Quote Originally Posted by RiceisNice View Post
I don;t get the vibe that they regret the armory system, but rather the fact they had to carry so many 1.0 relics like the class/job and multi jobbing (arcanist, scholar and summoner). Ideally new jobs should justbe a standalone job without a base class, or rework the base classes and have their abilities be dynamic (to the soul crystals) to encourage multi roles or dps with entirely different dynamics/gameplay

The specialist system has it's own problems with it's implementation...the same as 3.0 in general. Initially there was absolutely no reason to take it since its arguably a detriment to even use specialistw acitons.
Fair point. Maybe not the armory system as a whole, but the crafting system certainly and the job/class divide. For 2.0, Omnicrafter was required (and still is). While specialist is badly implemented and I sure as heck don't use the actions, I get the feeling that they're sticking with it.


I'm expecting/hoping to see a do-over on Arcanist/Summoner/Scholar in 4.0. Maybe not the elimination of the class system, but....maybe?