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  1. #1
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Pompompar View Post
    Ex Primal - yes!
    Crystal Tower - yes!

    These two content DF is taking more than hours... = god damn dead content ...
    Stop rescuing your lol FATE and get these content back to live. They are far more better content than lol FATE grinding...
    And please, DONT try to do something with Hunts >_>
    (1)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Belhi, just accepting whatever is thrown at you isn't going to make the relic better. It doesn't take a lot of time to have that shady merchant thrown up some more tokens that will require more if a grind to do, that cuts into the relative worth of the relic to its intended audience.

    There have been several suggestions to make questline long, and engaging. SE knows how to do it at least, it showed on the second step, but its missing in the 1st step(RNGsus and lootcifer are fickle companions), and they phoned it all in on the long 3rd step.
    (3)
    Last edited by Kallera; 01-06-2016 at 11:43 PM.

  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Velhart View Post
    I had not met anyone who said they hated the broom quest nor do I believe was a big deal here. When we got our last major quest puzzle, we had threads of people joining together to unlock parts of the code and helping people with theirs. It did bring community together and it would again here. You are basically saying that developers should not ever make interesting content for anything and go by the same tropes. The lack of resources is just a convenient excuse to not put the effort into quest. It is sad they constantly give us quests at a half-ass state and then give us the excuse that lack of resources made it this way. They can't even try to come up with something interesting within the budget/time they have. It doesn't hold water, especially with a AAA company.
    Firstly while you may have not heard anyone complain about the Broom quests clearly Yoshi P did cause he mentioned people having issues with them in the Live Letter directly after the HW launch. I'm also not saying they shouldn't make content like that but it shouldn't be a pre requisite to something which is very much mainstream content. A lot of people don't want to screw around with puzzles. I personally love them. The investigation missions in The Secret World are one of the most special things about that game.

    Secondly, you seem to make the assumption they had more resources that they just didn't use. Considering every indication we have seen has been that this team works its ass off which is match by a very competitive development speed compared to other MMOs, it's likely they didn't have a great deal of additional resources to spend which means either something would have had to be cut from elsewhere or we wouldn't be getting the relic quest here at all.

    Quote Originally Posted by Kallera View Post
    Belhi, just accepting whatever is thrown at you isn't going to make the relic better. It doesn't take a lot of time to have that shady merchant thrown up some more tokens that will require more if a grind to do, that cuts into the relative worth of the relic to its intended audience.

    There have been several suggestions to make questline long, and engaging. SE knows how to do it at least, it showed on the second step, but its missing in the 1st step(RNGsus and lootcifer are fickle companions), and they phoned it all in on the long 3rd step.
    It's not that I don't want to see better and I stated several things about the current chain I would have like to see differently. I just recognise there are limitation on what we will likely be getting and would prefer what we have over nothing at all.

    Also while I don't like the RNG in quests like this, particularly when this grindy, and I think the final step is too long, though I understand their logic so I'm hopeful they won't repeat the mistake, a questline like this which will be time consuming will be grindy. The second step wasn't grindy or long. It was probably the easiest and shortest relic quest ever. That's probably why it didn't both many people. Most people in my guild had it done in less than 3 hours.

    The one thing the second step did have which would be nice to see them replicate was the occations where we had a story interlude. Perhaps a better solution with say the first step would be a cutscene when we delivered a set of Luminous crystals where we see the nodes charging up.
    (1)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Belhi View Post
    Secondly, you seem to make the assumption they had more resources that they just didn't use. Considering every indication we have seen has been that this team works its ass off which is match by a very competitive development speed compared to other MMOs, it's likely they didn't have a great deal of additional resources to spend which means either something would have had to be cut from elsewhere or we wouldn't be getting the relic quest here at all..
    Honestly, we're coming to the point where the "we don't have enough resources" thing isn't going to fly when they fail to deliver (again). They have already cut from regular content (expert dungeons, MSQ and primal fights) to add content like Diadem and LoV, and we see how those turned out. Or really, the lasting power of an expansion launch in general; there shouldn't have been a feeling of a content draught 3 months after an expansion release.

    In regards to the bolded part, I honestly don't care for "how fast" they release content, I'm willing to wait if it can tide me reasonably long enough to the next cycle (the quality of the content). Haste makes waste, and sure enough I feel like there's a lot of corners being cut and rushed to meet deadlines or expedited release with the content we're getting. They might be the fastest updating MMO I've played, but its also the fastest one thats taking a nose dive in regards to content quality, esp in relation to their liveletter previews.

