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Thread: Anima Weapons

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  1. #1
    Player
    Nova_Dresden's Avatar
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    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Montlee View Post
    As an omnicrafter myself, I have to admit that when I heard there was crafted stuff to sell I was pretty excited to start price gouging.
    And this is why requiring high quality crafted items in these quests is a horrible idea.

    Quote Originally Posted by Montlee View Post
    One of each would be pricey enough, but 16? I can't believe the dev team thought that was in any way acceptable
    The development team makes this stuff with the belief that the playerbase is generally good and won't price gouge each other and will instead work together to complete these things. They're wrong.

    Quote Originally Posted by Montlee View Post
    --especially with items locked behind each and every type of specialist craft.
    It's their mechanism to make specialist crafting work after all the complaints about it. It's also a way to more or less force players to diversify their crafting instead of everyone specializing in the same 3 crafts the same way that the zeta quest items required different desynth mats forcing a diversification of desynthing skills.
    (1)

  2. #2
    Player
    Montlee's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    10
    Character
    Mont Lee
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nova_Dresden View Post
    It's their mechanism to make specialist crafting work after all the complaints about it. It's also a way to more or less force players to diversify their crafting instead of everyone specializing in the same 3 crafts the same way that the zeta quest items required different desynth mats forcing a diversification of desynthing skills.
    All I've ever seen on the crafter forums are people complaining that specialist skills are useless, not that they want more specialist crafts. All this is really doing is encouraging high prices by reducing the number of people that can undercut to bring prices down to reasonable levels.
    (0)

  3. #3
    Player RyuDragnier's Avatar
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    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Montlee View Post
    All I've ever seen on the crafter forums are people complaining that specialist skills are useless, not that they want more specialist crafts. All this is really doing is encouraging high prices by reducing the number of people that can undercut to bring prices down to reasonable levels.
    Only suggestion I have to fix the specialist being useless is just release multiple high leveled crafted battle set that requires specialist skills to make, ones that if geared out in the right materia will be more powerful than the current BiS armor pieces. You know, like the crafted sets we had back throughout the 2.x patches.
    (0)

  4. #4
    Player
    TatoRazzino's Avatar
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    Jul 2015
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    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    And yes, I named several different steps for the 2.x relic, and all of those are present at the start of the 3.15 relic. However, it took more than one patch for the old relic to match the Binding Coil weapon, and the 3.15 relic is doing it at its default state, so we're talking about a condensed version of three stages of the old relic.
    (0)

  5. #5
    Player
    Azeriel's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Rei Akiyama
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    I'm done with this game.

    I've been bored even before 3.15 and I thought the anima weapon quest would rejuvenate the game for me. Little did I know that it would be another broken promises with another copy-paste massive grind fest that was almost identical to the original relic. I don't know if SE would even bother reading this, but FATE forced grind is an archaic requirements that needs to be dragged out and shot. I'm voting with my wallet and I have better things to do than this stupid messed up quest design. I hate FATE to begin with and just reading through stage 3 requirements...yeah those are not my idea of fun.

    And to think it was delayed for 5 months only to be given this garbage. Great fucking job Square...you wanted to make relics more accessible than before and you ended up alienating your mature working player base.
    (2)
    Last edited by Azeriel; 12-20-2015 at 01:52 AM.

  6. #6
    Player
    Celtkhan's Avatar
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    Dec 2015
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    4
    Character
    Selyne Shal'vi
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Here's the problem with step 3 of the Anima weapon: It's intended to be a alternate path for non-hardcore-raiders to get their weapon. I don't want it to be easy, or fast; I just want it to be possible. And it's not. Between crafting being painfully difficult and the disappointing Specialist system, the number of endgame crafters has been cut drastically, possibly by more than half. And now, you require HQ (!) crafted items from at least three (!!) different crafters utilizing materials which can only be gathered in the Diadem (!!!). Needless to say, such components are extremely expensive. Unless you're the type of person who enjoys playing the markets, you're unlikely to have that kind of gil lying around. I thought 7 mil was good.

