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  1. #41
    Player

    Join Date
    Sep 2015
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    Limsa Lominsa
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    442
    I had a topic about this the leve allowances is a relic of 1.0 when leves was the Only way to level. Guild leves aka guildhests are infinite and all classes get a first time bonus.

    I don't see an issue with this being removed most rmt dungeon spam, shard farm. They can remove the item reward and Gil just give experience

    Pretty much make them like fov books in ff11

    I run out of leve allowances too. Mostly cuz I can play more. Why are you guys even arguing against this most of it don't hold any water
    (0)

  2. #42
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Relisa View Post
    I never said make it easier. Also, how does time equate to difficulty, because it does not in reality.
    With unlimited Leves like you're proposing then anyone can get to level 60 without crafting a single item, you could just buy it all of the market and trade it in. That leaves the whole system open to massive abuse via RMT or people using rich alts to take a big short cut to 8 specialisations. In other words money becomes king. You like talking about bad game design, well there you have terrible game design. How exactly under your proposal would you deal with this problem? You can't just leave the game open to RMT abuse, it has to be addressed. DoM/DoW dont have this problem because you can't buy dead mobs off the market and trade them in for exp, for crafting though it's a real concern.

    Quote Originally Posted by Relisa View Post
    Wait so you are saying the collectible idea is stupid, because why? Apparently it isn't stupid at 50+. So please, explain that logic to me. Nope, not at all on the gear. An RPG requires progression in some form, be it levels or gear, but to artificially inflate something just to drain money from players is bad game design. Good business design yes, but bad game design period.
    The challenge in crafting isn't making items, it's making HQ items. While leveling this is difficult because you don't have a vast plethora of cross class skills to choose from, nor do you have the CP to use them all. What you're asking for is the ability to turn in poor quality items for massive exp rewards. Yet again you're asking for it to made easier because you're a special little snowflake.
    At level 50+ the scrip system is actually a pretty big grind, the exp isn't great but people want the gear which takes time to get, blue gear is meh, red gear is what it's all about and not only is it heavily gated by a weekly lockout but it take ages to earn it. That's a completely different situation to what you're asking for. We can't earn tomes on our lower level jobs, just like we can't earn scrip items on out lower level crafting classes. Turning in scrip items just for the exp is far less benificial and more time consuming than just knocking out normal high level crafts (in HQ) and selling them in terms of both gil and exp. People do it for the gear and in that sense it's a massive grind, not a short cut like you're asking for.

    Quote Originally Posted by Relisa View Post
    Please, do tell me what single player RPGs limit how much you can do by such mechanisms? Not many that I am aware of. The only thing that comes close is Animal Crossing, but that really isn't an RPG.
    Why are you even comparing an RPG to an MMO? They're completely different games with completely different priorities and completely different challenges for both players and developers.
    (4)

  3. #43
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    remove leve allowance + reduce leve rewards (inclusive exp to adjust level speed again) + make it that items, crafted for leves, get character bounded and that only those can use for the leves (like the collector items), so nobody can just buy his exp with gil.

    Oh, and buff battle leve rewards, give them a party bonus again.
    (0)
    Last edited by Felis; 12-27-2015 at 11:52 PM.

  4. #44
    Player
    Relisa's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Relisa Fayth
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Artemiz View Post
    With unlimited Leves like you're proposing then anyone can get to level 60 without crafting a single item, you could just buy it all of the market and trade it in. That leaves the whole system open to massive abuse via RMT or people using rich alts to take a big short cut to 8 specialisations. In other words money becomes king.
    This has already happened. Many omni crafters have also leveled alts to get all 8 specializations. Oh and they simply powerleveled via leves, so your point on this is rather moot. Gil is already king in the game as it is the only currency, unless you do trading items for items. RMT already abuse the system in other ways. So, I am not concerned. Like someone else said, simply give exp instead of any money and items from them (RMT Gil problem solved right there).

    Also, why do you have such a problem with people getting to 60 faster than you did? Apparently you didn't read my full post last time, where in I said previous games never had any of these time based gating mechanics, and no one cared how fast you got to the top in your skill/class/equipment. These time based gating mechanics are a new fad in mmo/mmorpgs. But, they are rather poor game design. It just shows how flawed your game is, if you don't trust players will stay if they go through your content at their own pace. It is rather sad actually. I am totally cool with the relic grind, because it doesn't have any time gates. Want to get that relic weapon as soon as possible? Alright, just run alex normal till you drop dead. It was your choice though. I play games for fun, not to be hand held and told when I can and can't do something based on some arbitrary thing that has no relations to actual other game mechanics.