    It was passable in 2.0, being a relaunch and it still having the novelty of a new mmo hitting the shelfs. But I feel like at this point ,that's he best they could have done because 3.0 in general feels really...bleh, to the point that it's just a content patch that I paid for, and especially so with the anima weapon if I wanted to take a daily approach to it.
    (9)
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  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiceisNice View Post
    snip
    Well I think it's a catch 22 here; either the devs spreads patches apart and risk losing people from being bored for waiting for so long (in addition to losing more people if the patches aren't up to snuff), or they try to keep people interested in shorter bursts while risking of recycling content to save time. It's clear that the team needs more resources and the higher ups seem to not want to spend a cent on them since they're not FF15 or the FF7 remake.
    (0)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Well I think it's a catch 22 here; either the devs spreads patches apart and risk losing people from being bored for waiting for so long (in addition to losing more people if the patches aren't up to snuff), or they try to keep people interested in shorter bursts while risking of recycling content to save time. It's clear that the team needs more resources and the higher ups seem to not want to spend a cent on them since they're not FF15 or the FF7 remake.
    Personally, I don't think that resources are that huge of an issue. This game puts out a lot of stuff. I think that time management, prioritization and game-design are the issues. They, or others, may say how they are short staffed, but really, they are putting out a lot of content. Patch cycles are frequent, and they create whole new dungeons in addition to things like Diadem, LoV etc. The issue was, that LoV and Diadem sucked - and that was a lot of development time I am sure.

    If I were a lead on this project, I'd focus priorities on 2 aspects - 1. what do and will most people take part in, and 2. what will have the most far reaching effects. I include 2., because I think that even though raiding is probably not enjoyed by the majority, it's effects are widespread to the entire community. In this case, I wouldn't focus so many efforts on things like LoV, as even at best that would very likely not be engaging for the majority of the playerbase. Instead, I'd have put a lot of resources into the relic. I'd do this because it would appear that the vast majority of players - casual and hardcore alike - take part in this activity. I'd want the relic to be the absolute best content addition to the game.
    (6)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Well I think it's a catch 22 here; either the devs spreads patches apart and risk losing people from being bored for waiting for so long (in addition to losing more people if the patches aren't up to snuff), or they try to keep people interested in shorter bursts while risking of recycling content to save time. It's clear that the team needs more resources and the higher ups seem to not want to spend a cent on them since they're not FF15 or the FF7 remake.
    It's not really a big catch 22 as you make it to be, esp with almost anything in regards to entertainment or even servicing.It might be hard for some people to believe, but people are willing to wait for good content. I mean it becomes a catch 22 if you let it get that far where people are starving for content and you're already rushing subpar content (which is happening right now to an extent) I'm personally miffed as hell that Anima was delayed from an intended 3.0 release, and in the end all we got was content that was using content that goes as far as 2.x, content that's been reused since 2.x, and every other aspect of it being "meh" at best. We had a delay for 3.1 due to development vacation, and what we got to show for it was a relatively weaker MSQ, Diadem that comes with it's own problems, and LoV, and behind that was a rather underwhelming release of 3.0 once you get past the novelty of leveling (and it doesn't quite help that my main is MCH/BRD either).

    I'm personally going from "I'll just unsub for a month until 3.2 arrives" to "If 3.2 doesn't catch my interest, I'm not going to resub". Between getting serviced terrible food at a restaurant, and being getting serviced late (which may be due to understaffing or lack of preparation) but still getting quality food, which is more likely to get people coming back, which is more likely to make them stop coming back? And help you if you delay it and still come out with terrible food because you rushed it anyway. I can get that there may be times where they simply cannot make the cut and it has to be scrapped entirely or put off, but honestly I'd much rather prefer that so they can allocate their resources to something else or put it off as a future thing, rather than releasing it as is or half baked.

    Quote Originally Posted by FeliAiko View Post
    Reportedly CT was meant to be in 2.0 but wasnt completed in time, so ended up in 2.1. With 3.0 they had the chance to change things somewhat but resorted to the same formula.
    CT being delayed is an example of people willing to delay content if it means it'll be good, polished and presentable.

    A launch of an expansion (or game even, in the case of 2.0) is the one place you can't afford to undersell and fail on delivery. It's what sets the foundation for future updates. How can you add onto FC crafting to make it exciting if it's not even crafting (relative to the game's definition and term of it) and the only "FC" about it is that it's done in an FC house? How can you make players feel they have evolved from their 2.0 counterparts if their characters receive very few, if any changes? How can you make players feel empowered with each gear drop and stat increase if you don't change how they work to the point they have a tangible effect? All of these changes are big things that would be hard pressed to meet in a 3.x patch... but ironically enough they had released ninja during 2.4 and it still came out better than how MCH turned out to be and is in general considered a success.
    (9)
    Last edited by RiceisNice; 01-08-2016 at 01:11 AM.
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  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velhart View Post
    SE lost it's creativity and is now just putting mindless grinds in and poor attempts to bring FFXI like content into this game. All they can accomplish is getting people back in the game for a short while before they head off again. They barely do anything now to influence people to stay in. Playing too much into the safe route and catering too heavily on the casual audience, they are going to learn the hard way that it is not a good idea. Again, they think only short term, not long.
    I agree with this quite a lot it pretty much sums up the way i play entirely, spending large amounts of time unsubbed and only coming back occassionally to catch up on the story in a netflix style fashion, where i wont watch every episode as it comes out but instead i'll sit there and watch the whole series in a couple of nights whereas in xiv i tend to not play every patch and then burn it all in a month.

