Apparently no one can read where I said lower the rewards, or gasp, even let low levels have collectibles. Also, no game that has ever implemented infinite mission systems have had the problem you mentioned. The problems for those games stemmed from other areas. It just amazes me people see the title and reply without reading or reading the TLDR.
Bad game design is bad game design. And, I am sorry you had to sit through that. I am not asking for stuff to be handed to me, but apparently people can't read where i said lower the rewards or add collectibles for lower levels. The system is already there, and they just have to add low level items to it. Don't get so butt hurt when things change, or when someone offers a better idea.
That does not happen in reality when you have zero resting buff. But, feel free to prove me wrong. Also, that isn't the most efficient, but it sure is the laziest way. I can spend 10 minutes creating 11 HQ items and gain 5 levels with leves on top of the exp I gained from HQing those items, so yeah. Though this would not be the case for the infinite system as I said to lower the rewards from it or give us collectibles for the lower levels.
Congrats on not adding anything to the conversation. I blame google auto correction in the browser for that. Because, gasp, levee is a real word in English where as leve is not. Leve originated from the Norse language. However, even Square Enix doesn't use the term properly in the game. Leve = Leave, therefore in game it would be Leave Quest (which makes no sense in English as it is redundant).
How are you not using the job doing a leve? You are crafting the stuff in order to hand in, no? So it is no different than just mindlessly crafting one item 99 times. It is actually more fun because you have a purpose on why you are creating that item, albeit in a limited sense.