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  1. #1
    Player
    Kallera's Avatar
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    Etoile Kallera
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    Dark Knight Lv 60
    Quote Originally Posted by Alahra View Post
    ...
    Besides all that, Yoshi's only really saying in the post that the Anima item level isn't higher because Savage's is i210: he's responding to the feedback that the weapons are possibly going to be outstripped by starter gear in 3.2 and saying they couldn't currently make the weapon higher (to make it last longer) since Savage was supposed to be the baseline. The difficulty of Savage has almost nothing to do with the length of the Anima grind--if it did, we wouldn't be completing this weapon for a very long time.
    Thing is, time and gil consuming steps do not make for interesting content(unless its a long term investment like a house, which clearly the anima is not.) The Anima weapon basically took what we were already either doing or were tired of doing, added expensive items and stuck a weapon at the end of it. Is alex normal hard? Well its failable. But you are conflating casual difficulty with tedium. If the relic does not catch up to the casual player, then it is nothing more than a trinket. The window of time for this gets shrunk on both ends(the late start because the fear of it replacing the raid, and the desire to finish its last step quickly before future patch gear overtakes it.) Which is what makes getting the relic up to speed unappealing from both a casual and raider standpoint.

    "Since it is currently only possible to obtain an item level 210 weapon from Alexander: Gordias (Savage), the time and effort required to create an Anima weapon was set to be roughly the same level with this as a benchmark. "

    "The same level with this" means the time and efforts required to cleared alex savage. This means, since they overtuned the raid, so they then overtuned the grind on step 3.
    (2)
    Last edited by Kallera; 12-26-2015 at 11:26 PM.

  2. #2
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Kallera View Post
    "Since it is currently only possible to obtain an item level 210 weapon from Alexander: Gordias (Savage), the time and effort required to create an Anima weapon was set to be roughly the same level with this as a benchmark. "

    "The same level with this" means the time and efforts required to cleared alex savage. This means, since they overtuned the raid, so they then overtuned the grind.
    I think people are reading too much into that, though. If they were actually using Savage's overtuned difficulty as a benchmark, Anima would be by far the longest stage we've ever had (since Savage is the most difficult raid we've ever had), and it's actually one of the more forgiving ones. I have a feeling that he's just saying, in a general sense, that since Savage is i210, the Anima is i210 and has a grind roughly appropriate to that (as has always been the case for the "finished" stage for the weapon relative to its raid tier.

    He just has a very bad habit of speaking very...loosely, and that makes his actual meaning unclear at times, especially when he does one of these big "responding to feedback" posts. (There were some similar awkward bits in the Diadem response from recently.)

    Thing is, time and gil consuming steps do not make for interesting content. The Anima weapon basically took what we were already either doing or were tired of doing, added expensive items and stuck a weapon at the end of it.
    While this is essentially true, the Zodiac questline has never been anything but exactly this, and there's no real means for it to be anything different unless they radically change their goals for the content itself. That complaint has been valid for every single step of the Zodiac weapons (except, to some degree, Novus, since it got maybe 15 unique Map fights--they just stuck a horrible Materia grind on it instead). And radically changing the content itself will upset other players (including myself--some of us do in fact enjoy grinding content). So any changes they make need to be done carefully in such a way as to not alienate the group of players that are in fact happy with the questline (and I think there are ways they can do that, as I've discussed elsewhere--but they have to be careful not to throw out the proverbial baby with the bathwater).
    (0)
    Last edited by Alahra; 12-26-2015 at 11:36 PM.

  3. #3
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Gunbreaker Lv 100
    Quote Originally Posted by Alahra View Post
    I think people are reading too much into that, though.
    There's not a whole lot to read too much into. It was all but stated verbatim that, in order to keep Gordias Savage weapons be the quickest way to an i210 weapon, and due to Gordias Savage being deemed too hard, they purposely overdid it with the Anima Weapon quest.

    Quote Originally Posted by Yoshi-P
    The successor to the Zodiac weapons, Anima weapons, have been implemented; however, their balance is directly linked to the item levels of the rewards for Alexander: Gordias (Savage).

