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  1. #21
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ServerCollaps View Post
    the most efficient way for crafters is to quicksynth 99 stacks of stuff

    buy mats -> quicksynth 99 / go afk for 10 min -> have 1 to 2 lvl ups -> sell your products -> profit
    6 iron ingots can get you 2 level ups if you are doing the right leves. And you're assuming that a stack of 99 mostly normal quality things will sell for more than the material cost. Otherwise you're stuck farming 300 of a thing, plus hundreds or thousands of crystals, just to gain those 2 levels you speak of.
    (2)

  2. #22
    Player
    Relisa's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Relisa Fayth
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by FoxyAreku View Post
    There's nothing wrong with it, basic MMO design of gaining something over time.

    Gather or craft and sell and make some money while you can't do leves.
    I never said remove the time factor, because I mentioned lowering the rewards, or add lower level collectibles. However, imposing an artificial time on something like this is bad game design. The player should be able to determine how to spend his or her time and on what. To limit that artificially is just bad design and the player should not be punished for it. I am fine with the red scrip caps and eso caps, even though that is still an artificial limit for no reason and is also bad game design.
    (0)

  3. #23
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    How are you not using the job doing a leve? You are crafting the stuff in order to hand in, no? So it is no different than just mindlessly crafting one item 99 times. It is actually more fun because you have a purpose on why you are creating that item, albeit in a limited sense.
    Again, making assumptiont that aren't necessarily true. You may be crafting them, you may not. There is more than one way to obtain those items after all.

    Even if you are crafting the items, if your main source of EXP comes from turning them in for bonus exp all the time, you are hardly leveling the job by crafting as compared to actually leveling by crafting. The same applies to the GC turn ins.

    And then there is the alternate path of buying the items to turn in. You know.. the vendor 50 paces away that might be selling the item needed, or the market board? Don't tell me you haven't at least thought of using that shortcut approach.

    That is why these paths are restricted. It puts the brakes on your leveling pace in some fashion to prevent you from completely bum-rushing through the content.
    (0)
    Last edited by Raist; 12-27-2015 at 06:50 AM. Reason: d@mnyouautocorrect

  4. #24
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Relisa View Post
    I never said remove the time factor, because I mentioned lowering the rewards, or add lower level collectibles. However, imposing an artificial time on something like this is bad game design. The player should be able to determine how to spend his or her time and on what. To limit that artificially is just bad design and the player should not be punished for it. I am fine with the red scrip caps and eso caps, even though that is still an artificial limit for no reason and is also bad game design.
    perhaps you need to become more familiar with the pay to play strategy involved? Why do you think nearly everything in this game sends people in to some sort of a grind-fest in the first place?

    To keep you paying.


    This isn't the first game to do this. And surely won't be the last.
    (0)

  5. #25
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ServerCollaps View Post
    the most efficient way for crafters is to quicksynth 99 stacks of stuff

    buy mats -> quicksynth 99 / go afk for 10 min -> have 1 to 2 lvl ups -> sell your products -> profit
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    (3)

  6. #26
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Leves are not much experience. They should be infinite to be honest. We need more options to group with other players.
    (0)

  7. #27
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Relisa View Post
    Bad game design is bad game design.
    It's not bad game design, it works fine and helps crafters to level up quicker and should be used as a supliment to other forms of leveling, at the very least it stops people from RMTing a few million gil and then leveling all their crafting jobs up in a few hours.

    Quote Originally Posted by Relisa View Post
    And, I am sorry you had to sit through that.
    Don't be, I enjoyed myself.
    Quote Originally Posted by Relisa View Post
    I am not asking for stuff to be handed to me,
    No, you just want it to made easier for you because.... reasons??
    Quote Originally Posted by Relisa View Post
    but apparently people can't read where i said lower the rewards or add collectibles for lower levels.
    I can read just fine thank you, I actually ignored your point about low level collectables because it's even more stupid than your leve complaint, next you'll be asking for us to earn end game gear while leveling low level jobs.
    Quote Originally Posted by Relisa View Post
    The system is already there, and they just have to add low level items to it. Don't get so butt hurt when things change, or when someone offers a better idea..
    The system is indeed there and works fine as intended, I am not even close to butt hurt, bemused maybe but not butt hurt. Your idea is only "better" in your head it seems, to me it seems worse, much worse.
    (2)

  8. #28
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SnugglesD View Post
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    I actually used that to get Armorsmithing leveled, through quicksynthing Steel, Mythril and Cobalt Ingots. Pop food, ask for a fc crafting buff, use manual - And you're good to go, only to stop quicksynthing to reapply food/manual when it runs out.
    (0)

  9. #29
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    You can level a DoH/DoL with leves faster than any DoW/DoM class can do with dungeons and fates. While, DoW/DoM can also do leves for exp, the leves for DoH/DoL get an option for double the reward for HQ turn-ins. I see why they consider the current system "balanced", but I personally believe it's a shame the server has to deal with tracking leve allowances at all. It's just another data token and one that's not too important.

    There really shouldn't be any restrictions on leveling a class. Since, in the end, there is a restriction on the gear they can obtain.
    (0)
    Last edited by HakaseNyan; 12-27-2015 at 09:47 AM.

  10. #30
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Honestly I wouldn't be opposed to a change in the leve system, though removing the leve limit would raise issues with the upsized versions of the combat leves.

    As for the crafting, I guess they didn't want to make levelling a crafting skill as straight forward as spamming leves. As it is, spamming leves is by far the quickest way to level crafting, particularly if you have gil to burn. Still having a turn in system which gave lesser EXP rewards outside the leves and the GC should be ok like the collectable system like you said. After all it works above 50.

    That's not a bad idea and probably more workable. 15 to 50 collectables.
    (0)

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