A good handful of players (me included) is less upset about the time it takes (because it's roughly the same as novus, only you're doing more things per day outside of the roulette, and it's less of a indefinite money sink). It's more concerning in the design approach that they're reusing old, 2.x content that does not encourage player interaction (specifically the beast tribes and 2.x hunts, which mind you the latter rewards more than the 3.x contents as far as getting 3.x progression is concerned), rather than keeping EX primals and 3.x content relevant in the 3.x patch cycle.
Hell, they didn't even revitalize 2.x areas which need attention like CT, and we're still waiting on them to fulfill their end of the bargin when they'd said they were looking into ways to make CTing more lively again. I didn't wait for them to drop this piece of content since 3.0 just to go back to do more 2.x content, which hasn't even been retrofitted to be done as a lvl 60 other than the fact it rewards (more) currency for 3.x progression.
Even if you'd look at the zodiac relic, it still has the novelty of being the first relic quest for the game. While it keeps sending you back to do old content, it's not necessarily in the same manner or objectives. The content within it's scope is also current to the expansion, although that has to be a given since this their first reboot since the game. And I can also give it a pass that they'd make it open ended in the approach for some of the steps (lights and tomestone for alexandrites), and to breathe life into previous content so players can more easily catch up. You get none of this if you're targeting areas like beast tribes or 2.x hunts (in which case they'd have the durability of a wet toilet paper in the face of lvl 60s), and at that point it feels like a grind for the sake of it being a grind. Step 2 also feels like this when it sends you to lvl 50 dungeons with the option to unsync it, on top of it really not making sense from a lore perspective (within the realm of FFXIV reasoning anyway), and the quest line in general having some issues and errors, that it feels like it's been unpolished and rushed out despite the delay.
If you were to make broad strokes, you have the old content (3.0) and the old content (2.x). While I don't fully expect them to drop the 2.x areas entirely and that some quest objectives are going to send you back there, it's a different beast entirely when you're putting in things like directly requiring implemented 2.x content for currency (versus the tomestones which are more in general and indirectly rewarded from roulette) It's the things that come with an expansion; they've set standards themselves with 2.0, and those aren't being met if they're going to fall back onto beast tribes or unsynced. With things like LoV and Diadem I could give it a pass (although the heat is going to come from anotehr perspective anyway, such as the implementation and the lack of focus).




Reply With Quote


