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  1. #201
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bayohne View Post
    Greetings, everyone!

    We've got a message from Producer/Director Naoki Yoshida that we wanted to pass along:

    Anima Weapons

    The successor to the Zodiac weapons, Anima weapons, have been implemented; however, their balance is directly linked to the item levels of the rewards for Alexander: Gordias (Savage).

    Similar to Zodiac weapons, Anima weapons are based on the following concepts.
    • Will not be the strongest weapon at the same time as the rewards for clearing the hardest difficulty content.
    • Clearing the hardest difficulty content will not require you to obtain Zodiac/Anima weapons.
    • Creating these weapons will require you to put in effort over a longer period of time.
    Just as mentioned in the patch notes, a long period of time will be required to complete Zodiac and Anima weapons, and they have been designed based on the idea that you will progress through the series at your own pace. Additionally, this content is strongly geared towards the element of time for players who are not into raids or other difficult content, or for those who wish to play solo.
    To: Yoshi P and the Dev Team,

    Thank you for the detailed response above, about Alexander, Diadem and the Anima Relic Weapons. I am glad to hear you're listening to our feedback; I agree with your changes to Alexander and Diadem (they sound great). However for the Anima Weapon Quest, please consider this:

    * There is a *fundamental flaw* with the idea that the way to "balance" the Anima Weapon is through long periods of time *and* that it's made for players who are NOT into raids or difficult content:

    Casual players are NOT the ones that can stomach beating Alexander Normal 800 (EIGHT HUNDRED) Times to grind out the necessary items for the Anima / Relic Weapon! Casual players are also NOT the players who can subject themselves to partaking a super long quest grinding all sorts of old dungeons, get key crafted items, etc. and persist for MONTHS and MONTHS to accomplish!

    Players who are more casual and not into difficult content as you said generally DON'T have the time to spend, say, 8 Hours a Day for MONTHS on end to accomplish the current Anima Relic Weapon Quest! What is the logic and reasoning behind this?

    It's flawed.

    The players who *will* have the time to grind and grind and grind for MONTHS on end, to beat something like Alexander Normal 800 Times, *ARE* the Hardcore Players!

    * In addition, another fundamental flaw and what makes the Anima Weapon Quest feel underwhelming and NOT worth it is the timing / release schedule: You've introduced this quest at 3.15, and expect players to be able to grind like mad to spend MONTHS to get the Anima Weapon, except that Patch 3.2 is ALMOST HERE. With 3.2, the Item Level of the Weapons will once again be raised, and guess what? The Anima Weapon is second rate again.

    No normal player would want to spend MONTHS grinding for a Weapon that is obsolete before they even finish the quest, because the next Item Level (3.2) just got released.

    It feels underwhelming and like a big waste of time!

    In closing some suggestions:

    1. If you truly want to keep the Anima / Relic Weapon as something for Non-Raiders / Casual Players, REDUCE the amount of Grinding / Time needed to complete it. I'm not asking you to make it super easy, but expecting a "Casual Player" to beat Alexander 800 Times to finish *one* step of the Anima Quest is ridiculous. Even HALF of that amount (400 Times) is bordering on crazy.

    Especially considering how fast you release major updates (3.2 is just around the corner), it makes the Relic Weapon Quest feel like a waste of time.


    2. Alternatively, consider making the Anima Relic Weapon Quest be something as a true Alternative to Alexander Weapons (same Item Level), but with enough challenge / unique steps to make it worthwhile. There's nothing wrong with MORE CHOICES. This would also be a good opportunity to introduce *some* Horizontal Progression: So you have 2 or 3 Max Level Weapons, but they are all gotten through different Raids / Challenges.

    It's more variety and much more healthy for the life of this game (instead of driving everyone to only go for 1 Raid, or else you're stuck grinding a second tier weapon).

    Thanks.
    (12)

  2. #202
    Player
    Ravnika's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Ravnika Starweaver
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Uh... Kiara? You are aware that Alexander is not the only way to get this stuff... please speak for yourself and not casuals as a whole.

