I don't think anyone cares if someone likes the content. And expresses that they like the content. The pr
I don't think anyone cares if someone likes the content. And expresses that they like the content. The pr
*can't edit*
The problem is the ones who say they like it most of the time are saying "stop being negative, take a break"
And when you retaliate against that AT all. Suddenly they claim you're trying to silence THEM.
All I've ever argued was it's a valid thing to complain. And when I say that someone will respond "oh so I can't be positive?"
I think it depends on the criticism. If the criticism is "This takes too much effort, dumb it down for me" Then yeah, I'm going to start speaking up and telling the whiners to pipe down.*can't edit*
The problem is the ones who say they like it most of the time are saying "stop being negative, take a break"
And when you retaliate against that AT all. Suddenly they claim you're trying to silence THEM.
All I've ever argued was it's a valid thing to complain. And when I say that someone will respond "oh so I can't be positive?"
I don't think the crux of the argument though is that it takes too much effort, but that it's an effort not worth doing at this point. For the majority of the playerbase they're not going to be done this in a week, or even by 3.2. How does that make this any sort of viable content? And why keep designing things that only small portions of the playerbase are going to take to at the high end of development?
For the most part though, thats not the case, the arguments have been that the content is bland, uninspiring and isn't much different from relic quests that we have already done, not to mention the complaints about the delay. Trust me, if I saw someone with the attitude that you pose, I'd be the first to call them out.
Last edited by Lambdafish; 12-22-2015 at 01:43 AM.
This at least is kind of an exaggeration. The Anima quest is improved in a number of ways compared to the ARR stages and even directly incorporated some feedback regarding the Atma stage into the early Animated stage. I talked about a number of the improvements that make the quest more player friendly a few posts back.
The issue I'm seeing (and I'm not saying you are part of this) is a lot of people are misinterpreting peoples criticism so that they fit this complaint.
The majority of the complaints that I feel hold a lot of value aren't about the effort taken, but the way / timing of /amount of content that was implemented, the effort:reward ratio is just the cherry on top which adds to the aggravation but is not the crux of many arguments.
Then people need to present their arguments in this way and actually be constructive with what they're saying. From what I've seen, most people are mindlessly ranting, have some kind of issue with the players who enjoy the content and then finally realise if they're going to get anywhere they need to back up their argument, after already spouting about SE defenders and white knights. This isn't going to help their argument in any way. Of course it works both ways too and there's people with the opposite argument doing the same thing.
If people really thought about what they were saying before writing it, there would probably be a lot less drama going on.
It's a bit of both. I feel like they trimmed out the parts that were well received by the playerbase (such as the intial relic quest and practically everything attached to that) and tossed it aside in favor of systems that are rather less appealing (2.x content that doesn't encourage open-world liveliness), and while hitting the marks of areas that truly need addressing (like CT). Even if FATEs are good for leveling, it'll end up being dead again after the rush, same with alexander normal, at least if Garuda HM was anything to go by with nexus/zeta grinds.This at least is kind of an exaggeration. The Anima quest is improved in a number of ways compared to the ARR stages and even directly incorporated some feedback regarding the Atma stage into the early Animated stage. I talked about a number of the improvements that make the quest more player friendly a few posts back.
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Thinking about it, you are right, I was more looking at phase 3, completely forgetting about the improvements to phase 1, I'll amend my comment because that was unfair of me to say.This at least is kind of an exaggeration. The Anima quest is improved in a number of ways compared to the ARR stages and even directly incorporated some feedback regarding the Atma stage into the early Animated stage. I talked about a number of the improvements that make the quest more player friendly a few posts back.
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