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  1. #1
    Player
    ZachrielCL's Avatar
    Join Date
    Nov 2015
    Posts
    10
    Character
    Zachriel Cl
    World
    Cactuar
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Rynia View Post
    If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve?
    I also wanted an anwer to this :/
    (8)

  2. 02-02-2016 04:27 PM
    Reason
    Deleted

  3. #3
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Komoritane View Post
    I wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.

    The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out.
    Yes! Or make relic upgradeable in each patch and ofc everyone will get somewhat increase of Ilvl, but raiders will still have some advantage of it. But yes, the last line, I agree 100% That's a good statement .
    (2)

  4. #4
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Komoritane View Post
    I wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.
    The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out.

    The average raider does not need a raid group to clear Alex NM and can't clear Alex Savage, but still wants the opportunity to raid. Again if you force them to choose between these two options, then they might choose to wait for future content.

    The average social player is looking for more diversity of content to play with their friends and FC members, but they don't want to mindlessly grind Diadem and not all of their friends may be capable of clearing Thordan Extreme. New dungeons, or a way for old dungeons and trials to be relevant again (i.e. more tome rewards for lower level content) could help with this. Hildebrandt trails are also usually around the right level that everyone can enjoy.

    As others have mentioned in this thread, it feels like a lot of content is being recycled (Atma RNG? again?), probably due to the push to release each new extensive patch by a comparatively small number of dev team members. However, sometimes it's important to take a step back and ask yourself, "Will the average gamer actually enjoy this?" It seems like maybe the dev team can't see the forest for the trees, as the saying goes.
    If they something like Thordan is too difficult then doesn't that make Void Ark and Alex normal right up their alley? What do you even want? Stuff that can be cleared in the first run or not? If it's on the DF on release, then it would have to be the former. Even the 24 mans can take the whole 2 hours for people doing it the first time. That said, the development team is not small by industry standards so I wish people would stop using this as a statement. So you say you want content that you want a raid group for (i.e. content that you cannot pug). That already is the first couple floors of AS. Did you try them? But then you go around and say they can't clear Thordan (which is a pretty easy fight compared to raid content). A lot of people say "Thordan got the difficulty right" so isn't this the goal for your group to work towards. I mean do you just want a version of void ark that is not on the DF (and thus no one can do, because who can make 24 man statics)?
    (0)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by UBERHAXED View Post
    snip
    We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line. Even if it something as simple as story fights that can be solo'ed something similar to main scenario quests. Or something like Hildibrand quests with Gilgamesh and Ultros that are more fun than challenging. Or something puzzling you need to figure out. Something needs to give you breathing room between grinds. Something needs to be in between besides small cut scenes. No matter how you look at it. You can't and shouldn't make excuses for SE's absolutely lazy approach to the relic quests, especially since they have shown they can do so much out of it. Don't let them believe this approach is okay or convince you that it is.
    (8)

  6. #6
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    [QUOTE=Rynia;3494799]So Yoshi-P didn't address the real issue with relics at all, which is the question of why they were pushed back to 3.15.

    <Insert what she said here from her post>



    They didn't mess up...
    (0)

  7. #7
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    he need easy up gas on the motocyce
    (2)

  8. #8
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I am very happy the dev team is addressing the problems with the game.
    I wonder if they understand that people don't like Savage because it's just a numbers game, rather than interesting fight mechanics?
    Thanks for posting, it goes a long way with the playerbase <3
    (15)
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I hope the new raid is good with some better fights and not just dps checks where you have to basically have your 1 healer always dpsing and tanks using all str gear.
    (11)

  10. #10
    Player
    Wolfman88's Avatar
    Join Date
    Jan 2014
    Posts
    104
    Character
    Yaga Patxi
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zumi View Post
    I hope the new raid is good with some better fights and not just dps checks where you have to basically have your 1 healer always dpsing and tanks using all str gear.
    Yes please! It looks this way. Hopefully SE would've learned their lesson from Final Coil and Alexander Gordias Savage.
    (2)

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