It's an interesting idea, but I don't think they'd be capable of implementing it. The problem is that additional effects like this would dramatically change the meta of the game, sometimes for the worse. SE has to play with a pretty delicate balance.
You reminded me of something an FC mate of mine said, she stated that with every class being "fine" in the current meta it makes things rather stale, everything is fairly stable right now and as a result it's kind of boring. I feel like the meta could use a bit of shaking up.
I agree. I'm all for changing things up for the sake of variety, but the meta has actually changed since 3.0.You reminded me of something an FC mate of mine said, she stated that with every class being "fine" in the current meta it makes things rather stale, everything is fairly stable right now and as a result it's kind of boring. I feel like the meta could use a bit of shaking up.
For example, SE has suddenly come to the decision that "Difficulty" = "Dps Checks." So, mechanics have changed to reflect that. You just have to compare the Extreme Primal / Savage content to the old Extreme Primal / Coil content to see the difference (Thordan Ex is an exception that I hope they keep up with). This simple change alone caused a huge ripple. Hit up the Tank forums and you can't toss a stone without hitting someone who is complaining about the current meta being unfairly tailored to War's and Drk's. Pld's get sidelined because of high Dps checks and an overall broken skillset. Small changes in the meta effectively wrote off an entire Job for progression groups (once you're overgeared it makes little difference).
Personally, I'd like to see some mix ups. It keeps things interesting, as you say, but I'm just pointing out that these are things SE has to be aware of when they decide to implement changes to the way our jobs spec out. Changes are good, but not if they bar people from content or a certain job. They have to keep some kind of balance.
A real quest instead of "go do low level duty finder for 12 hours"
No FATEs
No hunts
Minimal Diadem
New bosses and encounters for it
I am ready to be disappointed!
Last edited by Brannigan; 12-03-2015 at 11:15 AM.
Shouldn't they be teasing the weapons already? C'MON SQUEX SHOW ME THAT WHM CANE
No Diadem nonsense pls. All I ask. They are gonna have us do Diadem aren't they.
They already have. Yoshi-P announced them in an interview a month or 2 ago. They're being released in December (rumour has it). There is also a preview of the Anima Quest on the log in page, but, sadly, they show no images of the weapons themselves. All we know so far, is that Gerolt (sp?) is meeting a new scholar who hails from the near-east region that has been studying Anima as a substance that mimics the soul. It implies that we'll be making more weapons similar to the Zeta phase of the original relic (one's with some degree of..."life," I guess).
Also to note the new class like DK for example will now have it's very own Relic.
Debating if i should choose one of my 2 "advantages" to skip the first step and use on DK, lol
A preview by now would be nice.....
Not having continuous month long grinding sessions would be really nice!
I've been debating that same question. Ever since they announced that a Zeta weapon was a free ticket to skip stage one of the new relic and could be exchanged for any other relic it's been on my mind as to whether or not I want to trade in my DRG spear for my Drk...
However, SE wasn't 100% clear on if the new relic weapon swap will include a trade in for the new jobs as well. They said that you could swap your Zeta for any other relic, but I wouldn't put it past them to pull a fast one on us and say something along the lines of "any other relic except the three new jobs (citing that those three jobs had no relic as an excuse)." It wouldn't be the first time they forced a grind on us. They also didn't specify if multiple Zetas = multiple skips of stage one. They may only allow for one swap to account for the title "Z," rather than the actual number of Zeta's the player has...
In all seriousness though, this is my extreme pessimism coming out. I'm seriously hoping that SE is on the level with this one and allows us to skip as many stage one Relics for as many Zetas as we have, and that the new jobs are included. The lore would seem to support it, because at this point I'm assuming that the "soul" of our Zeta is what is going to (lore logic) facilitate our skipping of stage 1.
At this point, I'm theorizing (and this could turn out to be total nonsense, but whatever) that the "soul" of our Zeta is going to somehow translate into the Anima of the new relic. I'm assuming that this will not be a direct transfer, mind you (such as from Nexus > Zodiac), because that would imply carrying over our custom stats. I have a feeling that the first stage of the relic won't have custom stats just yet (no proof. Just a feeling that SE will be repeating the same formula like they have been with pretty much everything else in HW. Ie: Artifact gear, Alexander Raid format, etc). Instead it will just be some sort of whishy washy lore logic that talks about how the souls are similar or resonate or whatever and boom: new weapon... either that or they're just gonna give it to us and everyone involved in the quest will have some sort of magical time lapse in which no one is the least bit suspicious that we somehow skipped whatever steps they wanted us to do.
Last edited by Februs; 12-10-2015 at 09:16 AM.
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