Quote Originally Posted by FoxyAreku View Post
There's nothing wrong with it, basic MMO design of gaining something over time.

Gather or craft and sell and make some money while you can't do leves.
I never said remove the time factor, because I mentioned lowering the rewards, or add lower level collectibles. However, imposing an artificial time on something like this is bad game design. The player should be able to determine how to spend his or her time and on what. To limit that artificially is just bad design and the player should not be punished for it. I am fine with the red scrip caps and eso caps, even though that is still an artificial limit for no reason and is also bad game design.