    There is no reason to stay in the game as everything is so focussed on the short term, nothing lasts so nothing is worth getting. this was a hot topic even back in beta, and when i came back to xiv for a couple of months it didn't seem any different. i blitzed everything in a coupple of months even blitzed coils 1-13 and many of my friends and people in linkshells either gave up on coil or didnt even try it. "whats the point the gears going to be junk in a couple of months?" or "it'll be nerfed in a couple of months so we'll wait" were common opinions. and ones i share the only reason i pushed through it was for story purposes i wanted to be done before heavensward.

    haven't played since for much the same reason. all this 200 210 gear that people are mad about is going to be junk in a few months so why waste my time. i'll just wait till 3.3 3.4 maybe even 3.5 and blitz everything in a month or 2 again to catch up on the story.

    Going back to the quote above the game design does nothing to entice people to play long term. the focus of most content is gear and yoshi p said back in beta that gear was not something to get attached to as it was disposable. it doesn't really make sense. the focus of the content is disposable junk. and as players don't get attached to disposable junk they lose incentive to play.

    gear needs to last and in many cases so do challenges. if you look at final coil i think more people would have stuck with it. if the loot at the end was long term, even without the echo bonuses and nerfs. if the life span of the loot was long enough it would have justified the difficulty, but with the loot being disposable, and the knowledge that the content will be easier in a month, there's no real incentive to try.

    if they want players to play long term then rewards them selves also need to be long term and worth getting, this is where horizontal progression comes in. i'd play a lot more if I knew the gear I was going to invest my time in getting was going to last.

    item level is the worst thing ever.
    (5)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dzian View Post
    snip
    Just to clarify. My stance on long term content was in regards to within it's two patch cycle before it goes to the next stage of gear. Methods on how to keep the content going as long as possible in those 6-8 months. I was not referring to FFXI's horizontal style of long term. Developers to focus on content that lasts as long as it can before feeling dull, which happens in all MMO's. SE only focuses on giving you what they think you want at the start and doesn't focus on how to make it appealing in the two patch cycle.

    Quote Originally Posted by Belhi View Post
    Secondly, you seem to make the assumption they had more resources that they just didn't use. Considering every indication we have seen has been that this team works its ass off which is match by a very competitive development speed compared to other MMOs, it's likely they didn't have a great deal of additional resources to spend which means either something would have had to be cut from elsewhere or we wouldn't be getting the relic quest here at all.
    I am not questioning how hard they work. I am questioning their priorities. Lack of resources is their excuse, but what if we took the resources of content barely anyone touches past the first week and focus it on content that does matter greatly for the game's future. Its good to put side attractions or something brand new in, but if it means making what made the game good in the first place more lackluster than ever, then you clearly do not have your priorities straight. The game's current state and what is to come is a clear indication of that. So either get the resources to make everything work, or wait till you can do that. Again, they need to know their priorities. Which is why one of the many "lack of resources" excuse gets old real fast.
    (1)
    Last edited by Velhart; 01-07-2016 at 05:39 PM.

  10. #10
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Again I'm only speaking for what I wish to see in this game and thats to not have certain content feel unrewarding and a waste of time. Atleast on our server the thirst for beeing "first" is ridicilous since you know that whatever person A has you will have it in a few months. Its too much focus on a item grind just because other MMORPGs do it. I play FFXIV for storyline mostly but when everything in this game is almost set to very easy and most content is solo it burns you out and it also make this treadmill progression for items something you burn out too. I have no idea why FFXIV went the simplistic route with armor stats. Thats one thing I really loved about FFXI when everything was so overwhelming even if you didnt use most of the stuff but it was there for you and an option instead of beeing limited like it is here. I miss gears that gave -10% damage taken for tanks it feels more personal to your job than making all job classes have determination for example. I doubt we will ever see this but surely not everyone that plays this game is dumb enough to not figure that out. I don't get why this game continues to Limit you instead of making you feel like you are paying for something so you can get everything. Weekly limits are a joke when you have a treadmill progression system like this. It automaticly limits you to not be able to gear up all your main jobs (I play 6 classes) and when I do get enough esoterics to have gears for all my 6 classes that I play they are useless because by the team everything is geared up new gears are out and its back to this ridicilous hamsterwheel again. Thats not fun and not enjoyable I'm paying for something thats limiting me from explore and do the content I wish to do. This has to stop for the future I know this is burning people out and limiting them its MANY people who feel like this. I don't want to hear the argument that all new mmorpgs do that. If ALL new MMORPGs decided to have a purple cow in the starting city it does not mean Square Enix has to follow. I said it before sometimes its more fun to release content to make the player adapt to the game and not always adapting to the player just because you have an MMORPG. I don't think new players are scared of adapting and learning because all other MMORPGs are following similiar paths make this something that sticks out from the rest not something that is like the rest but with a FF themed envoirment.
    (2)
    Last edited by FizzleofHyperion; 01-07-2016 at 06:28 PM.

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