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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kosmos992k View Post
    OK, you've posted more or less this at least twice today. So I'll ask, where are you seeing this evidence of mass server transfers?
    Most of my server's top raiding guilds are gone now. I think all but one or two of the several we had during ARR either left or transferred (most of them to Gilgamesh, from what I've been able to gather). And when the entire FCs didn't go, prominent members among the raiding talent went by themselves looking for a raiding community better suited to Savage. That's only one server but many smaller servers seem to have experienced similar emigration.
    (3)

  2. #2
    Quote Originally Posted by RiceisNice View Post
    At this point because of hte mass server transfers, smaller severs dwindling and super servers getting larger, some are in an unrecoverable state of having a very, very weak raiding scene. No amount of updates is going to bring transferred players back to their original realms.

    Of course it doesn't help that this expansion in general, as well as the patch, feels really weak coming out of the gate and lasting after-the-fact.
    I just wanted to say you made me blow at my monitor screen for a while trying to get the gnat off of it.
    (3)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  3. #3
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Of course I am the minority and don't feel the same way the OP does. I think the expansion is OK for the most part, the story though is getting a little silly(2.0-2.55 was very powerful, dark and serious). In this generation though, players these days get bored of the same game pretty quickly and tend to take breaks to play something else for awhile.
    (4)

  4. #4
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Verminion simply wasn't a home run piece of content popularity-wise. It's a pretty large chunk of development resources wasted in that regard.
    (87)

  5. #5
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by CGMidlander View Post
    Verminion simply wasn't a home run piece of content popularity-wise. It's a pretty large chunk of development resources wasted in that regard.
    Who didn't see that one coming?? I'm sure there are a few people who love playing an RTS mini-game in an MMO...I am not one of those people and apparently neither are most FF14 players. Had it been Pokemon style like pet battles in WoW, I might have actually tried it for fun...maybe.
    (44)

  6. #6
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ayerinn View Post
    Who didn't see that one coming?? I'm sure there are a few people who love playing an RTS mini-game in an MMO...I am not one of those people and apparently neither are most FF14 players. Had it been Pokemon style like pet battles in WoW, I might have actually tried it for fun...maybe.
    I'm guessing that it would have had a higher adoption rate than LoV did.

    What players said: "We want pet battles like World of Warcraft has"
    What SE heard: "Players want pet battles to work like Warcraft"

    Quote Originally Posted by Colorful View Post
    Minion battles, aka Pokemon in FFXIV.
    Including the hunting portion. Done similarly to gathering in FFXIV where we get our own nodes because otherwise it'll get salty.

    Quote Originally Posted by Zojha View Post
    So, let's brainstorm: Fun content.
    Content that has replayability beyond any possibly offered rewards, because it offers the intrinsic reward of enjoyment.

    Any ideas?
    Some sandbox would be nice. Diadem wasn't a terrible idea, just not all that well implemented. Rather than a time limit, have it be a zone that gives us some sandbox experience. Throw in some platforming puzzles that occasionally pop up for us to solve and a mix of fates.
    (15)
    Last edited by Teryaani; 12-15-2015 at 07:27 AM. Reason: post conservation

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Teryaani View Post

    Including the hunting portion. Done similarly to gathering in FFXIV where we get our own nodes because otherwise it'll get salty.
    Not sure I'd want it similar to FFXIV crafting as that's boring as boring can be, but rather just critters you find similar to WoW. Unless you mean only you can see the mob, or rather everyone has their own critter on their screen, in which case that would be nice.
    (2)

  8. #8
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Colorful View Post
    Not sure I'd want it similar to FFXIV crafting as that's boring as boring can be, but rather just critters you find similar to WoW. Unless you mean only you can see the mob, or rather everyone has their own critter on their screen, in which case that would be nice.
    The latter. Where we each have our own pool of critters to try and capture. I know why WoW did what it did - their game's core mechanic is players competing with players for resources, but it looks like we're in agreement that that would be less fun for a lot of us.
    (2)
    Insanity is a gradual process, don't rush it - Ford Prefect

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I think the fundamental problem with 3.1 is the five month delay. While not an entirely large patch regardless, this fact was further compounded by many twitting their thumbs in monotonous 'anticipation', only to discover the "big update" amounted to a grind fest dungeon and a mini game no one actually wanted. Frankly, I find it baffling the sheer amount of time they dedicated to Lords of Verminion, especially given the minimalist additions elsewhere.

    Unfortunately, the larger issue runs completely contradictory to Yoshi's vision: game difficulty. Very little content lasts long enough to keep people hungry. They need to either find ways to tune old content, if re-running it is their intended direction, or establish an actual midcore scene. It's not exactly reassuring to hear they don't want to offer fights comparable to Thordan EX's difficulty. Imagine if all the Primals got a lvl60 overhaul, a full new arsenal and were thus vaulted to Thordan EX? It would keep people busy. Instead, the devs seem resolved to release easier content that far too many end up blowing past.

    That all being said, do I think the game is dying? Not even remotely. Much as we many fancy believing otherwise, the forum represents only a small fraction of players. People seem more inclined to congregate to certain servers, or are exclusively focusing on their own groups. But I sincerely doubt the population is dwindling. I suppose that too could be argued as a problem, considering it does not promote much motivation for the devs to change their current paradigm.
    (2)

  10. #10
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayerinn View Post
    Who didn't see that one coming?? I'm sure there are a few people who love playing an RTS mini-game in an MMO...I am not one of those people and apparently neither are most FF14 players. Had it been Pokemon style like pet battles in WoW, I might have actually tried it for fun...maybe.
    I was actually really excited about LoV. I really wanted to jump in as a minion collector. But it is so convoluted and the tutorial loses a lot of people from the start. I was pretty let down honestly. I was expecting something along the lines of the old FF and Dragon Warrior games. Just a party of a few minions with different skills in a turn-based battle system. My first play, the tutorial was so confusing and not easy with a PS4 controller, I walked away telling myself I'll come back and try it again later when I'm done catching up with raids and all. But to be honest I may not.
    (10)

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