Quote Originally Posted by Alahra View Post
Honestly (and I promise I don't mean this dismissively), that would probably be best for you. This is, like WoW, a game that's constantly offering the same basic content models, retooled to be relevant for new raid tiers. That model isn't likely to change anytime soon, as it's the most stable structure for securing regular subscriptions in a market that's largely gone F2P.
Even WoW (at least up until WoD) doesn't follow the basic model this poorly. Each expansion (again with the exception of WoD in regards to the classes) came with new groundwork that would set the frame for future content. Heavensward lacks that and they're trying to said those new groundworks during the 3.x patch cycles (which makes it much more demanding as far as time constraints is concerned).


Quote Originally Posted by Alahra View Post
Looking to the weapon questline in particular for new content is only going to breed disappointment, as it's never given new content outside of the very first step, which they've said time and time again they don't intend to replicate.
I'm not even asking for totally new content (LoV and Diadem for example) from something like relic but for them to straight up not use old content that dates way back to 2.x. I mean I could be happy with it if it wasn't in a content slump beforehand, but at the same time I'd be disappointed that they didn't put more into it, and even moreso if they decide to do 2.x content again for 3.25's relic steps. Again, the expansion itself comes with a new set of expectations and standards that I honestly feel they don't fufill in alot of areas, and they're certainly not doing that by sticking to 2.x content. I would have been fine with them doing that for zodiac (using 2.x content), but not with anima (again, using 2.x content), if that makes sense to you. It's using the same house without a repaint versus the same house with a repaint.