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  1. #1
    Player

    Join Date
    Jul 2011
    Posts
    77
    That harp bow monstrosity is really going to kill what little immersion I have. I can not stress what a mistake converting archer to bard is; as mentioned going from dd to support is a ridiculous transition. I know people have emotional attachment to the bard job but just give a mage haste-ga for now and leave bard to be released later when the time is right instead of force feeding us a half-baked idea now.
    (0)
    Last edited by Anon; 09-23-2011 at 07:01 AM.

  2. #2
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Anon View Post
    That harp bow monstrosity is really going to kill what little immersion I have. I can not stress what a mistake converting archer to bard is; as mentioned going from dd to support is a ridiculous transition. I know people have emotional attachment to the bard job but just give a mage haste-ga for now and leave bard to be released later when the time is right instead of force feeding us a half-baked idea.
    I'm posting way too much here. Must stop soon.

    I think Bards will continue to be fine damage dealers. You'll just be able to buff your party, too. I mean, the job sounds overpowered to me, not underwhelming. From where I'm sitting, the must-have jobs for any party are going to White Mages, Paladins, and Bards. You'll always have a seat at the table waiting for you. How is this bad?

    As for the weapon, I have to tell you, it breaks my immersion not to have fantasy contraptions in a fantasy game. This is the sort of thing we need to see more of, not less.
    (4)
    (original by GalvatronZero)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anon View Post
    That harp bow monstrosity is really going to kill what little immersion I have. I can not stress what a mistake converting archer to bard is; as mentioned going from dd to support is a ridiculous transition. I know people have emotional attachment to the bard job but just give a mage haste-ga for now and leave bard to be released later when the time is right instead of force feeding us a half-baked idea now.

    well honestly i wouldnt be surprised if asrcher went support, but in a more archer like way, with debuffs and and control spells, rather than buffs, which is common to bard.

    On one side i think its creative and potentially entertaining, on the other side, it is a really crazy transition in a number of ways.
    there is no way in which support is a specialisation of archer. archer has about two support abilities, and they are debuffs, swinging the opposite way is quite a shift, not an evolution.

    making a job require a new weapon type, thats going to do a lot of crazy things, this might be subverted by having the option to have the swiss army bow, or like 2 or 3 weapons in different slots.. but still pretty weird.

    Stealing the job from a class more suited for bard, this is a major problem, it could be solved with a sentinel like musical class, that instrumentalist can get later, but if they were going to make the job later what would it be called?

    It highlights even further how the job system alters the armory system. because if these jobs are worthwhile, they are better than jobs at certain playstyles. which means, your archer should in fact be gimp compared to whatever DD, or the new DD are not better at their roles. This means...
    your archer is basically dead.
    when they say the other jobs are mostly for soloing, they mean the ability to use a lot of other job skills. the barcher will most likely have the exact same damage potential as an archer, (maybe slightly different due to stat allocation IF the stat tables are different)
    basically jobs are infact replacing classes. replacing, and limiting them to specifc roles.

    but we all knew this. The whole solo thing is basically saying, yeah you can be jack of all trades when no ones around. Even though it is honestly questionable if that will even be accurate. lets be honest, with the huge mp drain of curing, in terms of soloing you are only getting so much bang for your buck. Is getting access to protect, cure and shock spikes really going to beat a generous increased in damage?

    the most valuable cross class skills on pug now, are raging strike, invigorate, bloodbath, one keeps me alive, the rest are DD related, and i expect that pug will have its DD potential increased, so how useful is pugilist for soloing really? probably not at all.
    (2)