    I have no problems with grinds. Hah, if I did, I would have quit Diablo 3 a long, long, time ago. Every new season I start over, because I find it fun to become stronger again and try the new builds. The thing is, nothing in that game is limited by an arbitrary time mechanic in any way, except for greater rifts.

    Quote Originally Posted by Artemiz View Post
    The challenge in crafting isn't making items, it's making HQ items. While leveling this is difficult because you don't have a vast plethora of cross class skills to choose from, nor do you have the CP to use them all. What you're asking for is the ability to turn in poor quality items for massive exp rewards. Yet again you're asking for it to made easier because you're a special little snowflake.
    Nope, not at all on the special snowflake part. I just recognize poor game design when I see it. You do realize the current collection system still requires you to pretty much HQ to even be able to turn in the collectible, right? If I recall it is about 50% needed to turn in for minimum exp / scrips. Where as almost perfect HQ turns into the most exp / scrips for the collectible. Like I said, just simply expand that system to 15-50 range. Nothing needs to be changed. You will still have to HQ to turn in. Oh and by the way, HQing is not a challenge in this game. At least not to me. Anyone can do it.


    Quote Originally Posted by Artemiz View Post
    Why are you even comparing an RPG to an MMO? They're completely different games with completely different priorities and completely different challenges for both players and developers.
    Because this is an MMORPG... RPG = Roleplaying Game. MMO = Massively Multiplayer Online. Combine the two and you get Massively Multiplayer Online Roleplaying Game, GASP!

    I am not even going to bother responding further to you, because apparently you just want to argue.
    (1)

  5. #45
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ServerCollaps View Post
    if you quicksynth "garbage" its your beer, when I quicksynth stuff I choose the right things to make profit
    Its not the product that is garbage, its the idea that quick synth is even remotely efficient. Quick synth is the laziest way to level crafting, not the most efficient. You can get something like 20 times the exp for the same amount of mats if you use nq ingredients and get quality to 15%.
    (0)

  6. #46
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Relisa View Post
    This has already happened. Many omni crafters have also leveled alts to get all 8 specializations. Oh and they simply powerleveled via leves, so your point on this is rather moot. Gil is already king in the game as it is the only currency, unless you do trading items for items. RMT already abuse the system in other ways. So, I am not concerned. Like someone else said, simply give exp instead of any money and items from them (RMT Gil problem solved right there).
    RMT obviously find ways of making money, otherwise they wouldn't be here, infinite leves would make their job much easier, that's the problem. Also, you haven't solved the RMT problem, the money from leves is hardly anything, dominating the market boards and price fixing is what they would do and you would have just made it much easier.[/QUOTE]
    Quote Originally Posted by Relisa View Post
    Also, why do you have such a problem with people getting to 60 faster than you did? Apparently you didn't read my full post last time, where in I said previous games never had any of these time based gating mechanics, and no one cared how fast you got to the top in your skill/class/equipment. These time based gating mechanics are a new fad in mmo/mmorpgs. But, they are rather poor game design. It just shows how flawed your game is, if you don't trust players will stay if they go through your content at their own pace. It is rather sad actually. I am totally cool with the relic grind, because it doesn't have any time gates. Want to get that relic weapon as soon as possible? Alright, just run alex normal till you drop dead. It was your choice though. I play games for fun, not to be hand held and told when I can and can't do something based on some arbitrary thing that has no relations to actual other game mechanics.
    Just to clarify, I don't have a problem with anyone leveling faster than me, I'm not in a rush. Like I said before I enjoyed leveling my crafting classes as it was something to do while I waited for DPS queues.
    If you don't like the game design and you think it's flawed then vote with your wallet instead of claiming you know how to do it better. This is why I'm calling you a special snowflake, instead of using what's available and getting on with it you want the world to change to suit you, it won't.

