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  1. #11
    Player
    Greedalox's Avatar
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    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I think you are just looking at this wrong. Wars do high dps because they wear dps gear. They wouldn't be doing that much in "tank" gear. So yes, in a sense dps classes do deal around double tank damage, but this changes when tanks start wearing dps gear.
    When you say DPS gear, isn't it only the right side? Dunno, still think WAR pushes numbers that are a little too competitive, even if they aren't beating the actual DPS.
    (0)

  2. #12
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Well the left side has same vit and str so yea, it would only be dps accessories. They are only pushing those numbers because dps gear. Take that away, and their numbers will still be better than the other tanks, but it's nowhere near as competitive with dps. Nothing to do with the job itself, it's just the result of stacking strength.
    (0)

  3. #13
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Well the left side has same vit and str so yea, it would only be dps accessories. They are only pushing those numbers because dps gear. Take that away, and their numbers will still be better than the other tanks, but it's nowhere near as competitive with dps. Nothing to do with the job itself, it's just the result of stacking strength.
    Which begs the question, why does a tank get away with dps gear in progressive content? The standard is to be a psuedo DPS who tanks fine, so you don't see many WAR without STR accessories in the first place.
    (0)

  4. #14
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Greedalox View Post
    Which begs the question, why does a tank get away with dps gear in progressive content? The standard is to be a psuedo DPS who tanks fine, so you don't see many WAR without STR accessories in the first place.
    It's not progression comtent anymore, at least not for the people that pump out dps-like numbers. It's overgeared farm content. During progression tanks have been wearing melded vit/str, and there's quite a huge difference in str caps between i150 and i210 right side, so the gap between dps and tank damage was also bigger. This will also change in 3.2 with crafted right side only allowing one mainstat meld per piece, so unless SE nerfs the next raid so much that tanks can wear str pieces with only one vit meld from the get go, the difference will be even bigger by then.
    (0)
    Last edited by MrCookTM; 12-11-2015 at 08:12 AM.

  5. #15
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Greedalox View Post
    Which begs the question, why does a tank get away with dps gear in progressive content?
    Well, that's a different question entirely lol

    I think the simple answer is the devs underestimated the player's creativity. I want to say skill, but I don't think that's the right word as they obviously designed it with a certain skill level in mind, I just think the thought of "I can wear str gear to increase my dps" is more of a creative concept than an indication of skill level. Certainly a level of skill is required to be successful with str tanking, but such would be the case without str stacking as well (ie, mechanics still exist, nevermind how much harder dps checks would be without it).

    So once you create the concept, and prove it's successful, then like every other popular trend in society other people pick it up, try it out, some may make their own adjustments, and before too long it's the thing to do. The status quo, for lack of a better term.

    But that's just my opinion.

    Quote Originally Posted by MrCookTM View Post
    It's overgeared farm content.
    This has always kinda got to me, not you but this statement in general. Content drops 210 gear. Nobody is higher than 210. We aren't going back and running with 220 or 230 gear, how is it "overgearing" exactly?
    (2)
    Last edited by whiskeybravo; 12-11-2015 at 07:52 AM.

  6. #16
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MrCookTM View Post
    It's not progression comtent anymore, at least not for the people that pump out dps-like numbers. It's overgeared farm content. During progression tanks have been wearing melded vit/str, and there's quite a huge difference in str caps between i150 and i210 right side, so the gap between dps and tank damage was also bigger. This will also change in 3.2 with crafted right side only allowing one mainstat meld per piece, so unless SE nerfs the next raid so much that tanks can wear str pieces with only one vit meld from the get go, the difference will be even bigger by then.
    Tanks were running STR accessories during progression too, I wasn't referring to farm content NOW in particular, just how Wars have been accessorizing themselves this expansion.
    (1)

  7. #17
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    tanks role is to control all agro mitigate damage dodge aoes and maximize dps.
    healer roles dot all mobs heal all and do as much dps as possible they two have to dodge aoes.

    all a dps does is dps maximum efficiency and dodge aoes so doing 1.5x a warriors damage doesn't feel enough cause we do far less in general in the dps role.
    (0)

  8. #18
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Well I dunno mates, even if ya only do 10% more, then if tha checks're tight enough n' people good enough, they're always gonna choose that 10%. Tha whole reason tanks n' healers go balls deep with it already is squeezin' out erry last drop.

    Personally, an' s'just me, ah'd love if tha personal damage from alla tha non-DPS shifted ta debuffs an' buffs that improved tha group instead, but ah always liked support shite.
    (0)

  9. #19
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by whiskeybravo View Post
    This has always kinda got to me, not you but this statement in general. Content drops 210 gear. Nobody is higher than 210. We aren't going back and running with 220 or 230 gear, how is it "overgearing" exactly?
    It is because the content is tuned lower than the gear it drops. On my phone at the moment but if you look at old Coil in the Duty Finder it will say the minimum ilvl to do it, which is much lower than the gear that drops.
    (0)

  10. #20
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90


    atm Warriors is nearly everything :P

    the trinity is balanced around Damage (Cds included), Mitigation (Cds/Armor) , and Healing .
    SCH and WHM as examples

    WHM 90% healing , 10 mit (stoneskin)
    SCH 70% healing , 30% mit (galvanize effects)

    PLD is all about mit 70%, 10% some healing , 10 % dmg
    Drk is 65% mit , 25% dmg , 10% healing


    there are others thing to take into account in FFXIV , melee usually do more , AOE / Single

    and i guess SE doesnt take into account the "armor" nor HP of DPS , usually balanced around DEF and MAGIC DEF (casters have more magic)

    dunno how SE balance FFXIV , but war atm has lots of MIT , good DPS and even some healing ....
    (0)
    Last edited by Warlyx; 12-11-2015 at 09:59 AM.

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