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  1. #31
    Player
    Relisa's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Relisa Fayth
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Belhi View Post
    Honestly I wouldn't be opposed to a change in the leve system, though removing the leve limit would raise issues with the upsized versions of the combat leves.

    As for the crafting, I guess they didn't want to make levelling a crafting skill as straight forward as spamming leves. As it is, spamming leves is by far the quickest way to level crafting, particularly if you have gil to burn. Still having a turn in system which gave lesser EXP rewards outside the leves and the GC should be ok like the collectable system like you said. After all it works above 50.

    That's not a bad idea and probably more workable. 15 to 50 collectables.
    Thank you for having some reason. Because, people seem to forget that you have collectibles at 50+ that let you do infinite power leveling through them. I don't even bother with the leves at 50+ on gathering or crafting. In gathering I can harvest 3 collectibles that turn in for more than 50k each at the lower end and over 200k each at the higher end twice an hour per node. Using cordials I can hit all nodes per hour. Crafting classes have it even easier, they can literally find a cheap item and spam away turning in for the same amount of exp as gatherers.

    Quote Originally Posted by Artemiz View Post
    It's not bad game design, it works fine and helps crafters to level up quicker and should be used as a supliment to other forms of leveling, at the very least it stops people from RMTing a few million gil and then leveling all their crafting jobs up in a few hours.


    Don't be, I enjoyed myself.

    No, you just want it to made easier for you because.... reasons??
    I never said make it easier. Also, how does time equate to difficulty, because it does not in reality.

    Quote Originally Posted by Artemiz View Post
    I can read just fine thank you, I actually ignored your point about low level collectables because it's even more stupid than your leve complaint, next you'll be asking for us to earn end game gear while leveling low level jobs.
    Wait so you are saying the collectible idea is stupid, because why? Apparently it isn't stupid at 50+. So please, explain that logic to me. Nope, not at all on the gear. An RPG requires progression in some form, be it levels or gear, but to artificially inflate something just to drain money from players is bad game design. Good business design yes, but bad game design period.

    Please, do tell me what single player RPGs limit how much you can do by such mechanisms? Not many that I am aware of. The only thing that comes close is Animal Crossing, but that really isn't an RPG.

    Quote Originally Posted by Raist View Post
    Again, making assumptiont that aren't necessarily true. You may be crafting them, you may not. There is more than one way to obtain those items after all.

    Even if you are crafting the items, if your main source of EXP comes from turning them in for bonus exp all the time, you are hardly leveling the job by crafting as compared to actually leveling by crafting. The same applies to the GC turn ins.

    And then there is the alternate path of buying the items to turn in. You know.. the vendor 50 paces away that might be selling the item needed, or the market board? Don't tell me you haven't at least thought of using that shortcut approach.

    That is why these paths are restricted. It puts the brakes on your leveling pace in some fashion to prevent you from completely bum-rushing through the content.
    So, why can't we get collectibles for lvl 15 - 50? As it would just be another route to gain exp, by your argument. And yes, it would require crafting since you have to have collectible turned on and craft it yourself. Apparently you are forgetting that the lvl 50+ collectibles are completely infinite for crafting. Like I said above, I don't even bother with leves at that point, because it is more efficient to craft those cheap items and quickly turn in as collectibles. Do I earn money, no. But, I still have to craft the stuff.

    Quote Originally Posted by Raist View Post
    perhaps you need to become more familiar with the pay to play strategy involved? Why do you think nearly everything in this game sends people in to some sort of a grind-fest in the first place?

    To keep you paying.


    This isn't the first game to do this. And surely won't be the last.
    Just going to state again, yes that is good business design, but still horrible game design. Oh trust me, I have been playing these since UO and before that MUDS/MUSHES. Never in my life have I seen more and more mmorpgs start adding gating mechanics via some arbitrary time mechanic just to keep people playing as long as possible to milk them. Was it like that in UO and EQ nope. Yeah EQ was one of the first to implement raid lock outs (bleh), but the real time based gating mechanics started with World of Warcraft more than any other mmo previously. What did UO have time gate wise? Not much actually, the only thing was really monster spawn times (same goes for EQ before raid lockouts). Everything else was fully doable in any way you saw fit in UO as long as you put in the time. No one cared how fast you got to 100 fudging skill like in today mmos. I swear the developers back then had far better design skills then most of the developers now.
    (1)

  2. #32
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Or 10 at a time rather than 3, would be preferable to me. 3 every what, 12 hours isn't going far when you're leveling 8 crafters at once.
    (1)

  3. #33
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    As long as whatever new system was ala collectables "Forces you to actually craft instead of buying completed items off the board" I'd be OK with it below 50.
    (0)

  4. #34
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lexia View Post
    Not all leves are efficient, if you want to get the most out exp out of your leve it usually good to do the triple leve turn in opposed to the single leve and use HQ items for the turn in.
    Triple turn in's might be ok for low lvl crafting leves, but they are very resource hungry at higher lvls. I personally prefer the travel leves, where you have to deliver item to diff town from where you grabbed the leve.
    (0)

  5. #35
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,247
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by SnugglesD View Post
    HAHAHAHAHAHA!!! That was hilarious. Please, tell me another.

    In case you weren't joking and actually believe that garbage, quick synth nets you a tiny fraction of the exp you get from crafting that item normally. There's nothing efficient about it. You'll burn through every shard in your inventory and make 1/2 the profits with your nq crap.
    if you quicksynth "garbage" its your beer, when I quicksynth stuff I choose the right things to make profit
    (0)
    Last edited by ServerCollaps; 12-27-2015 at 07:37 PM.

  6. #36
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by ServerCollaps View Post
    if you quicksynth "garbage" its your beer, when I quicksynth stuff I choose the right things to make profit
    Then tell us. What are these items?
    (0)

  7. #37
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,247
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by basketofseals View Post
    Then tell us. What are these items?
    stupid question

    look at your mb and check prices? I've no clue whats worthy on balmung
    (0)

  8. #38
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I do think they could extend the collectible system to 15-60 w/o doing much harm.

    Collectibles below 15 are pretty useless because of a lack of skills.

    That being said: I don't think many people level crafters as ferociously as the OP.
    I certainly never managed to deplete all my leves. Not even when china-manning both my gatherers from 50-60.
    (0)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Instead of leve allowances, how about a 8 leves each 36 hours lockout?
    and give crafters their own 8 leves, while battle classes and gatherers share their 8 leves. That would make it 16 leves / 36 hours.

    Quote Originally Posted by Granyala View Post
    I do think they could extend the collectible system to 15-60 w/o doing much harm.
    Ixal delivery
    (0)
    Last edited by Felis; 12-27-2015 at 08:44 PM.

  10. #40
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Felis View Post
    Ixal delivery
    Limited to a few quests / day if I am not mistaken.

    OP asks for unlimited leveling crutches.
    (0)

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