    Since it is currently only possible to obtain an item level 210 weapon from Alexander: Gordias (Savage), the time and effort required to create an Anima weapon was set to be roughly the same level with this as a benchmark. ... Furthermore, with the difficulty of Savage being very high, Anima weapons have become the sole option for obtaining item level 210 weapons for some, and we understand there is an issue with there being no other options. ..To repeat what I said earlier, we made mistakes with the setting of the difficulty for Alexander: Gordias (Savage) and the item level of the rewards, which affected the content that came afterwards leading up to Patch 3.15. We are reflecting on this problem, and based on everyone’s feedback we will be revamping the balance of the game from Patch 3.2 onwards.
    The main problem that gets me with these kinds of things is a lack of visible progress for a given quantity of effort. That's why the Atma / Luminous Crystal grind is so irritating - you can expend a huge amount of effort and get nowhere. The Animus books were not so bad, because you could hop on and see visible progress within a matter of minutes (assuming you had an incomplete book). The Novus was not so bad - a daily roulette (which most people do anyway) and a quick treasure hunt later and you were good. (It only got really bad and really expensive if you just had to have optimized stats. I put Skill Speed on my NIN weapon to help mitigate the cost of crit and DET Materia.) Again, the Nexus stage I couldn't stomach when it was current due to the excessive grind. Never got to the Zodiac or Zeta stage when they were current either, but I doubt I'd have enjoyed them due to RNG, massive money / crafting (to include desynthesis) requirements, and grinding.

    The grind itself is bad. It feels excessive, even with the numerous ways you can get items. Tacking on HQ crafted merchant items just feels like adding insult to injury since, again, casual / solo players are unlikely to have the gathering / crafting skills or money necessary to get them. (Even if they went down to ~200k / item from the current sitting at ~750k / item, it would damn near bankrupt me.) The only thing we got in response to this and the RNG was "it's designed for players who want to spend time getting it instead of doing difficult content," but the time is excessive for the reward this time around and the RNG / money issue wasn't properly addressed.

    ... in my opinion, anyway.

    EDIT
    I understand the gist of what he's trying to say is "Anima Weapons are i210 because that's the current maximum item level obtainable from Gordias Savage and we don't want to exceed that," but the rest is still valid (see Yoshi-P's comments' on the excessive amount of time and again, the lack of addressing the RNG / crafted item issue). And again, it's not that I don't understand where they're coming from, but if they acknowledge they made Gordias Savage too hard, then say they wanted the Anima weapon quest to simulate that difficulty in a single-player experience, they're basically admitting they made the Anima Weapon quest (specifically Step 3) too hard.
    (7)
    Last edited by Cilia; 12-27-2015 at 07:06 AM.
    Trpimir Ratyasch's Way Status (7.3 - End)
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  4. #4
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Quote Originally Posted by Cilia View Post
    There's not a whole lot to read too much into. It was all but stated verbatim that
    That pretty much means you're interpreting, or reading into, what he's saying, though. Because he *didn't* say they made the grind more difficult because of Savage's problems--only that they used it as their benchmark to gauge how long the grind should be. What other content would they use for their benchmark? It's the only raid tier they have. And given that the Anima grind is generally no more arduous than most of the previous stages, it's safe to say they didn't take into account the increased difficulty of Savage relative to the difficulty of Coil, which would have been the benchmark for the Zodiac stages.

    And here's why I think that:

    The Anima stage is overall no more grindy (and in fact, less grindy in some ways) than most of the major stages in the Zodiac questline, able to be completed with a relatively casual pace thanks to the high Tomestone bonuses available on Daily Roulettes, in a little over a month (about 40 days). That's only been true for one other stage (Zeta).

    Animus required about half the amount of Tomestones that Anima does (effectively, anyway: the dungeons of the time provided half the Mythology that current dungeons now provide in Law). But it also had a rather long grind attached to each book. Overall the time invested for an Animus weapon was about equal to what Anima will take, generally. Roulettes do a lot to reduce the overall number of runs required for Anima and that can't be discounted. Additionally, Animus didn't provide you with a top level weapon: you got an i100 Relic when the top items were i110 at the time. Anima compares far less favorably to the equivalent step in this chain (Awoken), which requires only 10 Dungeons with no additional Tomestone costs.

