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Thread: Anima Weapons

  1. #71
    Player
    Melondra's Avatar
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    Mar 2012
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    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The main problem with this type of system is the current economic structure of ARR. This game has one of the worst economic structor I have ever seen in a MMO. Items massively deflate in a matter of moments due to over supply. SE was told since Alpha-1 this type of system would destroy this games economy. Instead you get all these white knights say "its a good system" having clearly never playing other MMO's to compare it to. What this system does is called a economical implosion. The games economy isn't growing, its implodeing. SE quick fix is to dump thousands of new item into the economy in order to stablelize it. The problem with that approach it just stacks onto the orginall problem making matters worse. Then you get the same problem all over again. People use the argument of supply and demand, that only applies to a certain degree and cannot be the foundation to a economic structure. The economy as a whole need to have a balance in order for it to function.
    (3)

  2. #72
    Player
    Melondra's Avatar
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    Mar 2012
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    Aht -Uran
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    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Cant have the scales tip vastly on one side and then the other. This game economy can best be described as a teater toter. "World of Warcraft " had a great economic structure,Final Fantasy XI online, Aion Online,Warhammer Online, Phantasy star online I,and II. I can go on and on. This type of system does not work or will never work in a MMO all youll get is the same thing over and over again. Ihad crafts in FFXI and WOW that I used for years will very little deflation. Final Fantasy XI economy was stable for a good part of a decade. Se should of drawn from other MMO's to come up with a economically sound structure. A lot of the Alpha-Beta Testers oppsed this type of system because we knew this would happen, the excuse was "it will get better" its been more then 3 years and the economy is still as bad as it was at lauch and there is no excuses for this type of lazeness. And I hate to say this but the player -base is to blame for this mess
    (1)

  3. #73
    Player
    Nova_Dresden's Avatar
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    Aug 2013
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    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Montlee View Post
    As an omnicrafter myself, I have to admit that when I heard there was crafted stuff to sell I was pretty excited to start price gouging.
    And this is why requiring high quality crafted items in these quests is a horrible idea.

    Quote Originally Posted by Montlee View Post
    One of each would be pricey enough, but 16? I can't believe the dev team thought that was in any way acceptable
    The development team makes this stuff with the belief that the playerbase is generally good and won't price gouge each other and will instead work together to complete these things. They're wrong.

    Quote Originally Posted by Montlee View Post
    --especially with items locked behind each and every type of specialist craft.
    It's their mechanism to make specialist crafting work after all the complaints about it. It's also a way to more or less force players to diversify their crafting instead of everyone specializing in the same 3 crafts the same way that the zeta quest items required different desynth mats forcing a diversification of desynthing skills.
    (1)

  4. #74
    Player
    TatoRazzino's Avatar
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    Jul 2015
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    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by winsock View Post
    ^ the only difference between this opinion and the ppl who disagree with you is that this opinion is yours. Your opinion is no better or worse then anyone else commenting here. Its just hard to see that from atop a pedestal.
    Atma grind in 2.x: random fate drops in 12 different areas that required you to have your weapon equipped. The drop rate was very low.
    Atma grind in 3.15: random fate drops in different areas. You don't have to be in the job you're doing the relic for, so you can level up alts while you do it. The drop rate is higher than 2.x atmas.

    Dungeon grind in 2.x: you had to do one dungeon and five trials to start your relic, you had to grind 27 dungeons for Animus, and then grind 16 dungeons for Zodiac, which would drop some item at a low chance.
    Dungeon grind in 3.15: 10 dungeons, from which 6 you can do undersized.

    Light farm in 2.x: 2000 light points. Average light per minute was 2, with bonus. Required you to have a relic equipped.
    Token farm in 3.15: you can grind stuff with alts. Maximum number of runs is less than 800.

    Crafted items in 2.x: 16 HQ crafted items which required melded crafted gear and access to special books and desynth mats.
    Crafted items in 3.15: 16 HQ crafted items which require specialists in evey job. Base mats are easier to gather by level 60 gatherers.

    But it's just my opinion when I say the grind is not painful. I have 0 knowledge of this game and I haven't done the previous relic without nerfs (irony)
    (0)

  5. #75
    Player
    TatoRazzino's Avatar
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    Jul 2015
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    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    And yes, I named several different steps for the 2.x relic, and all of those are present at the start of the 3.15 relic. However, it took more than one patch for the old relic to match the Binding Coil weapon, and the 3.15 relic is doing it at its default state, so we're talking about a condensed version of three stages of the old relic.
    (0)

  6. #76
    Player
    Raxiaz's Avatar
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    Mar 2011
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    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TatoRazzino View Post
    I read and read and all I see is "I'm entitled! I'm entitled!". No. You're. Not.
    that's not what is being said at all. And you know something? Paying a subscription DOES entitle me to being able to post here and say whatever is on my mind. Go away, you <insert derogative here> you.
    (2)

  7. #77
    Player
    Nyghtmarerobu's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TatoRazzino View Post
    But it's just my opinion when I say the grind is not painful. I have 0 knowledge of this game and I haven't done the previous relic without nerfs (irony)
    Honestly, pre-nerf 2.0 relic was way worse than this stuff. Of course, I skipped the first quest.. 3 times *cough* for 3 differant relics *cough* (I'm sorry lol). I beleive people are making a moutain out of a mole-hill as far as difficulty. The only thing I have problems with, is the lack of actual interesting content. Many people have said this, and that, to me is the only thing missing from the quest chain. No Hydra, no Chimera, no other trials.
    (1)

  8. #78
    Player
    Montlee's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
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    10
    Character
    Mont Lee
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nova_Dresden View Post
    It's their mechanism to make specialist crafting work after all the complaints about it. It's also a way to more or less force players to diversify their crafting instead of everyone specializing in the same 3 crafts the same way that the zeta quest items required different desynth mats forcing a diversification of desynthing skills.
    All I've ever seen on the crafter forums are people complaining that specialist skills are useless, not that they want more specialist crafts. All this is really doing is encouraging high prices by reducing the number of people that can undercut to bring prices down to reasonable levels.
    (0)

  9. #79
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Montlee View Post
    All I've ever seen on the crafter forums are people complaining that specialist skills are useless, not that they want more specialist crafts. All this is really doing is encouraging high prices by reducing the number of people that can undercut to bring prices down to reasonable levels.
    Only suggestion I have to fix the specialist being useless is just release multiple high leveled crafted battle set that requires specialist skills to make, ones that if geared out in the right materia will be more powerful than the current BiS armor pieces. You know, like the crafted sets we had back throughout the 2.x patches.
    (0)

  10. #80
    Player
    Azeriel's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Rei Akiyama
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    I'm done with this game.

    I've been bored even before 3.15 and I thought the anima weapon quest would rejuvenate the game for me. Little did I know that it would be another broken promises with another copy-paste massive grind fest that was almost identical to the original relic. I don't know if SE would even bother reading this, but FATE forced grind is an archaic requirements that needs to be dragged out and shot. I'm voting with my wallet and I have better things to do than this stupid messed up quest design. I hate FATE to begin with and just reading through stage 3 requirements...yeah those are not my idea of fun.

    And to think it was delayed for 5 months only to be given this garbage. Great fucking job Square...you wanted to make relics more accessible than before and you ended up alienating your mature working player base.
    (2)
    Last edited by Azeriel; 12-20-2015 at 01:52 AM.

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