

I had a topic about this the leve allowances is a relic of 1.0 when leves was the Only way to level. Guild leves aka guildhests are infinite and all classes get a first time bonus.
I don't see an issue with this being removed most rmt dungeon spam, shard farm. They can remove the item reward and Gil just give experience
Pretty much make them like fov books in ff11
I run out of leve allowances too. Mostly cuz I can play more. Why are you guys even arguing against this most of it don't hold any water



remove leve allowance + reduce leve rewards (inclusive exp to adjust level speed again) + make it that items, crafted for leves, get character bounded and that only those can use for the leves (like the collector items), so nobody can just buy his exp with gil.
Oh, and buff battle leve rewards, give them a party bonus again.
Last edited by Felis; 12-27-2015 at 11:52 PM.

This has already happened. Many omni crafters have also leveled alts to get all 8 specializations. Oh and they simply powerleveled via leves, so your point on this is rather moot. Gil is already king in the game as it is the only currency, unless you do trading items for items. RMT already abuse the system in other ways. So, I am not concerned. Like someone else said, simply give exp instead of any money and items from them (RMT Gil problem solved right there).
Also, why do you have such a problem with people getting to 60 faster than you did? Apparently you didn't read my full post last time, where in I said previous games never had any of these time based gating mechanics, and no one cared how fast you got to the top in your skill/class/equipment. These time based gating mechanics are a new fad in mmo/mmorpgs. But, they are rather poor game design. It just shows how flawed your game is, if you don't trust players will stay if they go through your content at their own pace. It is rather sad actually. I am totally cool with the relic grind, because it doesn't have any time gates. Want to get that relic weapon as soon as possible? Alright, just run alex normal till you drop dead. It was your choice though. I play games for fun, not to be hand held and told when I can and can't do something based on some arbitrary thing that has no relations to actual other game mechanics.
I have no problems with grinds. Hah, if I did, I would have quit Diablo 3 a long, long, time ago. Every new season I start over, because I find it fun to become stronger again and try the new builds. The thing is, nothing in that game is limited by an arbitrary time mechanic in any way, except for greater rifts.
Nope, not at all on the special snowflake part. I just recognize poor game design when I see it. You do realize the current collection system still requires you to pretty much HQ to even be able to turn in the collectible, right? If I recall it is about 50% needed to turn in for minimum exp / scrips. Where as almost perfect HQ turns into the most exp / scrips for the collectible. Like I said, just simply expand that system to 15-50 range. Nothing needs to be changed. You will still have to HQ to turn in. Oh and by the way, HQing is not a challenge in this game. At least not to me. Anyone can do it.
Because this is an MMORPG... RPG = Roleplaying Game. MMO = Massively Multiplayer Online. Combine the two and you get Massively Multiplayer Online Roleplaying Game, GASP!
I am not even going to bother responding further to you, because apparently you just want to argue.


RMT obviously find ways of making money, otherwise they wouldn't be here, infinite leves would make their job much easier, that's the problem. Also, you haven't solved the RMT problem, the money from leves is hardly anything, dominating the market boards and price fixing is what they would do and you would have just made it much easier.[/QUOTE]
Just to clarify, I don't have a problem with anyone leveling faster than me, I'm not in a rush. Like I said before I enjoyed leveling my crafting classes as it was something to do while I waited for DPS queues.
If you don't like the game design and you think it's flawed then vote with your wallet instead of claiming you know how to do it better. This is why I'm calling you a special snowflake, instead of using what's available and getting on with it you want the world to change to suit you, it won't.
Poor game design again.... I get it, you have an opinion, do you want a cookie? Have you ever even done any scrips? If you had you'd realise it's much easier to pass the quality mark than it is with genuine HQ crafts. Also, you don't need to preach to me about how easy it is to HQ, I'm the omnicrafter and you're the one whining about the system.
I suppose the Massively, Multiplayer and Online elements mean nothing then? Makes sense. Pro tip: they're the important bits.
Feel free to stick your fingers in your ears then, it won't change the game and it won't make the world revolve around you. Good luck with that.
If you can't take it when someone has a difference of opinion then why start threads on forums? did you just expect everyone to agree with you because you think your ideas are so much better than the rest of us including the game developers? Seems pretty arrogant to me if that's the case.


No it wold not.
RMT use bots. Bots can grind 24/7, they don't need leve quests to level. Running a bot grinding mobs is probably a lot more efficient for them than having a poorly paid employee spam leves. Oo
Shards/crystals and all that crap every crafter needs and every gatherer sells are available at low level.
No need for RMT to go any further. SE already makes it ridiculously easy for them and absurdly tempting for the player.
And in case you didn't notice: Gil is KING. As in K I N G. As in "you can almost circumvent EVERYTHING via Gil".
GC turnins? -> gil
Leves? -> gil
That should be easy to max level.
Max level I170 gear? -> gil.
Desynth leveling? -> gil gil.... moar gil!

Its not the product that is garbage, its the idea that quick synth is even remotely efficient. Quick synth is the laziest way to level crafting, not the most efficient. You can get something like 20 times the exp for the same amount of mats if you use nq ingredients and get quality to 15%.


What they can do is change crafting leves back to how they was in 1.0 npc gives u the mats. What they can do is make leves only recipes, you get the mars from npc and craft it much like gathering has leves only nodes, and combat have leves only mobs. Crafting had always been the odd one out.
They can do the same with fishing Also all gc trade Ins can be bought, all fish leves items can be bought
So far I see complaining for complaining sake.
Also people sell runs for Gil, yet no one cry foul, ppl sell houses for Gil yet no one cries foul. When rogue was new people sold instant queue yet no one cried foul. RTM can easily do this for Gil to sell. Gil rewards are not even that much.
Why should everything that would improve the game be limited due to rmt???
Please stop picking and choosing rmt arguments... when worst stuff rmt do already exist.
Last edited by Azazua_azura; 12-28-2015 at 02:39 AM.


It's also there to reduce excessive playtimes.
I like leve allowances just the way they are. I'd much rather have them be more efficient and be limited to the number of them to have them be less efficient but infinite. Furthermore, I can't see why anyone would want it a different way. If you want to grind more, in a less efficient manner, you can do that apart from leves altogether.
I like that SE added the leves that cost 10 allowances because they are even more efficient (for time spent, not for leves used, and minimizing time spent is way more important to me). I hope they eventually add leves that cost 20 or more allowances too.
There are plenty of ways to level jobs that are pretty efficient apart from leves. Even something that can only be done once per day, like GC turn-ins, gives massive amounts of exp. Through HW release, I just did GC turn-ins because I didn't have time for anything else and it was really noticeable even after a few days.
Leves are a bonus-type game system and these game systems reward players who play a consistent amount (to take full advantage of every bonus each day, week, or whatever). They absolutely should keep bonuses in the game because they reward long-term play. I get that you want to level faster but if SE gives you what you ask for, that won't accomplish what you really want, because the leves will no longer be an efficient system to level. Truth be told, I had all of my crafting/gathering classes to 60 in about 2-3 weeks without doing a single leve. I mostly did GC turn-ins and random other things. The bulk of my game time was spent with battle classes.
We don't really need leveling to be any faster. Leves are fine the way they are.
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