    SE has done a pretty good job avoiding the mistakes of WoW, but they obviously have a specific design philosophy, and while it's not "raid or die," I'm none too thrilled with "join a big FC or GTFO." It's still dictating to me the "right way to play."
    (4)

  7. 12-20-2015 06:35 PM
    Reason
    wrong time

  8. #8
    Player

    Join Date
    Jul 2011
    Posts
    644
    Say : the relic is optional seem a bad joke to me,
    i can say everything in the game when you finished the Story is optional
    Normal raid is optional
    Savage raid is optional
    the Arch is optional
    Diademe is optional,
    crafting 2 star item is optional
    every added content is optional.
    i don't get why players say relic is optional, just because it's a long quest ? or just because it's a grind ? or say you don't have to do it ?
    If you are sub, all these content is not optional or why continue to play the game right ?
    you don't need the relic to do savage, but you still have better luck to beat it with a 210 weapon, if you want the best stuff for your JOB and if the relic have good state, i think players just want it because the weapon is BiS, if the weapon is not BiS you may want it because you know there will be a way to change state later.
    just don't say it's optional when everything is also optional....
    (1)
    Last edited by kensatsu; 12-21-2015 at 02:31 AM.

  9. #9
    Player
    TatoRazzino's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Blair Waldorf
    World
    Lamia
    Main Class
    Astrologian Lv 60
    Yes, all content is optional. You get to choose what you do and what you don't do. According to people in this thread, casual players choose not to raid, do Thordan or any Ex-Primals when they're launched; apparently, they also choose to not craft or gather anything, and they also choose not to save the gil their get from their roulettes; they choose not to have any retainers leveled up to bring them stuff to sell to get gil as well. Now, the relic comes out, and casual players choose to do it, and then they hit a crafting requirement and cry in the forums because it's hard to save the gil to buy the items (which are getting cheaper by the day, at least in my server). What bugs me is: casual players choose to ignore basically all the content in the game and they also choose not to be friends with anyone that crafts or gathers, so why bother with the relic? Why do they want the Anima weapon in the first place? Why is it such a big deal? Developers don't have to worry about pleasing people that choose to ignore all the alternative content they produce. The Relic is matching all the other weapons, so it should be hard, it should make people hit brick walls. They're gonna nerf this step soon, so what's the rush? Casual players usually wait for nerfs and echo to do anything anyway, why are they being picky now?
    (1)

  10. #10
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TatoRazzino View Post
    Yes, all content is optional. You get to choose what you do and what you don't do. According to people in this thread, casual players choose not to raid, do Thordan or any Ex-Primals when they're launched; apparently, they also choose to not craft or gather anything, and they also choose not to save the gil their get from their roulettes; they choose not to have any retainers leveled up to bring them stuff to sell to get gil as well. Now, the relic comes out, and casual players choose to do it, and then they hit a crafting requirement and cry in the forums because it's hard to save the gil to buy the items (which are getting cheaper by the day, at least in my server). What bugs me is: casual players choose to ignore basically all the content in the game and they also choose not to be friends with anyone that crafts or gathers, so why bother with the relic? Why do they want the Anima weapon in the first place? Why is it such a big deal? Developers don't have to worry about pleasing people that choose to ignore all the alternative content they produce. The Relic is matching all the other weapons, so it should be hard, it should make people hit brick walls. They're gonna nerf this step soon, so what's the rush? Casual players usually wait for nerfs and echo to do anything anyway, why are they being picky now?
    Exactly this. There is lots of other content to do in the game, much of it would even help you make your Anima. People seem fine with skipping crafting, and gathering, and Alex, and Thordan, and hunts, and beastmen dailies, and so on and so on. Why, is it for some reason massively more important to do this than all the rest of that? I mean, to the point where people are overreacting and threatening to quit if they don't get their way?
    (1)
    Last edited by Zophar; 12-21-2015 at 04:33 AM. Reason: character limit
    Content too hard? Too much rng? Too much effort for the item you want?

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