    Novus required more effective Tomestones (61,500 versus the 54,400 for Anima) and couldn't be progressed as quickly because there weren't two Tomestone paths for it. You could run 4 roulettes to contribute to your Novus (Expert, High Level, Trial, Main Scenario), with Expert contributing both Tomestones and a free daily map. We've got an extra Roulette for Anima (the new Level 60 Roulette), and Trial and Level 50 Roulette provide tomes for *both* stages (Level 50 Roulette in particular provides 120 Law and, on average, about 130-140 Poetics). And all that's without considering the RNG Materia melding process, which could result in millions lost to bad luck on the Grade IVs. While the crafting stage for Anima isn't insignificant, nothing about it can really compare to the Novus materia grind in terms of pocketbook impact.

    Nexus was a pretty long grind, as you noted yourself. I did it twice pre-nerfs, which required near constant playtime to be around for the efficient light windows. This is one of the first stages that let us work with a variety of content, though--and you can see them applying that philosophy in the Anima stage, only in a way that's far more friendly to the player. Just for kicks: if you were to do Nexus solely on Roulettes back at original values, you'd be looking at a grind somewhere in the vicinity of about 65 days. If you hit every single bonus window on every single roulette (which would be very improbably, of course), you could cut that time in half. Somewhere in between, you could probably expect to complete a Nexus on Daily Roulettes in perhaps 45 days, which is roughly comparable to the time it takes to complete an Anima with Daily Roulettes (about 40 days).

    Zodiac was another fairly grueling stage. It wasn't nearly as bad as Anima on Tomestones (6,400 total) but also required 80,000 GC Seals and a 400k "downpayment" (the vendor items). Then you had the 16 "Dungeon Atma." While I don't believe anyone ever did the data compilation necessary to get the exact drop rate, I'd imagine most folks would say the drop rate was in the vicinity of 10%, resulting in an average number of 160 dungeon runs necessary to complete that part of the quest (though it's worth noting that the drop rate may have been as low as 5%, judging by reports of some folks taking 50+ runs for some dungeons). Then you throw in the crafted portion of that quest, which was arguably worse than the Anima one. While the Anima items are locked behind Specalist crafting, they aren't incredibly difficult to craft, requiring relatively easy to acquire items, and can be made with decent success even by crafters who aren't omni-crafters, which is resulting in steadily declining prices for the items as they begin to flow into the market. The Zodiac "Perfect" items, by contrast, were locked behind harder-to-acquire Master books and required nearly complete Omnicraft status to craft reliably and required mats locked behind the much-maligned Desynthesis system.

    All in all, I just can't get behind the idea that the Anima stage is worse than the Zodiac stages were, generally. It is, at worst, only *as bad* as them, and even then, it provides us with far better "casual" options to approach the grind, as well as the ability to engage with a few different avenues of content so as to further reduce burnout.

    Subjectively, it may certainly feel worse to you, but there are a lot of things about it that are far better than what we've been dealt before (most especially the speed with which it can be completed fairly casually, largely at the player's own pace).

    If the Anima stage was noticeably worse than the worst of the previous stages, I could see why it would look like they made Anima more time consuming because of Savage's highly-tuned difficulty, but generally, when looked at alongside the old stages, it's well within the same ballpark of time required, and more friendly to the player generally, with more efficient ways to approach the grind (while Nexus/Zeta did let us choose how to get Light, there were really only a few good duties to grind, whereas all pathways for Anima are fairly efficient ways to progress).
    (0)
    Last edited by Alahra; 12-27-2015 at 08:54 AM.

