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  1. #1
    Player
    Join Date
    Aug 2011
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    684
    Quote Originally Posted by Shift View Post
    I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up because the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
    It's not about making them obsolete, it's about not utilising them to their full potential.

    The flexibility of the armory system works in contest with the restrictiveness of the job system, when they both should complement eachother, not fight for dominance. it's a huge step in the wrong direction. Why implement one thing and then implement something else that makes the old thing less relevant? Especially when you could simply implement the second thing to supplement the old thing.

    The way they are choosing to implement job system isn't helping you define your role, it is imposing one on you. The job system should have helped you emphasise your chosen role, not force you into one. Gladiator (sword user) is now forced into becoming Paladin (tank) for the time being.

    And "For the time being" is an important point, because what if you want to play Gladiator and be DPS? You can't until they bring in a job to help you. And they probably won't. Not for a very long while.

    So it's not really adding flexibility. Because the flexibility depends on how fast they can churn out jobs, which isn't fast at all.

    It's awful what they are doing. They are destroying the armory system. They might as well replace it entirely, considering the changes they are making.
    (2)

  2. #2
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by User201109011315 View Post
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    (0)

  3. #3
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    Aug 2011
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    684
    Quote Originally Posted by Mindx3 View Post
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    Ugh, learn the game.
    (0)

  4. #4
    Player
    Travesty's Avatar
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    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    The problem with Archer breaking down to Bard is that the progression is asinine from a lore and from a practical perspective. An instrument playing class like Musician or something should have been introduced, and then broken down as Bard, and Archer should have broken down into something else like some kind of ranger or assassin that wields different arrows or something. Those kinds of progressions make sense.

    Wielding a bow and a musical instrument are 2 completely different kinds of disciplines that in ANY kind of practical world, fantasy or otherwise, both require completely separate dedication and have nothing to do with one another.

    Much like sticking a feather up your butt does not make you a chicken, sticking a harp/lyre/trumpet/whatever on a bow does not make an Archer a musician. It's just a silly concept that ultimately has a pretty simple fix with a little more work from the devs.
    (2)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mindx3 View Post
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    What you just said makes no sense. Jobs are specifically being implemented to restrict a class into a singular role. That is the exact opposite of self definition. It is in fact a way to force players into predefined party roles rather than allow them dto decide on their own play style.

    If Jobs were to assist in the definition of ones own role they would not have a singular role in a party.
    (2)

  6. #6
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Class = solo style play
    Job = party style play

    Classes can equip 90% of all abilities granted you've taken the time to learn them therefore you are more "Jack of all trades than any Job could ever dream of
    Jobs gain bigger boons in their area of expertise but lack in terms of being able to do "a lot of different things" and have to rely on each other (other jobs) in order to function.

    Classes are not more powerful than Jobs and Jobs are certainly not more powerful that Classes, both have a check and balance concept that hopefully is flushed out wherein they will all still be wanted depending on the style of play and requirements.



    EDIT: As it is now, we don't know if CON can be both a BLM and a WHM (its a 1:1 ratio, this is word straight from Yoshi-P's mouth) and as it stands now it seems to be that each job is locked to a particular class. IE: LNC becomes DRG and MAR cannot become DRG because of this. (Assumed)
    (1)
    Last edited by OMEGA_HACK; 09-23-2011 at 04:48 AM.

  7. #7
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    Join Date
    Aug 2011
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    684
    Quote Originally Posted by OMEGA_HACK View Post
    Class = solo style play
    Job = party style play

    Classes can equip 90% of all abilities granted you've taken the time to learn them therefore you are more "Jack of all trades than any Job could ever dream of
    Jobs gain bigger boons in their area of expertise but lack in terms of being able to do "a lot of different things" and have to rely on each other (other jobs) in order to function.

    Classes are not more powerful than Jobs and Jobs are certainly not more powerful that Classes, both have a check and balance concept that hopefully is flushed out wherein they will all still be wanted depending on the style of play and requirements.



    EDIT: As it is now, we don't know if CON can be both a BLM and a WHM (its a 1:1 ratio, this is word straight from Yoshi-P's mouth) and as it stands now it seems to be that each job is locked to a particular class. IE: LNC becomes DRG and MAR cannot become DRG because of this. (Assumed)
    No,

    class = weapon/learning of abilities
    job = role/application of abilities


    This whole class for solo, job for party is a self-mutilating step taken to shrink the potential of the armory system.

    I shall now start going into crazy rant mode.
    (4)

  8. #8
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I am re-rolling as a Barcher for the name only.
    (4)

  9. #9
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I know what you're saying User20 but how do you know until you try the job system. I mean give it a chance first, maybe things will be better than they seem. While I like the concept of weapons transforming, I don't know how well that's going to work. I mean is archer going to switch classes/job on the fly to bard? Similar to a paradigm shift in 13 or what? If so isn't that kinda devaluing other classes who can't switch as fast? This is just an assumption though nothing more, nothing less.
    (0)

  10. #10
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    You miss some key points there User so let me fix it for you.

    Class = weapon/learning of abilities and free application of most learned abilities
    Job = role/strengthening of abilities that revolve around a central party aspect (tank/dd/support/healer) with a loss of abilities that do not function within the stated party aspect (ie: dd will not get healing abilities)

    When you dumb it down to a few words then yes you can make it seem like the apocalypse is going to happen to the class system, but when you actually define the system then you might realize that its not as crazy as you think. Just saying.
    (1)

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