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  1. #1
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 80
    Quote Originally Posted by PArcher View Post
    EDIT: Sorry, it can actually be far worse than now; if a set is found to work better on certain fights, and another set with a different fight, you'll be required to have a set for every fight you intend to run. Imagine having to meld 4 sets for Alexander, one for each floor, and a set for each EX Primal. And yes, people would demand this...
    I would... (ducks) actually be ok w/ this. I also realize I'm in the minority as well and it will never happen.

    Quote Originally Posted by Granyala View Post
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    Like a friend of mine says "Gil in this game is only a token of a successful crafter." There is no real use for it currently outside of food on meds.

    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    (0)
    Last edited by PandaPause; 12-29-2015 at 11:52 PM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PandaPause View Post
    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    Ouch. That's a lot of gil... Oo
    (0)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Materia changes - From Patch 3.2 equipment purchased with tomestones will include materia slots.

    So, Will Materia be dropping from Dungeons so we can sell/trade them? One of the issues i'm having with this is there is no way for someone who does dungeons to make money.

    People are wanting 300-500k for one materia item. I only have 200k gil to my name. (Level 60.) right now.

    Unless there another way for combat players to make a large chunk of money quickly like crafters I see this turning people away, making people quit the game. I dislike crafted armor because of how expensive it is and I hate Materia's RNG.

    RNG is what turned me away from Archeage.

    I actually love the gem systems from other games, but in this game Materia is so rare that its just not a fun system. In other games gems are very common.
    I think they should just let you convert dungeon items like how you can convert other items.
    (0)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Balance is a very good excuse as screwed up balance can break the game. You think people complaining about content now? Imagine what its like if their favoured class was clearly at a disadvantage or a 'required' materia for their class was difficult to get or could only be acquired through content they hated doing. People in this thread are complaining about doing Diadem for just normal Materia and there are alternatives to that.

    That's not to say they cant include a lot more customisation in this game. However they have to take their time and be very careful they don't break the game doing it. Many MMOs do have far more customisation than FF14 while maintaining reasonable balance but those MMO rarely implement those customisation systems without a very long testing and balancing period. Even then a lot of them fall into the trap of their customisation ending up having only 1 or 2 viable builds and the rest being a waste.

    Consider how long they too to rebalance the AST. It wasn't cause they were ignoring it. It's cause they were being very careful not to swing from one side to the other with it. Small changes can make huge impacts on the game.

    And hell no to multiple gear sets. I hate having to do that, particularly in a game with ANY vertical progression.

    I hope for more customisation but if your impatient and they decide to rush then don't be surprised if we have a complete mess. This Materia change is a small one but it is one. Small steps are better than none.
    (2)
    Last edited by Belhi; 12-29-2015 at 01:11 PM.

  5. #5
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Belhi View Post
    Imagine what its like if their favoured class was clearly at a disadvantage or a 'required' materia for their class was difficult to get or could only be acquired through content they hated doing.

    MCH says hi. Being out picked 3 to 1 by their only slot competition ( BRD).

    Even with so few stats and variance their balance is still mediocre at best.
    (0)

  6. #6
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    OP. There is plenty of ways to make gil right now even if you don't craft or gather. Just from running a few dungeons at level 60 you'll be getting tens of thousands of gil. If running content like that constantly to make money isn't enough for you, go out and kill enemies for loot drops. Still pure combat without being a gatherer or crafter, and some of the more expensive materials on the MB are ones you get from killing annoying monsters over and over again for material drops. Or if all else fails, go run FATEs constantly for hours on end. You get a nice bit of gil from them to begin with, and all the Grand Company Seals that you get as well can be traded for items that can be sold on the MB for a decent price. Or if THAT'S not good enough for you, farm tomestones and use those to buy the rare materials from the vendors. I know that before the Relics came out I was nearly capped on Law so I blew what I had on a material that I sold on the MB for about 300k if I recall correctly. OR IF THAT FAILS, start a sell party for EX primals. While I don't support sell parties in the least, that is still yet another way that you could make gil without crafting or gathering. OR IF THAT ISN'T GOOD ENOUGH FOR YOU, then you can always just farm EX Primals for materials. King Mog's Whiskers are selling for about three million right now on my server, (and selling fairly quickly), which is more than I make from gathering normally in a few weeks unless I'm making an actual effort to make gil. Then there's also the option to simply use your Ventures wisely and level your two free retainers that you have access to to level 60 and let them gather items to sell. Just off of my main retainer I make about 10-20k a day from doing one 18h venture, and she's an Arcanist not a gatherer....

