Thank you for continuing to improve this amazing game
Thank you for continuing to improve this amazing game
His words: "If it isn't fun you're doing it wrong."
I don't consider grinding upon hours of the same content and mindlessly repeating the process over days throughout either fun nor challenging or rewarding as mentioned by Alexander_Dragonfang. I had completed the Zodiac quest line and had hoped they would find a better means to implement future relic weapons, as the relic weapons were late content compared to what was already available. A lot of my fc members have simply stopped due to boredom. Please reply so we know we are being heard, I would be more then happy to direct you to other post where people have written well laid-out explanations as to why they feel this game is going the wrong way.
It is also a matter of playerbase being lead to believe one thing and then the delivery falling so flat that even the strongest of supporters are left wondering what happened. False promises are worse than no promises at all, and are a reason why players get discouraged.
I shall list some examples:
What was advertised: New ranged class, machinist to add spice and variety to ranged support dps, presumably mobile and able to shoot on the run.
What we got: Homogenization of bard and machinist, and turning them both into turrets, killing mobility.
Advertised: Relic quest that would be different than earlier relic quests, less grindy, actually fun.
What we got: Even grindier quest that is not fun at any point.
Advertised: Specialist crafters would help expand capabilities of people that choose to specialize in the 3 fields out of 8.
What we got: Each specialist class has exactly the same skills that cost high cp and is used as a mechanic to gate recipes rather than advance players.
What was advertised: You can marry the character of your partner/friend in game.
What we got: You can in fact do so, but in order to have customization and a mount you have to pay real money, once per character.
What was advertised: Any event art that features designs that look really nice (like the red hooded miqoute in winter event).
What we got: Nothing that looks like the art
Having an actual environment like they did with coil, using an arena that becomes dynamic with the fight, or a boss that requires the arena to be catered to it (like a long rectangular one for demon wall)
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I had a thought last night, I don't recall seeing anyone bring it up here but I apologize if I missed it.
One thing I had not considered, even though I do believe the messed up pretty bad with the timing of the relic release, this raid patch we did a have a tome weapon that did not require A2S drop to obtain. I think this probably had some impact on their planning of the relic release. Whether it was right or wrong to withhold the relic quests for this long we can debate about. But I for one was pretty pleased with that aspect, and if you look at it like that it does sort of make sense why it would've been problematic had they released relics earlier. And that is the pace at which they want us to gear up (or plan for us to, I guess). If we had relic weapon at 200 at the same time, that's 990 more tomes we would've had to spend on gear and people would've geared faster and that's kinda the opposite of what they want, to make sure the content has a certain shelf life at least.
I still think the best plan would have been release 170 with expansion, update to 190 with alex savage release, 200 with void ark (maybe withhold the upgrade items until the next patch), and then 210 on the last leg before next raid patch (VA upgrade items here), with savage weapons being 215. This ensures they remain slightly behind raid weapons and keeps that content relative.
But I just wanted to look at it from a different perspective, they did do at least one good thing by not locking the weapon behind 2nd turn, I'm sure a lot of groups were able to benefit with early clears because of it.
Last edited by whiskeybravo; 12-24-2015 at 11:58 PM.
What was actually advertised: Less RNG (ie Zodiac Braves), actually seeing progression, many methods of progress.Advertised: Relic quest that would be different than earlier relic quests, less grindy, actually fun.
What we got: Even grindier quest that is not fun at any point.
What we got: Exactly that.
Then don't, I've done all of 8 Alex NM 1 runs, to help a friend. I'll do 2 more just to get rid of the precision bolt, and call it done. I do beastmen and roulettes mainly. Which are pretty fast and since it's only once a day, not too repetitive.I don't consider grinding upon hours of the same content and mindlessly repeating the process over days throughout either fun nor challenging or rewarding
Last edited by SchalaZeal; 12-25-2015 at 12:42 AM.
Summoner first, Scholar second...but mainly crafter.
It's more on a meta example, when they said that we'd get new content. I expected Anima quests to use existing content as their means to progress. Not old 2.x content that doesn't offer any player interaction (or otherwise needs more players participating, when other areas like Ct need this more desperately).
It leaves a bad taste in my mouth that they would reuse old content (and it's not even, "taking the concept and giving it a new paint") and consider it as passable for something that's supposed to be new content. Especially in context of them having to delay the questline for so long because it wasn't finished or ready. The entirty of step 2 feels like fluff because the 2.x dungeons can be done unsynced (and you can change your weapon), and doesn't have you touching any 3.x primals or level 60 content (and neither does step 3, outside of tomestome rewards for Ex primals)
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Relic weapon: Endless grind of old content which we grinded 1000's of times before, to gain a weapon equal to raid weapon aimed at players that don't do said raid content with insane time effort and RNG to screw some unlucky players over. (Every part of it is wrong)
Savage being easier: Mixed feeling. Obviously there are players that can clear current savage, so what are those players going to get? And if you tune it too easily, what are the more average raid groups going to do after clearing it?
All the other changes: Are you going to put out some new rules and make us grind same old content again? We'r in desperate need of fresh content, not re-skinned hunts with good or bad rules, not easy version of Alexander that we grind first then grind it more on an easier Savage difficulty after already seeing it too much on the easy mode.
Less rng? Whats the first step again? And for a weapon that was dated 6 months before its release.What was actually advertised: Less RNG (ie Zodiac Braves), actually seeing progression, many methods of progress.
What we got: Exactly that.
Then don't, I've done all of 8 Alex NM 1 runs, to help a friend. I'll do 2 more just to get rid of the precision bolt, and call it done. I do beastmen and roulettes mainly. Which are pretty fast and since it's only once a day, not too repetitive.
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