  5. #5
    Player
    Arashmin's Avatar
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    Arashmin Footstubber
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    Faerie
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    White Mage Lv 60
    Alahra, I don't see it as the same at all. If you compare it against the entirety of the relic quest chain, sure. But seriously, the books I did pre-nerf, and was able to do it in about three weeks of straight work on it over 2-4 hours a day. Same with Novus, which is where I paused until light and Zodiac drop adjustments hit. If you run all 5 roulettes - MS, 50, 60, Ex and Trial (Sorry PVP, you're highly unviable, says my 55 of expected 28 minute PvP queue)- that's about that much time there, and that's still 91 days for Poetics and 44 days for Law. And then for my server, Faerie, you're looking at about 8m spent on the items, if current prices keep up, whereas I think I spent maybe about 2-3m total for my Nexus, including materia and the desynth mats (which by the way are pretty lewd in price themselves compared to where they were when the content was fresh; I also didn't worry about BiS stats on the materia, since that's really an optional cost and doesn't compare to the essential base costs we're seeing here). I've heard of prices coming down on some servers for these items yet I think this is coming from the more populous servers, which makes sense, as there's more people crafting to undercut each other and level out the market; Not so much on servers where the populations are already dwindling. And I'm in the position where if I could, I would craft all of these items myself, however the devs see fit to artificially prevent that with the 'specialist only' crafting.

    Even the other options to cut down on the days of grind just tally more grind into one day... But I want something to do in this game that doesn't also dictate I spend literal months doing only that, and not benefiting my skills at all. I miss the original first relic step, where it actually demanded I demonstrate skill. And sure, I was about iL80 when I did it so it was a little bit easier than it was for most, but I felt it still asked a lot of me that I was able to then put into doing other content capably. This will never achieve that, and works to the opposite end.

    EDIT: And where the heck is the lore in what we're doing? Why do people deal in bloody cakes and unidentifiable slag?
    (0)
    Last edited by Arashmin; 12-27-2015 at 03:54 PM.

  6. #6
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    Quote Originally Posted by Arashmin View Post
    If you run all 5 roulettes - MS, 50, 60, Ex and Trial (Sorry PVP, you're highly unviable, says my 55 of expected 28 minute PvP queue)- that's about that much time there, and that's still 91 days for Poetics and 44 days for Law.
    Expert provides 180 Law; Level 60 provides 200 Law and 120 Poetics; Level 50 provides (on average) 153 Poetics (though it's actually weighted higher than that because of increased incentive to do the six dungeons that provide the most Poetics); Trials provides 60 Law; and Main Scenario provides 140 Poetics daily.

    So each day, that's 440 Law and 413 Poetics. My original estimate of about 40 days up there is off—it's actually about 62 for Law and 66 for Poetics (I'm assuming I was factoring something else in originally that I've now forgotten--I came to the 40 days figure several days ago). Those roulettes tally up to a bit over an hour and a half of game time (30 minutes for Expert, about 20 minutes each for L60/L50/Main, and perhaps 15 minutes for Trial) if you have somewhat poor luck in groups. Round up to two hours.

    So, you're looking at around 2 months to complete the weapon, which is actually fairly comparable to Novus, Nexus, and Zodiac if they were approached at a similar time investment. (It's about 53 days if you do the Alexander route of 640 runs of that at about 10 minutes per run, for the same 2 hours per day). If you invested about 2 hours per day in Animus, you would be looking at about one month (31 days--270 Mythlox runs at 10 minutes each for the Mythology and roughly 2 hours per book), though that assumes a lot of luck with the FATE timers.

    So you're right, Animus isn't as bad (discounting FATE luck, anyway). But the other three are still rather comparable (which I think you would agree, since you said you waited to do them until after nerfs). That's ultimately the only point I'm trying to make: anyone who completed the Zodiac quests as they were current really shouldn't be intimidated by the Anima one, and anyone who didn't, shouldn't really be surprised that this one is the way it is. The Zodiac Weapon saga had more player engagement than a lot of the content we got in ARR from what I can tell (I'd be interested to know what portion of the playerbase had a completed Zeta in 2.55), so it's not surprising to me that they're generally following the same patterns in creating the version of the quest for Heavensward.

