To: Yoshi P and the Dev Team,
Thank you for the detailed response above, about Alexander, Diadem and the Anima Relic Weapons. I am glad to hear you're listening to our feedback; I agree with your changes to Alexander and Diadem (they sound great). However for the Anima Weapon Quest, please consider this:
* There is a *fundamental flaw* with the idea that the way to "balance" the Anima Weapon is through long periods of time *and* that it's made for players who are NOT into raids or difficult content:
Casual players are NOT the ones that can stomach beating Alexander Normal 800 (EIGHT HUNDRED) Times to grind out the necessary items for the Anima / Relic Weapon! Casual players are also NOT the players who can subject themselves to partaking a super long quest grinding all sorts of old dungeons, get key crafted items, etc. and persist for MONTHS and MONTHS to accomplish!
Players who are more casual and not into difficult content as you said generally DON'T have the time to spend, say, 8 Hours a Day for MONTHS on end to accomplish the current Anima Relic Weapon Quest! What is the logic and reasoning behind this?
It's flawed.
The players who *will* have the time to grind and grind and grind for MONTHS on end, to beat something like Alexander Normal 800 Times, *ARE* the Hardcore Players!
* In addition, another fundamental flaw and what makes the Anima Weapon Quest feel underwhelming and NOT worth it is the timing / release schedule: You've introduced this quest at 3.15, and expect players to be able to grind like mad to spend MONTHS to get the Anima Weapon, except that Patch 3.2 is ALMOST HERE. With 3.2, the Item Level of the Weapons will once again be raised, and guess what? The Anima Weapon is second rate again.
No normal player would want to spend MONTHS grinding for a Weapon that is obsolete before they even finish the quest, because the next Item Level (3.2) just got released.
It feels underwhelming and like a big waste of time!![]()
In closing some suggestions:
1. If you truly want to keep the Anima / Relic Weapon as something for Non-Raiders / Casual Players, REDUCE the amount of Grinding / Time needed to complete it. I'm not asking you to make it super easy, but expecting a "Casual Player" to beat Alexander 800 Times to finish *one* step of the Anima Quest is ridiculous. Even HALF of that amount (400 Times) is bordering on crazy.
Especially considering how fast you release major updates (3.2 is just around the corner), it makes the Relic Weapon Quest feel like a waste of time.
2. Alternatively, consider making the Anima Relic Weapon Quest be something as a true Alternative to Alexander Weapons (same Item Level), but with enough challenge / unique steps to make it worthwhile. There's nothing wrong with MORE CHOICES. This would also be a good opportunity to introduce *some* Horizontal Progression: So you have 2 or 3 Max Level Weapons, but they are all gotten through different Raids / Challenges.
It's more variety and much more healthy for the life of this game (instead of driving everyone to only go for 1 Raid, or else you're stuck grinding a second tier weapon).
Thanks.