    Quote Originally Posted by Relisa View Post
    Nope, not at all on the special snowflake part. I just recognize poor game design when I see it. You do realize the current collection system still requires you to pretty much HQ to even be able to turn in the collectible, right? If I recall it is about 50% needed to turn in for minimum exp / scrips. Where as almost perfect HQ turns into the most exp / scrips for the collectible. Like I said, just simply expand that system to 15-50 range. Nothing needs to be changed. You will still have to HQ to turn in. Oh and by the way, HQing is not a challenge in this game. At least not to me. Anyone can do it.
    Poor game design again.... I get it, you have an opinion, do you want a cookie? Have you ever even done any scrips? If you had you'd realise it's much easier to pass the quality mark than it is with genuine HQ crafts. Also, you don't need to preach to me about how easy it is to HQ, I'm the omnicrafter and you're the one whining about the system.


    Quote Originally Posted by Relisa View Post
    Because this is an MMORPG... RPG = Roleplaying Game. MMO = Massively Multiplayer Online. Combine the two and you get Massively Multiplayer Online Roleplaying Game, GASP!
    I suppose the Massively, Multiplayer and Online elements mean nothing then? Makes sense. Pro tip: they're the important bits.
    Quote Originally Posted by Relisa View Post
    I am not even going to bother responding further to you, because apparently you just want to argue.
    Feel free to stick your fingers in your ears then, it won't change the game and it won't make the world revolve around you. Good luck with that.
    If you can't take it when someone has a difference of opinion then why start threads on forums? did you just expect everyone to agree with you because you think your ideas are so much better than the rest of us including the game developers? Seems pretty arrogant to me if that's the case.
    (4)

  7. #47
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    What they can do is change crafting leves back to how they was in 1.0 npc gives u the mats. What they can do is make leves only recipes, you get the mars from npc and craft it much like gathering has leves only nodes, and combat have leves only mobs. Crafting had always been the odd one out.

    They can do the same with fishing Also all gc trade Ins can be bought, all fish leves items can be bought


    So far I see complaining for complaining sake.


    Also people sell runs for Gil, yet no one cry foul, ppl sell houses for Gil yet no one cries foul. When rogue was new people sold instant queue yet no one cried foul. RTM can easily do this for Gil to sell. Gil rewards are not even that much.


    Why should everything that would improve the game be limited due to rmt???


    Please stop picking and choosing rmt arguments... when worst stuff rmt do already exist.
    (1)
    Last edited by Azazua_azura; 12-28-2015 at 02:39 AM.

  8. #48
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    It's also there to reduce excessive playtimes.
    (0)

  9. #49
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I like leve allowances just the way they are. I'd much rather have them be more efficient and be limited to the number of them to have them be less efficient but infinite. Furthermore, I can't see why anyone would want it a different way. If you want to grind more, in a less efficient manner, you can do that apart from leves altogether.

    I like that SE added the leves that cost 10 allowances because they are even more efficient (for time spent, not for leves used, and minimizing time spent is way more important to me). I hope they eventually add leves that cost 20 or more allowances too.

    There are plenty of ways to level jobs that are pretty efficient apart from leves. Even something that can only be done once per day, like GC turn-ins, gives massive amounts of exp. Through HW release, I just did GC turn-ins because I didn't have time for anything else and it was really noticeable even after a few days.

    Leves are a bonus-type game system and these game systems reward players who play a consistent amount (to take full advantage of every bonus each day, week, or whatever). They absolutely should keep bonuses in the game because they reward long-term play. I get that you want to level faster but if SE gives you what you ask for, that won't accomplish what you really want, because the leves will no longer be an efficient system to level. Truth be told, I had all of my crafting/gathering classes to 60 in about 2-3 weeks without doing a single leve. I mostly did GC turn-ins and random other things. The bulk of my game time was spent with battle classes.

    We don't really need leveling to be any faster. Leves are fine the way they are.
    (4)

  10. #50
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Artemiz View Post
    RMT obviously find ways of making money, otherwise they wouldn't be here, infinite leves would make their job much easier, that's the problem.
    No it wold not.
    RMT use bots. Bots can grind 24/7, they don't need leve quests to level. Running a bot grinding mobs is probably a lot more efficient for them than having a poorly paid employee spam leves. Oo

    Shards/crystals and all that crap every crafter needs and every gatherer sells are available at low level.

    No need for RMT to go any further. SE already makes it ridiculously easy for them and absurdly tempting for the player.

    And in case you didn't notice: Gil is KING. As in K I N G. As in "you can almost circumvent EVERYTHING via Gil".
    GC turnins? -> gil
    Leves? -> gil
    That should be easy to max level.
    Max level I170 gear? -> gil.
    Desynth leveling? -> gil gil.... moar gil!
    (0)

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