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  1. #1
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Materia would be cool if it gives actually interesting stats!
    -hey this Materia adds +1 second to my Enochian? Hmm nice
    - shortens cooldown for swiftcast? Hey this could be useful?
    - effect of raging strikes increased? Cool!


    If it just adds some boring main/secondary stat I don't actively hunt for it. SE will throw them at me sooner or alter.
    (2)

  2. #2
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by OmegaStrongtan View Post
    Materia would be cool if it gives actually interesting stats!
    -hey this Materia adds +1 second to my Enochian? Hmm nice
    - shortens cooldown for swiftcast? Hey this could be useful?
    - effect of raging strikes increased? Cool!
    And suddenly you have a balancing nightmare on your hands. And that groups WILL demand you to have very specific materia melded to your gear to be considered for a group, even low-tier groups (since stats like these can be game-changing, unlike the secondary stats we have now).

    As interesting as it seems, it will not bring variety at all, with one stat set being the most powerful and the only one people will consider for any even semi-serious content.

    EDIT: Sorry, it can actually be far worse than now; if a set is found to work better on certain fights, and another set with a different fight, you'll be required to have a set for every fight you intend to run. Imagine having to meld 4 sets for Alexander, one for each floor, and a set for each EX Primal. And yes, people would demand this...
    (3)
    Last edited by PArcher; 12-29-2015 at 07:50 AM.

  3. #3
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Quote Originally Posted by PArcher View Post
    ...
    I'd rather have balancing 'nightmares' and multiple sets. SE just has give more armory space and get rid of weekly lockout.

    If it is just boring main/secondary stat materia it will just be pseudo customization and everyone will slot the same. If that happens they can just delete the materia slots and and more base stat to our gear.
    (2)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by PArcher View Post
    And suddenly you have a balancing nightmare on your hands. And that groups WILL demand you to have very specific materia melded to your gear to be considered for a group, even low-tier groups (since stats like these can be game-changing, unlike the secondary stats we have now).

    As interesting as it seems, it will not bring variety at all, with one stat set being the most powerful and the only one people will consider for any even semi-serious content.
    People are already doing that with sub stats anyway despite how inconsequential it is to your gameplay. At least with different stats, you can feel some form of empowerment from gear. Also balancing nightmare, it's not like the developers are that incompetent to make something astoundingly op compared to everything else that's available.

    Plus people are excluding people from groups for the silliest reasons in the first place, having different substats wouldn't be anything new in that regard.
    (2)
    ____________________

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by PArcher View Post
    And suddenly you have a balancing nightmare on your hands. And that groups WILL demand you to have very specific materia melded to your gear to be considered for a group, even low-tier groups (since stats like these can be game-changing, unlike the secondary stats we have now).

    As interesting as it seems, it will not bring variety at all, with one stat set being the most powerful and the only one people will consider for any even semi-serious content.
    I agree, having to balance things is why games like Starcraft were so unsuccessful.

    Devs would be best to remove stats all together and simply give each job 1 stat called "Main Stat". Would make balancing much easier and people will be less likely to be blocked out of parties for being idiots or incompetent.
    (2)

  6. #6
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Balance is never, ever, ever, under any circumstance, an excuse to limit customization in terms of MMOs.

    Many MMOs have succeeded in balancing classes and equipment with much greater customization than XIV in gear and personal abilities. There is no reason why XIV can't do the same. Saying otherwise is essentially selling the devs short.
    (7)

  7. #7
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by CyrilLucifer View Post
    Balance is never, ever, ever, under any circumstance, an excuse to limit customization in terms of MMOs.

    Many MMOs have succeeded in balancing classes and equipment with much greater customization than XIV in gear and personal abilities. There is no reason why XIV can't do the same. Saying otherwise is essentially selling the devs short.
    Do you want to give examples? I can't think of a single MMO I've played where there wasn't massive disparity where x class/skill tree was so inferior it was completely shat on by the community. And then in an effort to fix that, another class fell into the slot instead.

    XI for example, despite it's long lifespan, still has balance issues. White Mage, Geomancer, Dancer, Blue Mage, Black Mage or Paladin with a both of your relic shields are top tier. Samurai, Thief, Corsair, Beastmaster, Summoner, Bard and Scholar are passable. The other nine jobs are considered trash and the best of them can only compete with mid tier players in the best jobs with the absolute best gear sets available to them.

    XIV's the only game that has it's act together as far as job balance is concerned. Bard was sorta too good initially, Warrior was lagging behind initially, in 2.4 Dragoon was in a bad place, but they've fixed all of those issues.

    I want more customization, but I don't want it if it's going to destroy XIV's amazing class balance.
    (3)
    Last edited by Tilgung; 12-29-2015 at 03:23 PM.

  8. #8
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by PArcher View Post
    EDIT: Sorry, it can actually be far worse than now; if a set is found to work better on certain fights, and another set with a different fight, you'll be required to have a set for every fight you intend to run. Imagine having to meld 4 sets for Alexander, one for each floor, and a set for each EX Primal. And yes, people would demand this...
    I would... (ducks) actually be ok w/ this. I also realize I'm in the minority as well and it will never happen.

    Quote Originally Posted by Granyala View Post
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    Like a friend of mine says "Gil in this game is only a token of a successful crafter." There is no real use for it currently outside of food on meds.

    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    (0)
    Last edited by PandaPause; 12-29-2015 at 11:52 PM.

  9. #9
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PandaPause View Post
    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    Ouch. That's a lot of gil... Oo
    (0)