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  1. #71
    Player
    Millen1's Avatar
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    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Yoshi has said the 3.15 relic patch will be before xmas. That leaves this coming Tuesday the 15th or the 22nd of dec. The 15th I am starting to doubt as we have heard so little from them. The 22nd isn't the best start date for those in the west that may have a busy xmas planned.

    As I understand the 2 skips, it is if you have done one zeta you get the 2 skips. I have done 3 so I should be fine to get skips on 2 of the 3. The other thing on relic is the reward vs the grind. I would guess relic will end between 210 and possible 215. 215 because it makes a massive grind wroth the time. Down side to that is it reduces the value of current content 205 drops. I doubt 210 because when the tome weapon had the same or high ilvl as relic in 2.3. a lot of ppl stopped doing relic cause the grind at that time had no reward.

    Whatever the ending ilvl is, it seems they need to fix the df if it is needed for relic and a grind that won't burn ppl out. Many in my FC are on vacation from the game as they have burned out on the lack of reward vs grind in current content.
    (0)

  2. #72
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Millen1 View Post
    The other thing on relic is the reward vs the grind. I would guess relic will end between 210 and possible 215. 215 because it makes a massive grind wroth the time. Down side to that is it reduces the value of current content 205 drops. I doubt 210 because when the tome weapon had the same or high ilvl as relic in 2.3. a lot of ppl stopped doing relic cause the grind at that time had no reward.
    This is something that's been on my mind lately as well, and I'm starting to wonder if the Relic weapon will be a little weaker than we might like.

    The thing is, Yoshi-P and the Dev team already stated (way back during expansion release) that the new incarnation of the Relic weapon will not have the same level of difficulty to obtain as the original one. Given that the original weapon wasn't so much "difficult" to obtain as it was plan annoying (or outright infuriating), a lower difficulty would seem to imply less grind (we can hope). If this is true, the good news would be that the parts that we all hated to do over and over and over when obtaining our original relics will be either gone or dramatically less painful (again, we can hope). The bad news is that SE could scale the reward we receive to the lower difficulty.

    One of the problems with the original relic was that it didn't keep up with end-game raid weapons (until Zeta came along). The grind was often not worth the reward, especially in the Atma stage. If SE sticks to their guns and lowers the "difficulty" of obtaining the new relic, then a lower than end-game level reward might be justified. Which means we could see an item level as low as 205 in the earliest stages. I really hope not (I would really love to see the Relic be able to compete with Raid content, like custom Zeta's did), but given that SE is allowing previous Zeta holders to skip the first stage, and they have indicated that it will be easier to obtain for new players (both of these things also indicate that custom stats will not be available in the entry stages of the weapon), I don't think they're gonna hand out ilvl 210-215 weapons right off the bat. It would be awesome if they did, and I really hope they do, but I'm not going to hold my breath. Not yet, anyway.
    (0)

  3. #73
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Februs, you make good points there. I never thought of it that way and it is possible that Machinist, Astro and DK will not be included in the first step skip.
    As for the custom stats, i am feeling the same just really hope if thats the case that it is useful stats not more acc instead of say spell speed for blm as an example, i am already over the cap, lol
    There is still debate over if we will have a base weapon to start with, either eso weapon or Zeta, etc.. I really do not know tbh
    (0)

  4. #74
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maero View Post
    As for the custom stats, i am feeling the same just really hope if thats the case that it is useful stats not more acc instead of say spell speed for blm as an example, i am already over the cap, lol
    They've been oddly hush hush about it, considering it's coming out ... what? Next week? Can't remember. Soon, in any case.

    As much as I can see SE deny Astro, Drk and Mch weapon swaps because they had no original Zetas... I don't think they'd be quite that mean. They could, mind you, but I think it would be a dick move. What I think is far more likely is that the first stage of the weapon will have an overall lower Ilvl than we want. I REALLY hope they give us a 210-215 weapon, but given that they are letting Zeta holders skip stage 1 and SE has admitted that the grind will be "easier," I can see them going as low as 205... mostly because they wouldn't want to give a random chunk of players an unfair advantage in Savage content when the progression groups actually had to earn it. The real question is what kind of stats will they give?

