Quote Originally Posted by Morningstar1337 View Post
Well traditiocnaly Paladins were not just knights. They were Holy Knights, blessed with Gods divine light and all that jazz. The issue in this case is that Paladins in this game are note sworn to a religion like say, Dragoons are, but are essentially Nanamo's bodyguards (since Raubahn and the Flames has their own duties, and are the younger group compared to the Sultansworn), Hallowed Ground might just be keeping in with the traditional flavor of the class.
I know. I've played D&D for years. The reason Hallowed Ground is a weird choice for the ability name is because it only affects the Paladin. It doesn't create a safe space or something along those lines. If the ability effect required them to remain in a certain area (like Ley Lines), it would fit just fine. But they aren't actually creating hallowed ground at all, so it's a bit off.