    ~A casual who is enjoying the hell out of gathering her stuff for her relic weapon.
    (1)

  3. #203
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by One_Time View Post
    . I still haven't completed Turn 5 of first coil. I don't consider myself a bad player, I'm just not social and can't commit to 3-4 raid nights with a group. Hoping they continue this pattern for future content.
    this for example, binding coil for the longest time has been so nerfed and overgeared that it's essentially comparable to Alex normal right now. Honestly, if you take your situation right now, it can be applied to the other half of the population, the midcore people can't find other people to play with... Not because they don't have he time commitment, but they can't because they all transferred off. Something like t5 with Echo and i115 doesn't even take an hour of learning with how lax the checks are, even dive bombs.
    (2)

  4. #204
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kiara View Post
    -snip-
    The Zodiac/Anima questlines have never really specifically been designed for players with limited time or for solo players. Here's Yoshi-P in an interview not long before the release of the Atma stage, the introduction of the Zodiac Weapon Saga:

    Quote Originally Posted by Yoshi-P
    We received much feedback from all over the world because with tomestomes there was a limitation to how many you could obtain every week, and also when it comes to battle content some was too difficult for some players and they were not necessarily able to complete it in order to receive the item. We received feedback from players that “We would like another way of getting these items, even if it takes time, but something we could obtain in a different way.” So that’s why we decided to include this third option which is the Zodiac weapons.
    ( Source: https://www.playerattack.com/news/20...-realm-reborn/ )

    The Zodiac (and by extension, Anima) questline has always been about investing time to achieve a goal. While that could certainly change in the future, it's doubtful that it will change to a significant degree, as if the weapon takes too little time, then the balance with respect to other options for top-level weapons will be misaligned.

    And it doesn't take 8 hours a day for months to finish Anima, by the way. If you actually play that much, you can have the weapon in a couple weeks, at most. You can get it done in about 2 months playing for 2 hours a day (doing your Duty Roulettes for tomestones).
    (0)

  5. #205
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    When will he ever address the complaints about crafting in HW and the specialists system? Whether you like the system or not, it's definitely not doing what it was intended to do, and I'm sure there's a number who do not like the direction crafting is going in general.
    (2)

  6. #206
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiara View Post
    snip
    800 alex isn't the only way to do relic and even that is more then what is required due to the fact you are getting law. You can casually do hunts for like a month and finish given how much seals, poetics and law they give.
    (0)

  7. #207
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zumi View Post
    800 alex isn't the only way to do relic and even that is more then what is required due to the fact you are getting law. You can casually do hunts for like a month and finish given how much seals, poetics and law they give.
    This is still devoting an entire month to one task. Something that will sour us to running certain content again, or simply not having the time due to other objectives. Do you know we will be in mid late February by the time 2 months rolls around, and by then the ilevel will be raised, making our weapons trash to be replaced as soon as possible. So long as they keep releasing the current i lvl version of the relic in the middle of the catch up path, its limited usability will comtinue to be a problem, as players will burn out on having to grind df all the time.
    (2)
    Last edited by Kallera; 12-30-2015 at 12:59 PM.

  8. #208
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,685
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zumi View Post
    800 alex isn't the only way to do relic and even that is more then what is required due to the fact you are getting law. You can casually do hunts for like a month and finish given how much seals, poetics and law they give.
    No, you don't need 800 Gordian section runs because you do get 20 (+50, I think, for first time bonuses) per run, so it comes out to something like 680 runs, tops.

    Either way, while the variety of ways to get the items is a definite improvement over certain Relic steps, the sheer amount of tokens needed comes across as staggering. 80 is a relatively big number, seeing as it takes at least a couple hours to run all the Daily Roulettes and get enough for two or three items. For the other methods, not everybody likes doing them (or even can do some of them). Personally, I don't like hunts; I was quite a fan of hunting rare mobs in WoW that dropped special mounts (I miss my Time-Lost Proto-Drake...), but here I find it boring and am not a particularly social player. Not everyone can do the required 2.x Beast Tribe quests (I was only interested by the Kobold and Ixal, the latter of which don't let you get the items), and those would probably take about an hour to do all of them and only provide payout every 4.3 days (the Vanu Vanu dailies are worse, providing payout only every 6 days). Not everybody can get treasure maps, and even then there's only a small chance of getting one of the two items you can from them. 10 Gordias section runs take between 1.5 and 2 hours.

    You need to do this eighty times over.

