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  1. #1
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    Aug 2011
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    684
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    (2)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    Jobs will be really cool, i cant wait. For those of u who dont understand em, jobs are specializations of classes. CON can be either WHM or BLM, it depends on which specialization you choose to use. You remain a CON, you just choose your role by what job you choose to take, specialize in, and enhance through use. ( i eventually hope to see a merit-like system )
    (1)

  3. #3
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by User201109011315 View Post
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up, and the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
    (4)
    Last edited by Shift; 09-23-2011 at 04:54 AM.


  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Shift View Post
    I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up because the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
    It's not about making them obsolete, it's about not utilising them to their full potential.

    The flexibility of the armory system works in contest with the restrictiveness of the job system, when they both should complement eachother, not fight for dominance. it's a huge step in the wrong direction. Why implement one thing and then implement something else that makes the old thing less relevant? Especially when you could simply implement the second thing to supplement the old thing.

    The way they are choosing to implement job system isn't helping you define your role, it is imposing one on you. The job system should have helped you emphasise your chosen role, not force you into one. Gladiator (sword user) is now forced into becoming Paladin (tank) for the time being.

    And "For the time being" is an important point, because what if you want to play Gladiator and be DPS? You can't until they bring in a job to help you. And they probably won't. Not for a very long while.

    So it's not really adding flexibility. Because the flexibility depends on how fast they can churn out jobs, which isn't fast at all.

    It's awful what they are doing. They are destroying the armory system. They might as well replace it entirely, considering the changes they are making.
    (2)

  5. #5
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by User201109011315 View Post
    Thing is, I like the concept art, but it screws over the potential of ever expanding on the armory system.

    Classes will now be just an intermediate to dedicated jobs/roles, rather than a platform for people to define their own roles.

    It shrinks the potential of the game. Even though the bardic-bow is actually quite an interesting design, it isn't good for the game in the long term, as it sets a precendent for confusion of the job and class dichotomy.
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    (0)

  6. #6
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    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Mindx3 View Post
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    Ugh, learn the game.
    (0)

  7. #7
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    The problem with Archer breaking down to Bard is that the progression is asinine from a lore and from a practical perspective. An instrument playing class like Musician or something should have been introduced, and then broken down as Bard, and Archer should have broken down into something else like some kind of ranger or assassin that wields different arrows or something. Those kinds of progressions make sense.

    Wielding a bow and a musical instrument are 2 completely different kinds of disciplines that in ANY kind of practical world, fantasy or otherwise, both require completely separate dedication and have nothing to do with one another.

    Much like sticking a feather up your butt does not make you a chicken, sticking a harp/lyre/trumpet/whatever on a bow does not make an Archer a musician. It's just a silly concept that ultimately has a pretty simple fix with a little more work from the devs.
    (2)

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mindx3 View Post
    This doesnt screw up anything lol, jobs are the platforms to define your own roles lmao not classes and is in itself an expansion to the armoury system. How can this not be good for the game? It doesnt confuse anyone, you select Bard and your a bard. It just so happens that this bard can shoot arrows. The potential for growth in terms of strategy is huge.
    What you just said makes no sense. Jobs are specifically being implemented to restrict a class into a singular role. That is the exact opposite of self definition. It is in fact a way to force players into predefined party roles rather than allow them dto decide on their own play style.

    If Jobs were to assist in the definition of ones own role they would not have a singular role in a party.
    (2)