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  1. #191
    Player
    Zadist's Avatar
    Join Date
    Jun 2015
    Posts
    104
    Character
    Zadist Seroquin
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Square Enix (Not Squaresoft mind you) has always been about bleeding out as much cash from customers by using the Final Fantasy brand with as little effort as possible. Hence the many remakes of older games, the bajillion FFVII related games/content/movies, the idea of tacking on numbered sequels to the games (X-2, 13-2, Lightning is even on an ad for Louis Vuitton now >_>). They reeled people back in to XIV with ARR. Then once they had them hooked and released HW they have been slowly pushing to see just how little they can get away with and still flip a profit. Less dungeons, less content, shorter story, content that dries up even faster with each patch (vermillion and diadem anyone?). I really do want this game to succeed, but seeing my friend disappear one by one because they are catching on to the scheme is pretty disheartening. I am giving SE the Microsoft treatment from now one since they share the same money grubbing business model. M$ and $E.
    (8)

  2. #192
    Player Tenkuu's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    221
    Character
    Lyra Aerite
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Velhart View Post
    Raiding is going to take such a nasty nose dive in 3.2. Its like they are trying to sabotage the game. Why are casual players even taken into consideration in making them? The intent with them to begin with was to cater to players who were looking for a challenge that 95% of the game does not provide. Now we have to make sure the casual players have access to that also.
    All content is made with the intent for as many people as possible to clear it, even raids. With Alexander Savage it's clear that almost no one has cleared it, hence forcing them to revise it.

    I'm sorry, I know common sense is not a thing in the development process. The hardcore scene of FFXIV is going to die even more than it already is right now. If they believe it was simply item level issues in why the game is such in a bad state right now then they clearly have no grasp of how their own game works.
    The people I know who've quit have definitely not done so for lack of extreme/savage content, but rather because other bugs or changes bothered them. Personally I appreciate it when even hardcore content gives everyone a chance to at least try it out and work at it. For instance, I've cleared T9 with a lot of practice, tips and help from other players, and I enjoyed it all the more for it.
    (2)

  3. #193
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tenkuu View Post
    All content is made with the intent for as many people as possible to clear it, even raids. With Alexander Savage it's clear that almost no one has cleared it, hence forcing them to revise it.
    Sounds like nothing but poor design choices if the intent is for everyone to beat it. Heroic Raids in WoW were not meant to be beaten by the average player, they were made and dedicated to the better skilled players seeking a challenge. For crying out loud the mode is called "Savage." If people not willing to better themselves can't beat it under fair conditions, then mission accomplished. All SE should be mostly responsible for is giving access to the content to the player, not dumbing it down to their needs.

    Sorry, but like I said, casuals should -not- be taken into account when making raids -unless- the developers can create resources for three difficulty modes. If you can only pick two, then you obviously need to cater it to who the content was designed for, people seeking challenge out of a game that barely provides any. So the common sense thing is have Normal be on lines of Final Coil difficulty, and have Savage be there to take on after you beat Normal for the best of best players. This is what keeps longevity in raiding for two patches over. Catering to casuals only makes it worse.

    The issue with raiding is that the only two choices were a mode that was too easy, and a mode that was too hard for a lot of midcore raiding groups. There was no balance. It was one extreme or the other. You can't convince me that you rather have content that's longevity will last a month at best over two modes that would legitimately stretch across two patches and make midcore and hardcore players happy. You know, the two player bases that raiding was designed for.

    Sorry, but Casual Joe can wait a patch or two for the story. They dealt with it in 2.0, they can deal with it now. This game severely lacks challenging content and people asking for basically story mode is not helping it and only making it worse.
    (1)
    Last edited by Velhart; 12-29-2015 at 07:04 PM.

  4. #194
    Player
    Kitfox88's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Hearty Mesa
    World
    Excalibur
    Main Class
    Dark Knight Lv 92
    Sounds like someone's a little too casual to do mythic raiding in WoW so they had to come to FFXIV
    (3)

  5. #195
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I would like to "just be able to participate" in the challenging content but ya know... Those weekly caps... Really aint helping with getting there. If you come back from a break, your screwed. This is how SE is trying to keep their customers though. I remember when challenging content was locked behind story content in ffxi. Now its locked behind weekly cap timegates in ffxiv for the ilvl gear everyone wants since you can't buy craftables or have very few options for obtaining gear. No one wants you unless you have a high ilvl. The only reason I'm still playing this game is because of my friends SE, not because of you or what your doing. Just thought I'd let you know.
    (1)
    Last edited by Mycow8me; 12-30-2015 at 02:59 AM.

