Page 51 of 65 FirstFirst ... 41 49 50 51 52 53 61 ... LastLast
Results 501 to 510 of 646
  1. #501
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    I think that it's..

    "We notice that a lot of people are enjoying hunts."
    Hah. Indeed.

    I'd "enjoy" something like Sastasha normal or Aurum Vale all day long too if they made it as rewarding as hunts.
    (7)

  2. #502
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    I think it's a shame, as Hunts have been probably my biggest disappointment for this game so far (I'm more bothered by them than I am by Diadem's failure, to be real, though Diadem is definitely a close second).
    To me, Diadem is worse than Hunts as far as disappointment goes. The former was something they gave themselves time to develop (as opposed to Hunts where it came off as just thrown in due to fan request), as a canvas to add further content onto over time. This was the kind of thing they were citing as an example of why they had to make cuts on content elsewhere (i.e. number of dungeons per patch dropping to 2), only to end up with Hunts-in-an-Instance with yet again high rewards for doing so little.
    (1)

  3. #503
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FeliAiko View Post
    To me, Diadem is worse than Hunts as far as disappointment goes. The former was something they gave themselves time to develop (as opposed to Hunts where it came off as just thrown in due to fan request), as a canvas to add further content onto over time. This was the kind of thing they were citing as an example of why they had to make cuts on content elsewhere (i.e. number of dungeons per patch dropping to 2), only to end up with Hunts-in-an-Instance with yet again high rewards for doing so little.
    A lot of people saw that Diadem was not going to work as intended out the door.
    (0)

  4. #504
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by FeliAiko View Post
    To me, Diadem is worse than Hunts as far as disappointment goes.
    In regard to the hype, yes. I just loved NMs and related open world type stuff in FFXI, and had really hoped for something more like that here when they started talking about Hunts originally. And they discussed them as being aimed at solo, light party, and full party play originally, which suggested to me that they were going to be force-popped sort of like treasure maps were.

    What we got was another zerg mess, though.

    As it is, I actually kind of enjoyed Diadem as it reminded me a little bit of Dynamis and Abyssea, but the implementation was just really messy (and it seems like future Missions might be structured better). Hunts, though, I don't think there's any saving.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  5. #505
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Velhart View Post
    A lot of people saw that Diadem was not going to work as intended out the door.
    In truth, I didn't have high hopes for Diadem but I still assumed SE would've come up with a more refined, structured concept.

    Quote Originally Posted by Alahra View Post
    As it is, I actually kind of enjoyed Diadem as it reminded me a little bit of Dynamis and Abyssea, but the implementation was just really messy (and it seems like future Missions might be structured better). Hunts, though, I don't think there's any saving.
    Agreed. Plus some of the ideas I've seen for Hunts might as well be incorporated into Diadem instead.
    (3)

  6. #506
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    There has to be a way to make the relic/zodiac/anima weapon grind or process better than adding a crafting wall to it. Sure the grind seems crappy but there has to be a way around it that doesn't involve an RNG base, Fate sitting, or crafting. I have very little issue with the unidentified item grind but I can see where people do. Same with the light grind from the nexus and zeta weapons. There just has to be a better alternative than forcing people into the crafting wall when it has nothing to do with the combat system. I'm not saying make crafting useless but I wouldn't mind it being an alternative or way to make the grind faster. Just not forcing those of us who find the crafting system of this game mediocre and monotonous at best, abhorrent at worse.
    (0)

  7. #507
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Blacktestament7 View Post
    There has to be a way to make the relic/zodiac/anima weapon grind or process better than adding a crafting wall to it. Sure the grind seems crappy but there has to be a way around it that doesn't involve an RNG base, Fate sitting, or crafting. I have very little issue with the unidentified item grind but I can see where people do. Same with the light grind from the nexus and zeta weapons. There just has to be a better alternative than forcing people into the crafting wall when it has nothing to do with the combat system. I'm not saying make crafting useless but I wouldn't mind it being an alternative or way to make the grind faster. Just not forcing those of us who find the crafting system of this game mediocre and monotonous at best, abhorrent at worse.
    You can always buy the stuff from players who do craft, instead of doing it yourself. I think that was the point of making them specialist recipes. The first step of the first relic also required crafting. It also went to say that crafting before the anima weapons was completely useless. There wasn't any gear they could make because they can only make 185 items (Hello? 2 weeks into HW, i.e. 5 months earlier, we had 190 gear for free). Now people who enjoy the crafting part of the game can make useful items, not just the players who made Culinarian and Alchemist.
    (1)

  8. #508
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by FeliAiko View Post
    In truth, I didn't have high hopes for Diadem but I still assumed SE would've come up with a more refined, structured concept.



    Agreed. Plus some of the ideas I've seen for Hunts might as well be incorporated into Diadem instead.
    The objective (see the live letter) was to make an unrestricted mode where you can do whatever you want for your objectives. Unfortunately freedom only leads to disaster with this playerbase.
    (1)

  9. #509
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by UBERHAXED View Post
    The objective (see the live letter) was to make an unrestricted mode where you can do whatever you want for your objectives. Unfortunately freedom only leads to disaster with this playerbase.
    If you give MMO players freedom to do whatever they want, they'll eventually find a very efficient way to do it, and that will become the only acceptable way to it, even if it's not enjoyable. That's in no way limited to this game's player base.
    (4)

  10. #510
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by UBERHAXED View Post
    The objective (see the live letter) was to make an unrestricted mode where you can do whatever you want for your objectives. Unfortunately freedom only leads to disaster with this playerbase.
    Yes, players were given the freedom to:

    1. Complete at least 3 of the listed objectives for some Eso
    2. Kill these monsters for a chance at i210 gear

    Not surprising what option would win out here.
    (3)

Page 51 of 65 FirstFirst ... 41 49 50 51 52 53 61 ... LastLast