also to mention I am not a hardcore raider when I say all of this. If anything, SE has raids more in my favor in 3.2. That is not the point though, it isn't about me. It is about overall raid structure and how to keep the game healthy on a casual level, a midcore level, and a hardcore one. The way SE is taking it, you are alienating hardcore players in the -only- thing they have for this game. The -only- thing. There is no multiple content for them. It is that solitary one. You would think SE balance the content in favor of midcore/hardcore. No, it is casual/midcore. Seriously, people rather have content that lasts a month at best instead of Savage content on appropriate capped ilvl's can last till the game shuts down? If they want to add a three tier with one being story mode, then fine (I guess). You just can't rebalance content in the expense of the audience it was intended for.
SE only thinks of things in the short term and not long. Since 90% of the people don't Savage doesn't mean the 10% have to take the hit because of it. MMO's -need- their hard content. If anything, I would argue that casual players get pampered too much and need to accept that sometimes you need to put a little effort challenge wise to get what you want, big or small. Instead SE is just going to pamper you more till it gets to the point that you only need to pay the sub fee and you win the game. Anima weapons especially, they made it nothing but a grind and refuse to put interesting content in between because something like Chimera and Hydra are too hard for the people who don't like to press more than one button playing the game. SE should be trying to influence people to take up greater challenges and go beyond what they once believe they were capable of. That is one of the purposes of video games and now SE feels that challenge should rely on how much you are willing to hit the same mob, the same FATE, the same no brainer dungeon over and over. That is not challenging, its the very definition of tedious. Last I recall, tedious is not a syllable for fun.
Content on a easier level, midcore level, and hardcore all have a right to exist. Pampering to only the easier level however will only make things worse in the long run. SE needs to properly balance all three. With Savage gone going forward, you basically removed hardcore entirely. A lot of these groups who were once server/world first groups are dropping ship because the future this game is going in. I guess it doesn't matter because they are just part of the measly 10%, right? FFXIV as a challenging game in comparison to other MMO's who balance raiding way better than this, it is a joke. An absolute joke.
If someone asks "Why do I still play? Just go to another MMO?" I do actually like this game and care about it's well being/future. If I didn't care I wouldn't bother posting and drop ship myself. I write this likely waste of time paragraphs in some small glimmer of hope that developers see it and get their common sense working. It won't, but can't say I am not trying.
But yes, I guess I can expect more pitch forks to come. I am apparently the minority in this one.



Reply With Quote

