Page 52 of 52 FirstFirst ... 2 42 50 51 52
Results 511 to 520 of 550

Dev. Posts

Hybrid View

  1. #1
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    What i am actually more curious about...

    Where do we get the AF from? Will it be similiar to FFXI? Or will it be something different? Will it be unique to each Job, what you have to do? Or will it be "Easy Mode" for all of them?

    I would for sure expect AF2 sometime in the future, which also leads me to another question.. Dynamis-like Dungeon? With Time-chests and Stuff? And actually RANDOM drops.. not like current dungeons.. "we dont need to get that chest.. we KNOW whats in there" <_<.

    I would prefer some ridicilous hard questline over some Easy Mode shit. And also.. AF have to be rare/ex.. but since we cant attach Materia to it ( yet ), i am seriously afraid that the Gear will be useless. Attaching Materia to it, or the posibility of making HQ-AF out of it, would give it a whole different level, than it looks right now to me... just saying.
    (0)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nero View Post
    What i am actually more curious about...

    Where do we get the AF from? Will it be similiar to FFXI? Or will it be something different? Will it be unique to each Job, what you have to do? Or will it be "Easy Mode" for all of them?

    I would for sure expect AF2 sometime in the future, which also leads me to another question.. Dynamis-like Dungeon? With Time-chests and Stuff? And actually RANDOM drops.. not like current dungeons.. "we dont need to get that chest.. we KNOW whats in there" <_<.

    I would prefer some ridicilous hard questline over some Easy Mode shit. And also.. AF have to be rare/ex.. but since we cant attach Materia to it ( yet ), i am seriously afraid that the Gear will be useless. Attaching Materia to it, or the posibility of making HQ-AF out of it, would give it a whole different level, than it looks right now to me... just saying.
    That the big question each jobs get there own AF and it lock to only be allow to use it as jobs by the look of it. Also you most do quest to unlock the new spell,ja,ws so i wonder if it be Easy mode or it would take some team work / hard work to get them done. I mean if jobs are for party play then the quest you have to get some people to do them with then if not it be easy mode / solo i don't think that be very fun we all be done with it within a few hours.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    It is surprising how hard healing is for some.
    (0)

  4. #4
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I still think the reason Ranger is being put on bard instead of say, adding a Minstrel class or something - is because that class would need to be able to solo? What would they do, blow notes at the enemy to damage them like FF3? No, probably not.

    I see the potential of bard being a *lot* more fun on ARC than it could have been in XI. BRD in XI basically did the same thing... Choose songs and play them, elegy, lullaby, etc. I suppose that was fun for some, but when you were required to come that to *every* event and play the same songs over and over for like 3 hours... I'm sure it got boring.
    (1)

  5. #5
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    It's also somewhat of a fitting choice lore-wise. Oschon the Wanderer is represented as an Archer. He is the god of wanderers and vagrants, and bards would most definitely be included in that.

    Eorzea is a dangerous world, and it would make sense for Bards to have some sort of martial prowess to protect themselves during their travels. Combining a weapon directly into their instrument is a perfect way of doing so. Plus the grace of archery just seems to fit a style of combat a Bard would employ. Something that isn't as gritty as melee combat or as complex as magic. Even Thancred is an agile, ranged-weapon wielding Bard.

    I think it's just an awesome idea. It's fresh and new, compared to rangers, which we've seen in plenty of MMORPGs. They're going outside the box on this one, and introducing a new concept for a job - something a lot of people were begging for. I think it's going to end up being an incredibly fun job to play. Funner than bashing your face into a keyboard and watching big numbers pop up on your screen in my opinion (Though, to each their own. Some people enjoy that style of play).

    Either way, I think it's just something that people should wait to actually play for themselves before screaming bloody murder. You might find that you actually love it.

    Hopefully we'll hear something later today if there is information regarding the jobs in the Famitsu being released in a few hours. Depends on how fast us NA players can get our hands on some scans and start translating.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    81
    Quote Originally Posted by Endemerrin View Post

    I think it's just an awesome idea. It's fresh and new, compared to rangers, which we've seen in plenty of MMORPGs. They're going outside the box on this one, and introducing a new concept for a job - something a lot of people were begging for. I think it's going to end up being an incredibly fun job to play. Funner than bashing your face into a keyboard and watching big numbers pop up on your screen in my opinion (Though, to each their own. Some people enjoy that style of play).
    I agree that we all need to wait and see exactly how the bard is supposed to be implemented in order to judge it's role. But with that being said, I also think that there's no saying how "new and fresh" the idea actually is. If the new "Barcher" was simply a corsair in disguise, then they would ultimately be redefining the roles of the classic bard, and the archer in XIV.

    It could be a great thing, but that doesn't disprove that the classic support style bard will be nixed, or that the archer's DD role is being changed into a support/DD role (like the corsair).
    (0)

  7. #7
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OranGemeo View Post
    I still think the reason Ranger is being put on bard instead of say, adding a Minstrel class or something - is because that class would need to be able to solo? What would they do, blow notes at the enemy to damage them like FF3? No, probably not.

    I see the potential of bard being a *lot* more fun on ARC than it could have been in XI. BRD in XI basically did the same thing... Choose songs and play them, elegy, lullaby, etc. I suppose that was fun for some, but when you were required to come that to *every* event and play the same songs over and over for like 3 hours... I'm sure it got boring.
    But jobs are not for soloing class are so there goes that idea lol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

Page 52 of 52 FirstFirst ... 2 42 50 51 52