I also wanted an anwer to this :/If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve?
Yes! Or make relic upgradeable in each patch and ofc everyone will get somewhat increase of Ilvl, but raiders will still have some advantage of it. But yes, the last line, I agree 100% That's a good statementI wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.
The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out..
If they something like Thordan is too difficult then doesn't that make Void Ark and Alex normal right up their alley? What do you even want? Stuff that can be cleared in the first run or not? If it's on the DF on release, then it would have to be the former. Even the 24 mans can take the whole 2 hours for people doing it the first time. That said, the development team is not small by industry standards so I wish people would stop using this as a statement. So you say you want content that you want a raid group for (i.e. content that you cannot pug). That already is the first couple floors of AS. Did you try them? But then you go around and say they can't clear Thordan (which is a pretty easy fight compared to raid content). A lot of people say "Thordan got the difficulty right" so isn't this the goal for your group to work towards. I mean do you just want a version of void ark that is not on the DF (and thus no one can do, because who can make 24 man statics)?I wonder if it might help for the dev team to focus less on extremes (i.e. grinders vs. elite raiders) and more on the average player.
The average committed player does not want to fall more than a little behind on weapon item level, but doesn't want to grind each level of Alex NM 200 times for relic items and can't clear the A3S DPS check. If you force them to choose between these two options, then they might choose neither and stop playing until the next level of tome gear comes out.
The average raider does not need a raid group to clear Alex NM and can't clear Alex Savage, but still wants the opportunity to raid. Again if you force them to choose between these two options, then they might choose to wait for future content.
The average social player is looking for more diversity of content to play with their friends and FC members, but they don't want to mindlessly grind Diadem and not all of their friends may be capable of clearing Thordan Extreme. New dungeons, or a way for old dungeons and trials to be relevant again (i.e. more tome rewards for lower level content) could help with this. Hildebrandt trails are also usually around the right level that everyone can enjoy.
As others have mentioned in this thread, it feels like a lot of content is being recycled (Atma RNG? again?), probably due to the push to release each new extensive patch by a comparatively small number of dev team members. However, sometimes it's important to take a step back and ask yourself, "Will the average gamer actually enjoy this?" It seems like maybe the dev team can't see the forest for the trees, as the saying goes.
We can argue on how challenging the relic quest should be. However, I have a hard time believing that people don't want something fun in the quest line. Even if it something as simple as story fights that can be solo'ed something similar to main scenario quests. Or something like Hildibrand quests with Gilgamesh and Ultros that are more fun than challenging. Or something puzzling you need to figure out. Something needs to give you breathing room between grinds. Something needs to be in between besides small cut scenes. No matter how you look at it. You can't and shouldn't make excuses for SE's absolutely lazy approach to the relic quests, especially since they have shown they can do so much out of it. Don't let them believe this approach is okay or convince you that it is.
[QUOTE=Rynia;3494799]So Yoshi-P didn't address the real issue with relics at all, which is the question of why they were pushed back to 3.15.
<Insert what she said here from her post>
They didn't mess up...
he need easy up gas on the motocyce
I am very happy the dev team is addressing the problems with the game.
I wonder if they understand that people don't like Savage because it's just a numbers game, rather than interesting fight mechanics?
Thanks for posting, it goes a long way with the playerbase <3
-----/*l
-__/__\__
=(-*w*-)= Nyew're
--)------(--// AMEOWZING!
-(_____)-//
I hope the new raid is good with some better fights and not just dps checks where you have to basically have your 1 healer always dpsing and tanks using all str gear.
Yes please! It looks this way. Hopefully SE would've learned their lesson from Final Coil and Alexander Gordias Savage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.