    (Regarding the Animus stage, though, it's probably relevant that it wasn't a "complete" stage in and of itself. To get from i90 to i100 with the full stats, you had to do both Atma *and* Animus, so in some sense, it's not surprising that it takes about half as long as some of the other stages--it's only half of the full stage.)

    And just a friendly reminder regarding the crafted items: nearly all of them (with the exception of the one that requires Pterodactyl Leather) are made from relatively cheap materials. Even if you can't gather the materials yourself, you can probably buy them and have the pieces made (by multiple crafters, as necessary) for a notable fraction of the cost of buying the final products directly on the MB.

    Just as one example, let's look at the Titanium Alloy Mirror (chosen mostly just because ALC is one of my specialists and I could look at the recipe while on the MB), using prices from my server (which are not intended to be representative--I'm just giving an idea of how much you can save going by the materials instead of the final products).

    The Mirror needs:

    1 Titanium Alloy Square (ARM Specialist): 5 Sphalerite (1,000 for 5 NQ or 75,000 for 5 HQ), a Titanium Nugget (3,500 for NQ or 8000 for HQ) and a Dawnborne Aethersand (40,000 NQ, 65,000 HQ): 148,000 if you go the safe route and get all HQ mats.
    1 Holy Water (10,000 HQ)
    1 Hardsilver Sand (1,200 HQ)
    1 Vitriol (3,000 for NQ--no HQ up as of writing)

    So that's around 170,000 gil (rounding up from 162,000 since I didn't factor in cluster costs to keep it simpler) for the materials to craft a Titanium Alloy Mirror. The HQ Mirrors are selling for about 800k on my server. That's like 1/4 of the cost. Even if you buy the Alloy Square directly, they're going for about 200k HQ, which is still around 1/4 of the cost (you just save a little more having it made).

    But 800k is a lot less intimidating than 3.2 million gil for that step, no?

    I'm not saying you'll necessarily get buy at 1/4 of the cost for each item or on every server, of course. But crafters do charge a hefty premium on the MB for items that are in high demand, and you can get around a lot of that if you take the time to get materials and then find one to craft it for you. Most crafters are happy to do so in my experience (really! We haven't had hardly anything useful to craft the entire expansion, most crafters are probably just excited to feel valued again).
    (0)
    Last edited by Alahra; 12-27-2015 at 09:45 PM.

  7. #7
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Quote Originally Posted by Alahra View Post
    Zodiac Weapon Comparison
    Just because it's not said verbatim doesn't mean it's not said. If the Anima Weapon difficulty used the difficulty of Gordias Savage as a benchmark for its own difficulty, and they admitted Gordias Savage was too hard, then it stands to reason the Anima Weapon was consequently tuned to be too difficult (or rather take too much time, since the Anima Weapon quest traded Gordias Savage's difficulty for time).

    The Animus stage, as I've noted, was not bad after you got the Atma. RNG always sucks, but the Animus books themselves were not bad - you could hop on and see progress within a matter of minutes usually, assuming you had an incomplete book, and would often finish it before you needed more tomestones to get the next one. That's the way it should be. It took time, but the visible steady progress (and actually getting those stats on the weapon) made it relatively bearable (almost enjoyable in some ways).

    The Novus stage was not bad unless you absolutely had to have optimal stats. Casual players don't care about optimization. Do a roulette, hunt a treasure, stick a materia on the scroll. You made progress. You could do a few more and make more progress. If you only did your EX roulette, it would take 75 days (2.5 months) to get it done, but for only an hour or so a day, that's not so bad, especially given you probably ran your EX roulettes anyway and you'd accrue tomestones to get a "bonus" map as a matter of course. It only got outrageous if, as I said, you absolutely had to have optimal stats, and that was due mostly to the expense of materia and failed melds.

    The Nexus step was an outrageous grind, which is where I called it quits for trying to keep current on the Zodiac Weapon. A mind-numbing, endless grind with nebulous conditions for progress is not fun. Show me just a little progress day-to-day, just a little, without undue effort and I'm happy.