    For Pld, for example, the two best swords you can currently get for stats are from Thor Ex or A4S, because they both offer secondary stats of Crit and Det instead of less useful weapon stats such as Acc or Parry (which is the number one useless stat on a Pld. They have a shield for crying out loud). In that regard, their weapon stat allocation is preferable in dmg even to War's and Drks. This makes sense, because Pld's need all the help they can get in dmg. Other weapons just don't stack up, especially if you like to Raid. Which is probably the reason that they put a Det/Crit split on the Thor Ex sword when it came out. Pld's are under-preforming in dmg. This compensates (albeit by a tiny amount).

    I'm really hoping that they will see a similar stat breakdown in the Anima weapon. Even if the weapon turns out to be a lower ilvl than I want, I can live with it if the stats are well balanced for the jobs (at least until I get the Savage weapons... If I can ever find Dps who can do it, that is). If they're not, then I'd be better off just grinding it out in Thor Ex and living with that.
    (0)

  5. #75
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Best thing we can do at this point is, Hope for the best, and Expect the worst. I don't want to speculate to much because I have a feeling I'm just going to be let down.
    (0)

  6. #76
    Player
    Damanexor's Avatar
    Join Date
    Aug 2013
    Location
    Mist
    Posts
    43
    Character
    Madame Kupo
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I am surprised no one else requested this, but I would like to see a unique ability attached to each relic weapon.

    In FFXI, a completed relic weapon had its own unique skill that you could use. If they did that for FFXIV, that would be amazing, but at the least, if they could offer an enhancement for a commonly used skill, that would be ideal as well...
    (2)

  7. #77
    Player
    ThatOneBat's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    23
    Character
    Raizel Eterna
    World
    Jenova
    Main Class
    Dragoon Lv 70
    But wouldn't that turn the relic into a must for BiS? Again I don't know that much about the game but as cool as that would be I dunno.
    (0)

  8. #78
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ThatOneBat View Post
    But wouldn't that turn the relic into a must for BiS? Again I don't know that much about the game but as cool as that would be I dunno.
    People are already required to do Savage for BiS, i don't see a problem with requiring a quest grind for the weapon BiS. To be honest, that's what should be done imo.
    (1)

  9. #79
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThatOneBat View Post
    But wouldn't that turn the relic into a must for BiS? Again I don't know that much about the game but as cool as that would be I dunno.
    Not necessarily. It depends on the utility of that move and the stat allocation of the weapon. If the stats are too low to justify the move's utility, then it would not be BiS. Even if it were, though, I don't think it would be a problem. In fact, if the new relic is going to follow the same path as the old relic, it's inevitable.

    For many of the introductory stages, the original Relic weapons lagged behind the Raid/upgraded Tome weapons. However, after People were capable of putting custom stats on their Relics they shot ahead of the Raid/Tome weapons. Item level and Primary stats were no better or worse, but secondary stats had no comparison to the custom stats that people put on their Relics. It was on a case by case basis (because some people put the wrong stats on their relics, or just didn't know what the best choices were), but for anyone who actually sat down and worked out what they needed it was BiS without question.

    In fact, a properly built Relic weapon actually exceeded most of the higher level weapons people were picking up in the new HW dungeons. I didn't have to swap out my Zeta gear until I was almost level 60, and even then, I only swapped because the item level of my weapon was holding back my average item level (thereby holding me back from dungeon entry). The stats on the weapon I was forced to use were actually worse than my Zeta. The first weapons I saw that had stats which truly exceeded my original Relic were the new Tome Weapons, but even those don't have the best secondary stat allocation.

    In any case, IF the Anima weapons follow the same development curve, by the time we reach the end of this expansion arc and get close to a new expansion, they'll eventually be BIS regardless of any special abilities tied to them.
    (0)

  10. #80
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Damanexor View Post
    I am surprised no one else requested this, but I would like to see a unique ability attached to each relic weapon.

    In FFXI, a completed relic weapon had its own unique skill that you could use. If they did that for FFXIV, that would be amazing, but at the least, if they could offer an enhancement for a commonly used skill, that would be ideal as well...
    I would be totally down for this, and it wouldn't exactly be the first time. For example, the GC gear offered stat bonuses if you were wearing the complete set. This would be a similar idea. A bonus for using your job's Relic weapon. Depending on Stat allocation, there would be a question as to which weapons to actually use. Stats versus Utility would be a common debate. The only problem would be grind versus reward.

    Yoshi-P has outright said that the new Relics would be easier to attain than the old ones. So, it's possible something like this would be too much reward for the amount of effort it would take to get it, especially if the Anima Weapons become best in slot (which I don't think is likely. At least, not at the opening stage). It would, however, be interesting to see become available to the weapon as it grows stronger.
    (0)

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