    You're complaining that it's nearly impossible for pure combat players to make a decent amount of gil, but I just listed eight very viable methods for making money in game that doesn't require a crafter or gatherer class at all. Yea, you won't be making money as quickly as a dedicated crafter or gatherer, but what would be the point of even playing as those classes to begin with if they didn't allow for making money at a faster rate or saving you from spending money?

    From reading a few of the other comments in this thread, as well as a few of your own, it becomes readily apparent that you're not complaining about the cost of materia as much as you're complaining that people who diversify how they play the game have more options than people who only play one part of the game. There are benefits to focusing only on combat of course, such as, (hopefully), improving your skills in general allowing you to preform better in content when compared to players who haven't practiced as much, or the fact that you'll be more familiar with enemy patterns. It's only fair that the people who craft or gather likewise have their own benefits in the form of more gil and easier access to crafting and gathering items. What's more is that it's not like these people have put any less time into the game than you have. In fact, most people who have the same level of equipment as you do, but who also have at least one crafting or gathering class leveled, have put more time into the game than you have......

    EDIT: I guess part of my point is that the OP's reasoning and claims even on the first page alone are insulting in many regards. As is, even if you don't actively try to make money from crafting or gathering items for profit, it's stupidly easy to make gil in this game. I know that on an average night of just doing roulettes or leveling dungeon runs, I walk away with about 50k from a few hours worth of runs, before we even begin to count in anything I make from my retainers selling stuff or their ventures.....
    (2)
    Last edited by Gamer3427; 12-29-2015 at 08:43 PM.
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Gamer3427 View Post
    Yea, you won't be making money as quickly as a dedicated crafter or gatherer, but what would be the point of even playing as those classes to begin with if they didn't allow for making money at a faster rate or saving you from spending money?
    Yeah, what would be the point of even playing combat classes if they didn't allow for making money at a faster rate or saving you from spending money?

    Oh wait...

    Fun yet sad fact: The only reason crafting and gathering are profitable is because most people don't like doing them. Imagine just for one moment everyone would gather and craft as they play their combat classes. No profit possible. Not only would there be next to no demand since everyone crafts and gathers, the supply would be immense.

    As such, getting money is not "the point" of playing these classes, it's the natural result of people not enjoying them.
    (2)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,638
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zojha View Post
    Fun yet sad fact:
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    (1)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Granyala View Post
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    You forgot Relic and "first day" glamours
    (0)
    Last edited by Felis; 12-30-2015 at 07:09 AM.

  10. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I wish they would allocate a stat to a specific craft that can actually craft them similar to glamor.
    Blacksmith>STR materia
    Armorer>Vit materia
    Leather>Dex materia
    Carp> Crit materia?
    Weaver> Mind Materia and Piety Materia
    Alchemist> Intelligence materia and Piety Materia
    Goldsmith> Determination Materia
    Culinarian> Accuracy Materia

    lvl10> tier 1 materia
    lvl20> tier 2 materia
    lvl30> tier 3 materia
    lvl40> tier 4 materia
    lvl50> tier 5 materia

    The idea is to find a way to easily increase supply, this would easily increase supply. People might cry that crafters are going to be rich again but seriously... It wouldn't be any worse that glamor prisms...? They obviously could also make them a poetic/law/eso/seals/ reward for specific tiers so noncrafters can't complain.

    There's alot of ways to make materia easier though... They could just make the % higher, I mean jebus. The %'s are somewhat silly.
    (0)

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