It doesn't have to be the same with FFXI. The team can be creative whenever they want with the names as long as it does not stray too far.The only thing that bugs me is when they change ability names that existed in FFXI (and essentially did the same thing). Benediction was the ultimate ability of WHM in FFXI (and it stayed the same here, obviously). But Invincible (which did the same thing in FFXI--invulnerability--and stayed the same in the JP version) became Hallowed Ground. Ditto for Defender, etc. I didn't know that one about Defiance (and Deliverance) and I wish they had kept them the same. Deliverance really doesn't fit, to me, at all, and Destroyer would have been fine right next to Defender.
I find Hallowed Ground, Defiance and Deliverance more creative and polished than words like Invincible, Defender and Destroyer.



I never said they *had* to be, only that it bugs me *personally.* I just personally like for continuity in ability names throughout the series.
Defiance is a fine ability name, though Deliverance is a rather weird since it's not really the same type of word as Defiance. You can perform an action "with defiance" (or more normally, "defiantly")--it's a noun describing a state of being. Deliverance, though, isn't--it's a different class of noun (a more familiar synonym would probably be Liberation). You don't perform an action "with deliverance," rather, it's something you provide for someone else (which would make it a decent name for like, a spell or ability that removed movement-impairing effects).
Abandon (the name of the stacks you get from Deliverance) would have been better word choice for the stance (as in, "attacking with abandon" i.e., recklessly) itself, IMO.
That's not really what Hallowed means at all, though. "Hallowed Ground" is holy or sanctified terrain in most fantasy, normally created through the use of magic or holy water. It's honestly kind of a weird choice phrase for what the ability does, as well--it would be more suited to something like Sacred Soil or Asylum.
Last edited by Alahra; 12-15-2015 at 02:03 AM.



Well traditiocnaly Paladins were not just knights. They were Holy Knights, blessed with Gods divine light and all that jazz. The issue in this case is that Paladins in this game are note sworn to a religion like say, Dragoons are, but are essentially Nanamo's bodyguards (since Raubahn and the Flames has their own duties, and are the younger group compared to the Sultansworn), Hallowed Ground might just be keeping in with the traditional flavor of the class.That's not really what Hallowed means at all, though. "Hallowed Ground" is holy or sanctified terrain in most fantasy, normally created through the use of magic or holy water. It's honestly kind of a weird choice phrase for what the ability does, as well--it would be more suited to something like Sacred Soil or Asylum.



I know. I've played D&D for years. The reason Hallowed Ground is a weird choice for the ability name is because it only affects the Paladin. It doesn't create a safe space or something along those lines. If the ability effect required them to remain in a certain area (like Ley Lines), it would fit just fine. But they aren't actually creating hallowed ground at all, so it's a bit off.Well traditiocnaly Paladins were not just knights. They were Holy Knights, blessed with Gods divine light and all that jazz. The issue in this case is that Paladins in this game are note sworn to a religion like say, Dragoons are, but are essentially Nanamo's bodyguards (since Raubahn and the Flames has their own duties, and are the younger group compared to the Sultansworn), Hallowed Ground might just be keeping in with the traditional flavor of the class.





Sure they are, the ground they are occupying becomes hallowed, rendering them impervious to damage. It just follows them around, its not a field spell, but a target spell.I know. I've played D&D for years. The reason Hallowed Ground is a weird choice for the ability name is because it only affects the Paladin. It doesn't create a safe space or something along those lines. If the ability effect required them to remain in a certain area (like Ley Lines), it would fit just fine. But they aren't actually creating hallowed ground at all, so it's a bit off.![]()



Sure, it's just, the visual effect doesn't jive with that at all. They briefly make a bubble around themselves (which doesn't even touch the ground). So the localized name is a bit of a loose fit.
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