  6. #196
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Velhart View Post
    Sorry, but Casual Joe can wait a patch or two for the story. They dealt with it in 2.0, they can deal with it now. This game severely lacks challenging content and people asking for basically story mode is not helping it and only making it worse.
    Those Casual Joes, as you describe them, take up 90% of the playerbase. They also put a lot of story into Binging Coil which plenty of the playerbase, 1.0 players included who were extremely invested in the story, have still not done because of issues linked with your beloved ideas. Alexander (and Savage) may not be perfect, but I think that it was a step in the right direction. I also do think that Savage needs to be tuned for the raiders much better than 3.0 did, but going back to the way things were isn't going to cut it. I don't think 3 levels of raid tiers would be extremely popular with the playerbase either.


    Stories that impact the game like this should be seen by most of the playerbase, not just a select few. You're suggesting to throw the baby out with the bathwater.
    (5)

  7. #197
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    My issue with raiding and relics are as follows:
    First, raiding. Now personally I have no issue with the act thereof. What grates on my nerves raiding here is the inability to behave like human beings, you know with; class, compassion, understanding, in effect a desire to give as well as receive. People are caught with "their" time. Your time is no more valuable than mine. Our clocks work the same way. If you don't want to invest the time in people MMOs are not for you.

    Secondly is relics. Here is where it gets a little sketchy for me. I do not MIND grinds so long as they have limitations. To put it into perspective as I have seen many people state RNG is bad if there is no fail safe. In effect if you didn't have the zeta to sacrifice therefore having to fate farm for crystals a fixed number of fates should have rendered out what you needed, refreshing once the limit had been reached. My other complaint is this unmitigated desire to involve free marketing with the relic build, i.e. crafted components or the sub components to make them. I get it, they want gil to exchange hands to keep everything flowing and things like this helps that system work. However, the underlying problem with this, ultimately, is greed. No not everyone is like this I grant you but the exception does not break the rule, it merely shines more light upon it.

    You may say things like "level your crafts" or "ask a FC buddy", but what of the people that have no tolerance for crafting? By that I mean they came to this game for the battle content, money was a side note basically they sold something if they found out it could fetch them a decent price and they had no use for it. Crafting does not appeal to all me included. You may say "that's your problem" and you are right, it is. But if I walked up to someone who has no desire to do battle content, only crafting/gathering and they admire my armor stating they wished they had it too and said to them it's their problem for not going to get it that would make me a jerk. What about asking then you say? Well it costs them gil just like it does anyone else.

    My point is this: instead of JUST involving a free market system in the making of an end-game weapon they should have offered alternatives to obtain the same items via dungeons. In my mind, like someone on here said, it would have been perfect for Alexander (Gordias) normal. Not everyone has millions to blow.
    (1)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  8. #198
    Player
    One_Time's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    The Gibbs
    World
    Famfrit
    Main Class
    Goldsmith Lv 84
    Quote Originally Posted by TheGrimace View Post
    Those Casual Joes...
    Agree completely. As a Casual Joe, I don't mind having -10 ilvl gear because I'm not going to invest in clearing Alexander Savage, but I did want to clear Alexander and see the story elements and receive some gear. I still haven't completed Turn 5 of first coil. I don't consider myself a bad player, I'm just not social and can't commit to 3-4 raid nights with a group. Hoping they continue this pattern for future content.
    (2)

  9. #199
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,685
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    To counter the "It's not that expensive to get the Crafted Items" argument... two important pieces of information.
    • The Anima Weapon was designed, in part, with solo players in mind. Requiring specialist crafted items defeats that purpose, as even assuming they have Grandmaster of the Hand and Grandmaster of the Land, this cannot be completed solo. (By solo, I'm referring to my idiom, where I will Duty Finder and do not care to have a Free Company or much else in terms of social play. Abnormal for an MMO player, I know.)
    • Even buying the materials instead of the finished product off the Market Board, the total cost still vastly exceeds the funding of the average casual player. My brother asked me for 90k to buy a Sanuwa mount, so going by that, I can only surmise that the average casual player (who neither gathers nor crafts) has somewhere between 75k and 125k. Even buying all NQ items and finding a crafter to make them for you, and hoping they get it right, that's still not enough for a full set of the 16 items needed to complete the quest. (The overinflation of the Market Board isn't SE's fault, and I'm fortunate that I can gather and craft some of the component items myself, but not everyone who plays casually or solo is.)
    (1)
    Trpimir Ratyasch's Way Status (7.2 - End)
    [ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  10. #200
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    If casual joes were 90% of the player base, then most servers wouldn't have gotten a mass exodus into the sorry state they're at now. There's also the fact that normal mode content tends to get needed anyway for the casuals, if cool is anything to go by. Compared to savage which doesn't and shouldn't get nerfed on the basis that it's supposed to be hard. We had a content cycle with casual easy and soul crushing hard, and the raiding scene of the game has been at its lowest point.... And it's only the first content path of a new expansion
    (1)

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