    The Zodiac step was probably where even a lot of "casual / solo" midcore players (the people Zodiac weapons were designed for) called it quits. 16 "Dungeon Atma" is insane, and further gating it behind HQ master crafted materials that need desynthesis ingredients is absurd. That is not something a casual and/or solo player can accomplish. Consequently, this is the step I would most compare the current Anima Weapon quest (Step 3) to, as while lacks RNG reliance the effort needed to get the 80 tokens is through the roof and also includes gated crafting materials (more on that in a minute). You called it grueling yourself - nothing "grueling" is fun.

    The Zeta step was probably a bit more bearable. Slow and steady progress.

    In most of those cases, except the RNG reliant ("Dungeon") Atma and Light farming, you could get on and see progress in a few minutes. It might take time to reach the goal, but you made progress quickly, which is enough to satisfy me (and most casual players). Now, let's look at the effort needed get one item to make progress with the Anima Weapon:
    • 10x Gordias section runs (~55 - 75 minutes).
    • 2.x non-Ixal Beast Tribe Lv48 Dailies (4.3 days), assuming you can do them.
    • Vanu Vanu Dailies (6 days).
    • 1000 Hunt Seals (luck / chance reliant) / ~5 - 15% chance of obtaining from a 3.0 treasure map (1 / day if you're lucky and can get them, time depends on how long it takes to get a treasure map to appear gathering).
    • 680 Poetics / Law Tomestones (doing every daily roulette, 2 - 3 / day @ 2 - 3 hours).

    ... that's hardly "casual friendly." The calendar days may be lower or on par with the Zodiac steps, but the sheer amount of time required to make progress is far greater than any Zodiac step bar perhaps the Zodiac forging itself or Light farming (which, again, is mostly due to RNG and stupid high Light requirements / stupid low Light payouts, and the one step I absolutely cannot stand when it's current).

    And, as always, that does not include the HQ Crafted Items, which casual / solo players are likely unable to make or afford. Specialist crafting may as well be Desynthesis by another name, as it locks you out of crafting items if you aren't specialized to do so much like Desynthesis locked you out of obtaining certain materials if you weren't specialized to do so. Either way getting crafting to those levels takes a colossal amount of time and effort casual / solo players likely don't have, and the prices for said items on the Market Board are simply outrageous (~750k / item on Famfrit last I checked, which totals out to 12m gil. I have a little shy of 1/3 of that, and my brother wants me to give him 90k so he can buy a sanuwa mount). This can't be fairly compared to the Novus step as getting that perfect stat version is entirely your choice; here we have no choice. It can be somewhat compared to the Zodiac step, as that was also gated behind high-end crafting requiring specialization (of a different sort, but specialization nonetheless). Keep in mind that it feels, to me, that 3.0 intro gathering / crafting was designed around players having done 2.x endgame gathering / crafting to the end, so it's hard to get into it and if I (a 2.0 Master of the Hand) cannot find a good foothold I don't know how newbies (casual / solo players) can.

    ... but I don't see the need for slogging essays at each other, so I'm just going to bow out here and agree to disagree. Learned this the hard way criticizing Minfilia over on the Lore board...
    (8)
    Last edited by Cilia; 12-27-2015 at 07:00 PM.
    Trpimir Ratyasch's Way Status (7.3 - End)
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    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  8. #8
    Player Giubba's Avatar
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    Athmas Bloedornnsyn
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    Quote Originally Posted by Cilia View Post
    And, as always, that does not include the HQ Crafted Items, which casual / solo players are likely unable to make or afford. Specialist crafting may as well be Desynthesis by another name, as it locks you out of crafting items if you aren't specialized to do so much like Desynthesis locked you out of obtaining certain materials if you weren't specialized to do so. Either way getting crafting to those levels takes a colossal amount of time and effort casual / solo players likely don't have, and the prices for said items on the Market Board are simply outrageous (~750k / item on Famfrit last I checked, which totals out to 12m gil.
    This!

    Screw the grinding it's not an impossible barrier but the fact that you MUST have at least 9-10 MILION gil at your disposal cut out the target of the anima weapons
    (2)