    And that's still not including the HQ Crafted Items, which are impossible for non-gatherers or non-crafters to obtain at anything resembling a price they can afford. Yes, even if you buy NQ components off the Market Board and seek out someone to make them for you (which defeats the purpose of solo play). I'm pretty fortunate that I can get many of the components myself except the ones from the Diadem and have a small fortune to help with those, but most casual / solo players (the people the Anima Weapons are targeted at) aren't (my brother just about bankrupt himself buying a Sanuwa mount).
    (1)

  9. #209
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    One last thing I would like to add is the following. We have seen the results of this treadmill progression and how this vertical progression is burning people out making content unrewarding and unenjoyable cause people know everything will always get nerfed. Maybe its finally time to take stuff to the horizontal progression a bit where people can feel that certain items and content can remain sacred and untouched and become rewarding? Many people don't mind the new relic beeing hard and time consuming for example what bothers people is that by 3-5 months from now the content is gonna get nerfed so everyone can catch up.
    Thats the part that makes stuff unrewarding because it devalues the dedication and time people feel they put in to earn something then its given out almost for free to the casual joes. Casual Joes can farm esoterics and get an item and be happy. If Casual Joe wants a relic then casual has to work for it not get it for free because SE are so scared of loosing players. Shape the player make them understand that this game can be difficult and there is enjoyment in earning certain gears or weapons.

    Horizontal progression has not been tried out yet and please don't use the 1.0 arguement or FFXI. FFXI players are enjoying this hard content and grind for the relic what bothers FFXI players is the constant fast nerf. Either you make it right from the start with enough thought process so people don't have to feel like "hey I can catch up on this relic anyways cause it will get nerfed eventually" <-- That shows how bad the mentallity can become where you know that certain things will eventually get outdated. Make a few things rare not all things ofcourse. Make these rare things timeless and valuable instead of making it unrewarding for example the millions of gil people lost to the Zeta weapons. I know plenty of people who spent day in day out spiritbonding to be able to afford the materias to meld. How do you not value thoese players? How do you not value players that did stone vigil hard amoong other dungeons 50 to 60 times for a drop but instead making their zeta useless pretty fast and HW weapons where almost just as good? This is a let down that many players feel especially on Hyperion and Ragnarok where I have characters.


    This game is about 90% casual joes and they are getting everything almost without putting alot of effort in wich is fine cause its meant to be fun like you guys said but make content fun for the other 10% too without having them feel let down used or feeling that stuff will get nerfed so there is no need to put effort in.

    I wouldnt mind more dungeons and storyline that is what I love about this game anyways. 2 ex roulette dungeons per update is not OK in my book. It would be nice if we went out of the repetative formula. It has been tried and done with. Make ex roulette more gamble that 5-8 dungeons are of choice then stuff wont get repetative and boring. It won't feel like a burden either when you keep getting one of two dungeons. This is only if we want to go this DF route. Me personally I want even more open world content thats a bit harder. I wouldnt mind farming items to forcepop bosses in the big world making it more enjoyable. DF can sometimes get very unpersonal and whats the point of playing with people i will never see again? I'm playing an MMORPG afterall its meant for me to gain friends join linkshells and join a FC if I fail to acheive that then a MMORPG is not for me I should maybe go back to Skyrim or fallout or something if I want to do stuff solo.

    The worldmaps are pretty dead anyways its just fates hunts and gathering jobs when you have done all the quests for HW.

    I value this game and I value the FF brand that is my I'm voicing my opinion and I speak for many players on our server who just feel bored because there is nothing to do at times. If I want FFXIV as a hobby like many others want then it should be content available at all times. Weekly limits are just a burden it limits us from continue to play and farm dungeons even more giving us a reward aswell as helping players out.

    One final thing I would like to add before I'm done introduce some sort of XP scroll system so Healers and Tanks can join ques for more so they can use the XP scrolls for their alternative jobs. That might help with the que times making stuff always available for people cause we can use the XP scrolls for our other jobs giving tanks and healers something to do and maybe level jobs we never intended to play either at the benefit of helping people who just want to play DPS/magic jobs.

    Thank you
    (10)
    Last edited by FizzleofHyperion; 12-30-2015 at 05:26 PM.

  10. #210
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    snip
    We live in an era where people don't want to be challenged anymore and want content that requires no thought for max reward. SE is obviously just catering to the 90% of the players. Poor SE doesn't feel its right to challenge people. I don't know if to blame them or the apparent mass majority who want this type of content.

    Well business is business and seeking challenge in video games is overrated nowadays.
    (2)

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